valence_protocol/packets/play/
player_respawn_s2c.rs
1use std::borrow::Cow;
2
3use valence_ident::Ident;
4
5use crate::game_mode::OptGameMode;
6use crate::{Decode, Encode, GameMode, GlobalPos, Packet, VarInt};
7
8#[derive(Clone, PartialEq, Debug, Encode, Decode, Packet)]
9pub struct PlayerRespawnS2c<'a> {
10 pub dimension_type_name: Ident<Cow<'a, str>>,
11 pub dimension_name: Ident<Cow<'a, str>>,
12 pub hashed_seed: u64,
13 pub game_mode: GameMode,
14 pub previous_game_mode: OptGameMode,
15 pub is_debug: bool,
16 pub is_flat: bool,
17 pub copy_metadata: bool,
18 pub last_death_location: Option<GlobalPos<'a>>,
19 pub portal_cooldown: VarInt,
20}