use std::borrow::Cow;
use valence_math::{DVec3, Vec3};
use crate::{Decode, Encode, Packet};
#[derive(Clone, Debug, Encode, Decode, Packet)]
pub struct ExplosionS2c<'a> {
pub pos: DVec3,
pub strength: f32,
pub affected_blocks: Cow<'a, [[i8; 3]]>,
pub player_motion: Vec3,
}