use crate::{BlockPos, Decode, Direction, Encode, Packet, VarInt};
#[derive(Copy, Clone, Debug, Encode, Decode, Packet)]
pub struct PlayerActionC2s {
pub action: PlayerAction,
pub position: BlockPos,
pub direction: Direction,
pub sequence: VarInt,
}
#[derive(Copy, Clone, PartialEq, Eq, Debug, Encode, Decode)]
pub enum PlayerAction {
StartDestroyBlock,
AbortDestroyBlock,
StopDestroyBlock,
DropAllItems,
DropItem,
ReleaseUseItem,
SwapItemWithOffhand,
}