valence_protocol/packets/play/
player_position_look_s2c.rs
1use bitfield_struct::bitfield;
2use valence_math::DVec3;
3
4use crate::{Decode, Encode, Packet, VarInt};
5
6#[derive(Copy, Clone, PartialEq, Debug, Encode, Decode, Packet)]
7pub struct PlayerPositionLookS2c {
8 pub position: DVec3,
9 pub yaw: f32,
10 pub pitch: f32,
11 pub flags: PlayerPositionLookFlags,
12 pub teleport_id: VarInt,
13}
14
15#[bitfield(u8)]
16#[derive(PartialEq, Eq, Encode, Decode)]
17pub struct PlayerPositionLookFlags {
18 pub x: bool,
19 pub y: bool,
20 pub z: bool,
21 pub y_rot: bool,
22 pub x_rot: bool,
23 #[bits(3)]
24 _pad: u8,
25}