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#![doc = include_str!("../README.md")]
/// Used only by macros. Not public API.
#[doc(hidden)]
pub mod __private {
pub use anyhow::{anyhow, bail, ensure, Context, Result};
pub use crate::var_int::VarInt;
pub use crate::{Decode, Encode, Packet};
}
// This allows us to use our own proc macros internally.
extern crate self as valence_protocol;
mod array;
mod biome_pos;
mod bit_set;
pub mod block_pos;
mod bounded;
mod byte_angle;
pub mod chunk_pos;
pub mod chunk_section_pos;
pub mod decode;
mod difficulty;
mod direction;
pub mod encode;
pub mod game_mode;
mod global_pos;
mod hand;
mod impls;
pub mod item;
pub mod packets;
pub mod profile;
mod raw;
pub mod sound;
pub mod var_int;
mod var_long;
mod velocity;
use std::io::Write;
use anyhow::Context;
pub use array::FixedArray;
pub use biome_pos::BiomePos;
pub use bit_set::FixedBitSet;
pub use block::{BlockKind, BlockState};
pub use block_pos::BlockPos;
pub use bounded::Bounded;
pub use byte_angle::ByteAngle;
pub use chunk_pos::ChunkPos;
pub use chunk_section_pos::ChunkSectionPos;
pub use decode::PacketDecoder;
use derive_more::{From, Into};
pub use difficulty::Difficulty;
pub use direction::Direction;
pub use encode::{PacketEncoder, WritePacket};
pub use game_mode::GameMode;
pub use global_pos::GlobalPos;
pub use hand::Hand;
pub use ident::ident;
pub use item::{ItemKind, ItemStack};
pub use packets::play::particle_s2c::Particle;
pub use raw::RawBytes;
use serde::{Deserialize, Serialize};
pub use sound::Sound;
pub use text::Text;
pub use valence_generated::{block, packet_id, status_effects};
pub use valence_ident::Ident;
pub use valence_protocol_macros::{Decode, Encode, Packet};
pub use var_int::VarInt;
pub use var_long::VarLong;
pub use velocity::Velocity;
pub use {
anyhow, bytes, uuid, valence_ident as ident, valence_math as math, valence_nbt as nbt,
valence_text as text,
};
/// The maximum number of bytes in a single Minecraft packet.
pub const MAX_PACKET_SIZE: i32 = 2097152;
/// The Minecraft protocol version this library currently targets.
pub const PROTOCOL_VERSION: i32 = 763;
/// The stringified name of the Minecraft version this library currently
/// targets.
pub const MINECRAFT_VERSION: &str = "1.20.1";
/// How large a packet should be before it is compressed by the packet encoder.
///
/// If the inner value is >= 0, then packets with encoded lengths >= to this
/// value will be compressed. If the value is negative, then compression is
/// disabled and no packets are compressed.
#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash, Debug, From, Into)]
pub struct CompressionThreshold(pub i32);
impl CompressionThreshold {
/// No compression.
pub const DEFAULT: Self = Self(-1);
}
/// No compression.
impl Default for CompressionThreshold {
fn default() -> Self {
Self::DEFAULT
}
}
/// The `Encode` trait allows objects to be written to the Minecraft protocol.
/// It is the inverse of [`Decode`].
///
/// # Deriving
///
/// This trait can be implemented automatically for structs and enums by using
/// the [`Encode`][macro] derive macro. All components of the type must
/// implement `Encode`. Components are encoded in the order they appear in the
/// type definition.
///
/// For enums, the variant to encode is marked by a leading [`VarInt`]
/// discriminant (tag). The discriminant value can be changed using the
/// `#[packet(tag = ...)]` attribute on the variant in question. Discriminant
/// values are assigned to variants using rules similar to regular enum
/// discriminants.
///
/// ```
/// use valence_protocol::Encode;
///
/// #[derive(Encode)]
/// struct MyStruct<'a> {
/// first: i32,
/// second: &'a str,
/// third: [f64; 3],
/// }
///
/// #[derive(Encode)]
/// enum MyEnum {
/// First, // tag = 0
/// Second, // tag = 1
/// #[packet(tag = 25)]
/// Third, // tag = 25
/// Fourth, // tag = 26
/// }
///
/// let value = MyStruct {
/// first: 10,
/// second: "hello",
/// third: [1.5, 3.14, 2.718],
/// };
///
/// let mut buf = vec![];
/// value.encode(&mut buf).unwrap();
///
/// println!("{buf:?}");
/// ```
///
/// [macro]: valence_protocol_macros::Encode
/// [`VarInt`]: var_int::VarInt
pub trait Encode {
/// Writes this object to the provided writer.
///
/// If this type also implements [`Decode`] then successful calls to this
/// function returning `Ok(())` must always successfully [`decode`] using
/// the data that was written to the writer. The exact number of bytes
/// that were originally written must be consumed during the decoding.
///
/// [`decode`]: Decode::decode
fn encode(&self, w: impl Write) -> anyhow::Result<()>;
/// Like [`Encode::encode`], except that a whole slice of values is encoded.
///
/// This method must be semantically equivalent to encoding every element of
/// the slice in sequence with no leading length prefix (which is exactly
/// what the default implementation does), but a more efficient
/// implementation may be used.
///
/// This method is important for some types like `u8` where the entire slice
/// can be encoded in a single call to [`write_all`]. Because impl
/// specialization is unavailable in stable Rust at the time of writing,
/// we must make the slice specialization part of this trait.
///
/// [`write_all`]: Write::write_all
fn encode_slice(slice: &[Self], mut w: impl Write) -> anyhow::Result<()>
where
Self: Sized,
{
for value in slice {
value.encode(&mut w)?;
}
Ok(())
}
}
/// The `Decode` trait allows objects to be read from the Minecraft protocol. It
/// is the inverse of [`Encode`].
///
/// `Decode` is parameterized by a lifetime. This allows the decoded value to
/// borrow data from the byte slice it was read from.
///
/// # Deriving
///
/// This trait can be implemented automatically for structs and enums by using
/// the [`Decode`][macro] derive macro. All components of the type must
/// implement `Decode`. Components are decoded in the order they appear in the
/// type definition.
///
/// For enums, the variant to decode is determined by a leading [`VarInt`]
/// discriminant (tag). The discriminant value can be changed using the
/// `#[packet(tag = ...)]` attribute on the variant in question. Discriminant
/// values are assigned to variants using rules similar to regular enum
/// discriminants.
///
/// ```
/// use valence_protocol::Decode;
///
/// #[derive(PartialEq, Debug, Decode)]
/// struct MyStruct {
/// first: i32,
/// second: MyEnum,
/// }
///
/// #[derive(PartialEq, Debug, Decode)]
/// enum MyEnum {
/// First, // tag = 0
/// Second, // tag = 1
/// #[packet(tag = 25)]
/// Third, // tag = 25
/// Fourth, // tag = 26
/// }
///
/// let mut r: &[u8] = &[0, 0, 0, 0, 26];
///
/// let value = MyStruct::decode(&mut r).unwrap();
/// let expected = MyStruct {
/// first: 0,
/// second: MyEnum::Fourth,
/// };
///
/// assert_eq!(value, expected);
/// assert!(r.is_empty());
/// ```
///
/// [macro]: valence_protocol_macros::Decode
/// [`VarInt`]: var_int::VarInt
pub trait Decode<'a>: Sized {
/// Reads this object from the provided byte slice.
///
/// Implementations of `Decode` are expected to shrink the slice from the
/// front as bytes are read.
fn decode(r: &mut &'a [u8]) -> anyhow::Result<Self>;
}
/// Types considered to be Minecraft packets.
///
/// In serialized form, a packet begins with a [`VarInt`] packet ID followed by
/// the body of the packet. If present, the implementations of [`Encode`] and
/// [`Decode`] on `Self` are expected to only encode/decode the _body_ of this
/// packet without the leading ID.
pub trait Packet: std::fmt::Debug {
/// The leading `VarInt` ID of this packet.
const ID: i32;
/// The name of this packet for debugging purposes.
const NAME: &'static str;
/// The side this packet is intended for.
const SIDE: PacketSide;
/// The state in which this packet is used.
const STATE: PacketState;
/// Encodes this packet's `VarInt` ID first, followed by the packet's body.
fn encode_with_id(&self, mut w: impl Write) -> anyhow::Result<()>
where
Self: Encode,
{
VarInt(Self::ID)
.encode(&mut w)
.context("failed to encode packet ID")?;
self.encode(w)
}
}
/// The side a packet is intended for.
#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug, Serialize, Deserialize)]
pub enum PacketSide {
/// Server -> Client
Clientbound,
/// Client -> Server
Serverbound,
}
/// The statein which a packet is used.
#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug, Serialize, Deserialize)]
pub enum PacketState {
Handshaking,
Status,
Login,
Play,
}
#[allow(dead_code)]
#[cfg(test)]
mod tests {
use std::borrow::Cow;
use bytes::BytesMut;
use super::*;
use crate::block_pos::BlockPos;
use crate::decode::PacketDecoder;
use crate::encode::PacketEncoder;
use crate::hand::Hand;
use crate::item::{ItemKind, ItemStack};
use crate::text::{IntoText, Text};
use crate::var_int::VarInt;
use crate::var_long::VarLong;
use crate::Ident;
#[derive(Encode, Decode, Packet, Debug)]
#[packet(id = 1, side = PacketSide::Clientbound)]
struct RegularStruct {
foo: i32,
bar: bool,
baz: f64,
}
#[derive(Encode, Decode, Packet, Debug)]
#[packet(id = 2, side = PacketSide::Clientbound)]
struct UnitStruct;
#[derive(Encode, Decode, Packet, Debug)]
#[packet(id = 3, side = PacketSide::Clientbound)]
struct EmptyStruct;
#[derive(Encode, Decode, Packet, Debug)]
#[packet(id = 4, side = PacketSide::Clientbound)]
struct TupleStruct(i32, bool, f64);
#[derive(Encode, Decode, Packet, Debug)]
#[packet(id = 5, side = PacketSide::Clientbound)]
struct StructWithGenerics<'z, T = ()> {
foo: &'z str,
bar: T,
}
#[derive(Encode, Decode, Packet, Debug)]
#[packet(id = 6, side = PacketSide::Clientbound)]
struct TupleStructWithGenerics<'z, T = ()>(&'z str, i32, T);
#[allow(unconditional_recursion, clippy::extra_unused_type_parameters)]
fn assert_has_impls<'a, T>()
where
T: Encode + Decode<'a> + Packet,
{
assert_has_impls::<RegularStruct>();
assert_has_impls::<UnitStruct>();
assert_has_impls::<EmptyStruct>();
assert_has_impls::<TupleStruct>();
assert_has_impls::<StructWithGenerics>();
assert_has_impls::<TupleStructWithGenerics>();
}
#[test]
fn packet_name() {
assert_eq!(RegularStruct::NAME, "RegularStruct");
assert_eq!(UnitStruct::NAME, "UnitStruct");
assert_eq!(StructWithGenerics::<()>::NAME, "StructWithGenerics");
}
#[cfg(feature = "encryption")]
const CRYPT_KEY: [u8; 16] = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16];
#[derive(PartialEq, Debug, Encode, Decode, Packet)]
#[packet(id = 42, side = PacketSide::Clientbound)]
struct TestPacket<'a> {
a: bool,
b: u8,
c: i32,
d: f32,
e: f64,
f: BlockPos,
g: Hand,
h: Ident<Cow<'a, str>>,
i: ItemStack,
j: Text,
k: VarInt,
l: VarLong,
m: &'a str,
n: &'a [u8; 10],
o: [u128; 3],
}
impl<'a> TestPacket<'a> {
fn new(string: &'a str) -> Self {
Self {
a: true,
b: 12,
c: -999,
d: 5.001,
e: 1e10,
f: BlockPos::new(1, 2, 3),
g: Hand::Off,
h: Ident::new("minecraft:whatever").unwrap(),
i: ItemStack::new(ItemKind::WoodenSword, 12, None),
j: "my ".into_text() + "fancy".italic() + " text",
k: VarInt(123),
l: VarLong(456),
m: string,
n: &[7; 10],
o: [123456789; 3],
}
}
}
fn check_test_packet(dec: &mut PacketDecoder, string: &str) {
let frame = dec.try_next_packet().unwrap().unwrap();
let pkt = frame.decode::<TestPacket>().unwrap();
assert_eq!(&pkt, &TestPacket::new(string));
}
#[test]
fn packets_round_trip() {
let mut buf = BytesMut::new();
let mut enc = PacketEncoder::new();
enc.append_packet(&TestPacket::new("first")).unwrap();
#[cfg(feature = "compression")]
enc.set_compression(0.into());
enc.append_packet(&TestPacket::new("second")).unwrap();
buf.unsplit(enc.take());
#[cfg(feature = "encryption")]
enc.enable_encryption(&CRYPT_KEY);
enc.append_packet(&TestPacket::new("third")).unwrap();
enc.prepend_packet(&TestPacket::new("fourth")).unwrap();
buf.unsplit(enc.take());
let mut dec = PacketDecoder::new();
dec.queue_bytes(buf);
check_test_packet(&mut dec, "first");
#[cfg(feature = "compression")]
dec.set_compression(0.into());
check_test_packet(&mut dec, "second");
#[cfg(feature = "encryption")]
dec.enable_encryption(&CRYPT_KEY);
check_test_packet(&mut dec, "fourth");
check_test_packet(&mut dec, "third");
}
}