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use valence::log::LogPlugin;
use valence::prelude::*;

#[allow(unused_imports)]
use crate::extras::*;

const SPAWN_Y: i32 = 64;

pub(crate) fn build_app(app: &mut App) {
    app.insert_resource(NetworkSettings {
        connection_mode: ConnectionMode::Offline,
        ..Default::default()
    })
    .add_plugins(DefaultPlugins.build().disable::<LogPlugin>())
    .add_systems(Startup, setup)
    .add_systems(EventLoopUpdate, toggle_gamemode_on_sneak)
    .add_systems(Update, (init_clients, despawn_disconnected_clients))
    .run();
}

fn setup(
    mut commands: Commands,
    server: Res<Server>,
    biomes: Res<BiomeRegistry>,
    dimensions: Res<DimensionTypeRegistry>,
) {
    let mut layer = LayerBundle::new(ident!("overworld"), &dimensions, &biomes, &server);

    for z in -5..5 {
        for x in -5..5 {
            layer.chunk.insert_chunk([x, z], UnloadedChunk::new());
        }
    }

    for z in -25..25 {
        for x in -25..25 {
            layer
                .chunk
                .set_block([x, SPAWN_Y, z], BlockState::GRASS_BLOCK);
        }
    }

    commands.spawn(layer);
}

fn init_clients(
    mut clients: Query<
        (
            &mut EntityLayerId,
            &mut VisibleChunkLayer,
            &mut VisibleEntityLayers,
            &mut Position,
            &mut GameMode,
        ),
        Added<Client>,
    >,
    layers: Query<Entity, (With<ChunkLayer>, With<EntityLayer>)>,
) {
    for (
        mut layer_id,
        mut visible_chunk_layer,
        mut visible_entity_layers,
        mut pos,
        mut game_mode,
    ) in &mut clients
    {
        let layer = layers.single();

        layer_id.0 = layer;
        visible_chunk_layer.0 = layer;
        visible_entity_layers.0.insert(layer);
        pos.set([0.0, f64::from(SPAWN_Y) + 1.0, 0.0]);
        *game_mode = GameMode::Creative;
    }
}

// Add more systems here!