valence_protocol/packets/play/
light_update_s2c.rs
1use std::borrow::Cow;
2
3use crate::array::FixedArray;
4use crate::{Decode, Encode, Packet, VarInt};
5
6#[derive(Clone, Debug, Encode, Decode, Packet)]
7pub struct LightUpdateS2c<'a> {
8 pub chunk_x: VarInt,
9 pub chunk_z: VarInt,
10 pub sky_light_mask: Cow<'a, [u64]>,
11 pub block_light_mask: Cow<'a, [u64]>,
12 pub empty_sky_light_mask: Cow<'a, [u64]>,
13 pub empty_block_light_mask: Cow<'a, [u64]>,
14 pub sky_light_arrays: Cow<'a, [FixedArray<u8, 2048>]>,
15 pub block_light_arrays: Cow<'a, [FixedArray<u8, 2048>]>,
16}