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//! # Command graph implementation
//!
//! This is the core of the command system. It is a graph of `CommandNode`s that
//! are connected by the `CommandEdgeType`. The graph is used to determine what
//! command to run when a command is entered. The graph is also used to generate
//! the command tree that is sent to the client.
//!
//! ### The graph is a directed graph with 3 types of nodes:
//! * Root node ([`NodeData::Root`]) - This is the root of the graph. It is
//! used to connect all the other nodes to the graph. It is always present and
//! there should only be one.
//! * Literal node ([`NodeData::Literal`]) - This is a literal part of a
//! command. It is a string that must be matched exactly by the client to
//! trigger the validity of the node. For example, the command `/teleport`
//! would have a literal node with the name `teleport` which is a child of the
//! root node.
//! * Argument node ([`NodeData::Argument`]) - This is a node that represents an
//! argument in a command. It is a string that is matched by the client and
//! checked by the server. For example, the command `/teleport 0 0 0` would
//! have 1 argument node with the name "<destination:location>" and the parser
//! [`Parser::Vec3`] which is a child of the literal node with the name
//! `teleport`.
//!
//! #### and 2 types of edges:
//! * Child edge ([`CommandEdgeType::Child`]) - This is an edge that connects a
//! parent node to a child node. It is used to determine what nodes are valid
//! children of a parent node. for example, the literal node with the name
//! `teleport` would have a child edge to the argument node with the name
//! "<destination:location>". This means that the argument node is a valid
//! child of the literal node.
//! * Redirect edge ([`CommandEdgeType::Redirect`]) - This edge is special. It
//! is used to redirect the client to another node. For example, the literal
//! node with the name `tp` would have a Redirect edge to the literal node
//! with the name `teleport`. This means that if the client enters the command
//! `/tp` the server will redirect the client to the literal node with the
//! name `teleport`. Making the command `/tp` functionally equivalent to
//! `/teleport`.
//!
//! # Cool Example Graph For Possible Implementation Of Teleport Command (made with graphviz)
//! ```text
//! ┌────────────────────────────────┐
//! │ Root │ ─┐
//! └────────────────────────────────┘ │
//! │ │
//! │ Child │
//! ▼ │
//! ┌────────────────────────────────┐ │
//! │ Literal: tp │ │
//! └────────────────────────────────┘ │
//! │ │
//! │ Redirect │ Child
//! ▼ ▼
//! ┌──────────────────────────────────┐ Child ┌──────────────────────────────────────────────────────────────────────────────┐
//! │ Argument: <destination:entity> │ ◀─────── │ Literal: teleport │
//! └──────────────────────────────────┘ └──────────────────────────────────────────────────────────────────────────────┘
//! │ │
//! │ Child │ Child
//! ▼ ▼
//! ┌──────────────────────────────────┐ Child ┌────────────────────────────────┐ ┌──────────────────────────────────┐
//! │ Argument: <destination:location> │ ◀─────── │ Argument: <target:entity> │ │ Argument: <destination:location> │
//! └──────────────────────────────────┘ └────────────────────────────────┘ └──────────────────────────────────┘
//! │
//! │ Child
//! ▼
//! ┌────────────────────────────────┐
//! │ Argument: <destination:entity> │
//! └────────────────────────────────┘
//! ```
//! If you want a cool graph of your own command graph you can use the display
//! trait on the [`CommandGraph`] struct. Then you can use a tool like
//! [Graphviz Online](https://dreampuf.github.io/GraphvizOnline) to look at the graph.
use std::collections::HashMap;
use std::fmt::{Display, Formatter};
use petgraph::dot::Dot;
use petgraph::prelude::*;
use valence_server::protocol::packets::play::command_tree_s2c::{
Node, NodeData, Parser, StringArg,
};
use valence_server::protocol::packets::play::CommandTreeS2c;
use valence_server::protocol::VarInt;
use crate::modifier_value::ModifierValue;
use crate::parsers::{CommandArg, ParseInput};
use crate::{CommandRegistry, CommandScopeRegistry};
/// This struct is used to store the command graph. (see module level docs for
/// more info)
#[derive(Debug, Clone)]
pub struct CommandGraph {
pub graph: Graph<CommandNode, CommandEdgeType>,
pub root: NodeIndex,
}
impl Default for CommandGraph {
fn default() -> Self {
Self::new()
}
}
/// Output the graph in graphviz dot format to do visual debugging. (this was
/// used to make the cool graph in the module level docs)
impl Display for CommandGraph {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
write!(f, "{}", Dot::new(&self.graph))
}
}
impl CommandGraph {
pub fn new() -> Self {
let mut graph = Graph::<CommandNode, CommandEdgeType>::new();
let root = graph.add_node(CommandNode {
executable: false,
data: NodeData::Root,
scopes: vec![],
});
Self { graph, root }
}
}
/// Data for the nodes in the graph (see module level docs for more info)
#[derive(Clone, Debug, PartialEq)]
pub struct CommandNode {
pub executable: bool,
pub data: NodeData,
pub scopes: Vec<String>,
}
impl Display for CommandNode {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match &self.data {
NodeData::Root => write!(f, "Root"),
NodeData::Literal { name } => write!(f, "Literal: {name}"),
NodeData::Argument { name, .. } => write!(f, "Argument: <{name}>"),
}
}
}
#[derive(Copy, Clone, PartialEq, Eq, Debug, Hash)]
pub enum CommandEdgeType {
Redirect,
Child,
}
impl Display for CommandEdgeType {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self {
CommandEdgeType::Redirect => write!(f, "Redirect"),
CommandEdgeType::Child => write!(f, "Child"),
}
}
}
impl From<CommandGraph> for CommandTreeS2c {
fn from(command_graph: CommandGraph) -> Self {
let graph = command_graph.graph;
let nodes_and_edges = graph.into_nodes_edges();
let mut nodes: Vec<Node> = nodes_and_edges
.0
.into_iter()
.map(|node| Node {
children: Vec::new(),
data: node.weight.data,
executable: node.weight.executable,
redirect_node: None,
})
.collect();
let edges = nodes_and_edges.1;
for edge in edges {
match edge.weight {
CommandEdgeType::Child => {
nodes[edge.source().index()]
.children
.push(VarInt::from(edge.target().index() as i32));
}
CommandEdgeType::Redirect => {
nodes[edge.source().index()].redirect_node =
Some(VarInt::from(edge.target().index() as i32));
}
}
}
CommandTreeS2c {
commands: nodes,
root_index: VarInt::from(command_graph.root.index() as i32),
}
}
}
/// Ergonomic builder pattern for adding executables, literals and arguments to
/// a command graph. See the derive macro for a more ergonomic way of doing this
/// for a basic command with an enum or struct.
///
/// # Type Parameters
/// * `T` - the type that should be constructed by an executable when the
/// command is executed
///
/// # Example
/// ```
/// use std::collections::HashMap;
/// use petgraph::visit::{EdgeCount, NodeCount};
/// use valence_command::graph::{
/// CommandGraph, CommandGraphBuilder
/// };
/// use valence_command::{CommandRegistry};
/// use valence_command::parsers::CommandArg;
///
/// struct TestCommand {
/// test: i32,
/// }
///
/// let mut command_graph = CommandRegistry::default();
/// let mut executable_map = HashMap::new();
/// let mut parser_map = HashMap::new();
/// let mut modifier_map = HashMap::new();
/// let mut command_graph_builder = CommandGraphBuilder::<TestCommand>::new(&mut command_graph, &mut executable_map, &mut parser_map, &mut modifier_map);
///
/// // simple command
/// let simple_command = command_graph_builder
/// .root() // transition to the root node
/// .literal("test") // add a literal node then transition to it
/// .argument("test")
/// // a player needs one of these scopes to execute the command
/// // (note: if you want an admin scope you should use the link method on the scope registry.)
/// .with_scopes(vec!["test:admin", "command:test"])
/// .with_parser::<i32>()
/// // it is reasonably safe to unwrap here because we know that the argument is an integer
/// .with_executable(|args| TestCommand { test: i32::parse_arg(args).unwrap() })
/// .id();
///
/// // complex command (redirects back to the simple command)
/// command_graph_builder
/// .root()
/// .literal("test")
/// .literal("command")
/// .redirect_to(simple_command);
///
/// assert_eq!(command_graph.graph.graph.node_count(), 5); // root, test, command, <test>, test
/// // 5 edges, 2 for the simple command, 2 for the complex command and 1 for the redirect
/// assert_eq!(command_graph.graph.graph.edge_count(), 5);
/// ```
///
/// in this example we can execute either of the following commands for the same
/// result:
/// - `/test test 1`
/// - `/test command test 1`
///
/// the executables from these commands will both return a `TestCommand` with
/// the value `1`
#[allow(clippy::type_complexity)]
pub struct CommandGraphBuilder<'a, T> {
// We do not own the graph, we just have a mutable reference to it
graph: &'a mut CommandGraph,
current_node: NodeIndex,
executables: &'a mut HashMap<NodeIndex, fn(&mut ParseInput) -> T>,
parsers: &'a mut HashMap<NodeIndex, fn(&mut ParseInput) -> bool>,
modifiers: &'a mut HashMap<NodeIndex, fn(String, &mut HashMap<ModifierValue, ModifierValue>)>,
scopes_added: Vec<String>, /* we need to keep track of added scopes so we can add them to
* the registry later */
}
impl<'a, T> CommandGraphBuilder<'a, T> {
/// Creates a new command graph builder
///
/// # Arguments
/// * registry - the command registry to add the commands to
/// * executables - the map of node indices to executable parser functions
#[allow(clippy::type_complexity)]
pub fn new(
registry: &'a mut CommandRegistry,
executables: &'a mut HashMap<NodeIndex, fn(&mut ParseInput) -> T>,
parsers: &'a mut HashMap<NodeIndex, fn(&mut ParseInput) -> bool>,
modifiers: &'a mut HashMap<
NodeIndex,
fn(String, &mut HashMap<ModifierValue, ModifierValue>),
>,
) -> Self {
CommandGraphBuilder {
current_node: registry.graph.root,
graph: &mut registry.graph,
executables,
parsers,
modifiers,
scopes_added: Vec::new(),
}
}
/// Transitions to the root node. Use this to start building a new command
/// from root.
pub fn root(&mut self) -> &mut Self {
self.current_node = self.graph.root;
self
}
/// Creates a new literal node and transitions to it.
///
/// # Default Values
/// * executable - `false`
/// * scopes - `Vec::new()`
pub fn literal<S: Into<String>>(&mut self, literal: S) -> &mut Self {
let graph = &mut self.graph.graph;
let current_node = &mut self.current_node;
let literal_node = graph.add_node(CommandNode {
executable: false,
data: NodeData::Literal {
name: literal.into(),
},
scopes: Vec::new(),
});
graph.add_edge(*current_node, literal_node, CommandEdgeType::Child);
*current_node = literal_node;
self
}
/// Creates a new argument node and transitions to it.
///
/// # Default Values
/// * executable - `false`
/// * scopes - `Vec::new()`
/// * parser - `StringArg::SingleWord`
/// * suggestion - `None`
pub fn argument<A: Into<String>>(&mut self, argument: A) -> &mut Self {
let graph = &mut self.graph.graph;
let current_node = &mut self.current_node;
let argument_node = graph.add_node(CommandNode {
executable: false,
data: NodeData::Argument {
name: argument.into(),
parser: Parser::String(StringArg::SingleWord),
suggestion: None,
},
scopes: Vec::new(),
});
graph.add_edge(*current_node, argument_node, CommandEdgeType::Child);
*current_node = argument_node;
self
}
/// Creates a new redirect edge from the current node to the node specified.
/// For info on what a redirect edge is, see the module level documentation.
///
/// # Example
/// ```
/// use std::collections::HashMap;
///
/// use valence_command::graph::CommandGraphBuilder;
/// use valence_command::CommandRegistry;
///
/// struct TestCommand;
///
/// let mut command_graph = CommandRegistry::default();
/// let mut executable_map = HashMap::new();
/// let mut parser_map = HashMap::new();
/// let mut modifier_map = HashMap::new();
/// let mut command_graph_builder = CommandGraphBuilder::<TestCommand>::new(
/// &mut command_graph,
/// &mut executable_map,
/// &mut parser_map,
/// &mut modifier_map,
/// );
///
/// let simple_command = command_graph_builder
/// .root() // transition to the root node
/// .literal("test") // add a literal node then transition to it
/// .id(); // get the id of the literal node
///
/// command_graph_builder
/// .root() // transition to the root node
/// .literal("test") // add a literal node then transition to it
/// .literal("command") // add a literal node then transition to it
/// .redirect_to(simple_command); // redirect to the simple command
/// ```
pub fn redirect_to(&mut self, node: NodeIndex) -> &mut Self {
let graph = &mut self.graph.graph;
let current_node = &mut self.current_node;
graph.add_edge(*current_node, node, CommandEdgeType::Redirect);
*current_node = node;
self
}
/// Sets up the executable function for the current node. This function will
/// be called when the command is executed and should parse the args and
/// return the `T` type.
///
/// # Arguments
/// * executable - the executable function to add
///
/// # Example
/// have a look at the example for [`CommandGraphBuilder`]
pub fn with_executable(&mut self, executable: fn(&mut ParseInput) -> T) -> &mut Self {
let graph = &mut self.graph.graph;
let current_node = &mut self.current_node;
let node = graph.node_weight_mut(*current_node).unwrap();
node.executable = true;
self.executables.insert(*current_node, executable);
self
}
/// Adds a modifier to the current node
///
/// # Arguments
/// * modifier - the modifier function to add
///
/// # Example
/// ```
/// use std::collections::HashMap;
///
/// use valence_command::graph::CommandGraphBuilder;
/// use valence_command::CommandRegistry;
///
/// struct TestCommand;
///
/// let mut command_graph = CommandRegistry::default();
/// let mut executable_map = HashMap::new();
/// let mut parser_map = HashMap::new();
/// let mut modifier_map = HashMap::new();
/// let mut command_graph_builder =
/// CommandGraphBuilder::<TestCommand>::new(&mut command_graph, &mut executable_map, &mut parser_map, &mut modifier_map);
///
/// command_graph_builder
/// .root() // transition to the root node
/// .literal("test") // add a literal node then transition to it
/// .with_modifier(|_, modifiers| {
/// modifiers.insert("test".into(), "test".into()); // this will trigger when the node is passed
/// })
/// .literal("command") // add a literal node then transition to it
/// .with_executable(|_| TestCommand);
/// ```
pub fn with_modifier(
&mut self,
modifier: fn(String, &mut HashMap<ModifierValue, ModifierValue>),
) -> &mut Self {
let current_node = &mut self.current_node;
self.modifiers.insert(*current_node, modifier);
self
}
/// Sets the required scopes for the current node
///
/// # Arguments
/// * scopes - a list of scopes for that are aloud to access a command node
/// and its children (list of strings following the system described in
/// [`scopes`](crate::scopes))
pub fn with_scopes<S: Into<String>>(&mut self, scopes: Vec<S>) -> &mut Self {
let graph = &mut self.graph.graph;
let current_node = &mut self.current_node;
let node = graph.node_weight_mut(*current_node).unwrap();
node.scopes = scopes.into_iter().map(|s| s.into()).collect();
self.scopes_added.extend(node.scopes.clone());
self
}
/// Applies the scopes to the registry
///
/// # Arguments
/// * registry - the registry to apply the scopes to
pub fn apply_scopes(&mut self, registry: &mut CommandScopeRegistry) -> &mut Self {
for scope in self.scopes_added.clone() {
registry.add_scope(scope);
}
self.scopes_added.clear();
self
}
/// Sets the parser for the current node. This will decide how the argument
/// is parsed client side and will be used to check the argument before
/// it is passed to the executable. The node should be an argument node
/// or nothing will happen.
///
/// # Type Parameters
/// * `P` - the parser to use for the current node (must be [`CommandArg`])
pub fn with_parser<P: CommandArg>(&mut self) -> &mut Self {
let graph = &mut self.graph.graph;
let current_node = self.current_node;
let node = graph.node_weight_mut(current_node).unwrap();
self.parsers
.insert(current_node, |input| P::parse_arg(input).is_ok());
let parser = P::display();
node.data = match node.data.clone() {
NodeData::Argument {
name, suggestion, ..
} => NodeData::Argument {
name,
parser,
suggestion,
},
NodeData::Literal { name } => NodeData::Literal { name },
NodeData::Root => NodeData::Root,
};
self
}
/// Transitions to the node specified.
pub fn at(&mut self, node: NodeIndex) -> &mut Self {
self.current_node = node;
self
}
/// Gets the id of the current node (useful for commands that have multiple
/// children).
pub fn id(&self) -> NodeIndex {
self.current_node
}
}