use valence_math::IVec3;
use crate::sound::{SoundCategory, SoundId};
use crate::{Decode, Encode, Packet};
#[derive(Clone, Debug, Encode, Decode, Packet)]
pub struct PlaySoundS2c<'a> {
pub id: SoundId<'a>,
pub category: SoundCategory,
pub position: IVec3,
pub volume: f32,
pub pitch: f32,
pub seed: i64,
}