Struct valence::ChunkLayer

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pub struct ChunkLayer { /* private fields */ }
Expand description

A Component containing the chunks and dimension information of a Minecraft world.

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impl ChunkLayer

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pub fn new<N>( dimension_type_name: N, dimensions: &DimensionTypeRegistry, biomes: &BiomeRegistry, server: &Server, ) -> ChunkLayer
where N: Into<Ident<String>>,

Creates a new chunk layer.

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pub fn dimension_type_name(&self) -> Ident<&str>

The name of the dimension this chunk layer is using.

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pub fn height(&self) -> u32

The height of this instance’s dimension.

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pub fn min_y(&self) -> i32

The min_y of this instance’s dimension.

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pub fn chunk<P>(&self, pos: P) -> Option<&LoadedChunk>
where P: Into<ChunkPos>,

Get a reference to the chunk at the given position, if it is loaded.

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pub fn chunk_mut<P>(&mut self, pos: P) -> Option<&mut LoadedChunk>
where P: Into<ChunkPos>,

Get a mutable reference to the chunk at the given position, if it is loaded.

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pub fn insert_chunk<P>( &mut self, pos: P, chunk: UnloadedChunk, ) -> Option<UnloadedChunk>
where P: Into<ChunkPos>,

Insert a chunk into the instance at the given position. The previous chunk data is returned.

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pub fn remove_chunk<P>(&mut self, pos: P) -> Option<UnloadedChunk>
where P: Into<ChunkPos>,

Unload the chunk at the given position, if it is loaded. Returns the chunk if it was loaded.

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pub fn clear_chunks(&mut self)

Unload all chunks in this instance.

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pub fn retain_chunks<F>(&mut self, f: F)
where F: FnMut(ChunkPos, &mut LoadedChunk) -> bool,

Retain only the chunks for which the given predicate returns true.

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pub fn chunk_entry<P>(&mut self, pos: P) -> ChunkEntry<'_>
where P: Into<ChunkPos>,

Get a ChunkEntry for the given position.

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pub fn chunks(&self) -> impl Iterator<Item = (ChunkPos, &LoadedChunk)> + Clone

Get an iterator over all loaded chunks in the instance. The order of the chunks is undefined.

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pub fn chunks_mut( &mut self, ) -> impl Iterator<Item = (ChunkPos, &mut LoadedChunk)>

Get an iterator over all loaded chunks in the instance, mutably. The order of the chunks is undefined.

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pub fn shrink_to_fit(&mut self)

Optimizes the memory usage of the instance.

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pub fn block<P>(&self, pos: P) -> Option<BlockRef<'_>>
where P: Into<BlockPos>,

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pub fn set_block<P, B>(&mut self, pos: P, block: B) -> Option<Block>
where P: Into<BlockPos>, B: IntoBlock,

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pub fn block_entity_mut<P>(&mut self, pos: P) -> Option<&mut Compound>
where P: Into<BlockPos>,

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pub fn biome<P>(&self, pos: P) -> Option<BiomeId>
where P: Into<BiomePos>,

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pub fn set_biome<P>(&mut self, pos: P, biome: BiomeId) -> Option<BiomeId>
where P: Into<BiomePos>,

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pub fn play_particle<P, O>( &mut self, particle: &Particle, long_distance: bool, position: P, offset: O, max_speed: f32, count: i32, )
where P: Into<DVec3>, O: Into<Vec3>,

Puts a particle effect at the given position in the world. The particle effect is visible to all players in the instance with the appropriate chunk in view.

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pub fn play_sound<P>( &mut self, sound: Sound, category: SoundCategory, position: P, volume: f32, pitch: f32, )
where P: Into<DVec3>,

Plays a sound effect at the given position in the world. The sound effect is audible to all players in the instance with the appropriate chunk in view.

Trait Implementations§

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impl Component for ChunkLayer
where ChunkLayer: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Debug for ChunkLayer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Layer for ChunkLayer

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type ExceptWriter<'a> = ExceptWriter<'a>

Packet writer returned by except_writer.
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type ViewWriter<'a> = ViewWriter<'a>

Packet writer returned by view_writer.
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type ViewExceptWriter<'a> = ViewExceptWriter<'a>

Packet writer returned by view_except_writer.
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type RadiusWriter<'a> = RadiusWriter<'a>

Packet writer returned by radius_writer.
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type RadiusExceptWriter<'a> = RadiusExceptWriter<'a>

Packet writer returned by radius_except_writer.
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fn except_writer( &mut self, except: Entity, ) -> <ChunkLayer as Layer>::ExceptWriter<'_>

Returns a packet writer which sends packets to all viewers not identified by except.
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fn view_writer( &mut self, pos: impl Into<ChunkPos>, ) -> <ChunkLayer as Layer>::ViewWriter<'_>

Returns a packet writer which sends packets to viewers in view of the chunk position pos.
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fn view_except_writer( &mut self, pos: impl Into<ChunkPos>, except: Entity, ) -> <ChunkLayer as Layer>::ViewExceptWriter<'_>

Returns a packet writer which sends packets to viewers in view of the chunk position pos and not identified by except.
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fn radius_writer( &mut self, center: impl Into<BlockPos>, radius: u32, ) -> <ChunkLayer as Layer>::RadiusWriter<'_>

Returns a packet writer which sends packets to viewers within radius blocks of the block position pos.
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fn radius_except_writer( &mut self, center: impl Into<BlockPos>, radius: u32, except: Entity, ) -> <ChunkLayer as Layer>::RadiusExceptWriter<'_>

Returns a packet writer which sends packets to viewers within radius blocks of the block position pos and not identified by except.
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impl WritePacket for ChunkLayer

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fn write_packet_fallible<P>(&mut self, packet: &P) -> Result<(), Error>
where P: Packet + Encode,

Writes a packet to this object. The result of encoding the packet is returned.
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fn write_packet_bytes(&mut self, bytes: &[u8])

Copies raw packet data directly into this object. Don’t use this unless you know what you’re doing.
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fn write_packet<P>(&mut self, packet: &P)
where P: Packet + Encode,

Writes a packet to this object. Encoding errors are typically logged and discarded.

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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type Output = T

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impl<T> SendMessage for T
where T: WritePacket,

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fn send_chat_message<'a>(&mut self, msg: impl IntoText<'a>)

Sends a system message visible in the chat.
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fn send_action_bar_message<'a>(&mut self, msg: impl IntoText<'a>)

Displays a message in the player’s action bar (text above the hotbar).
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impl<T> SetBrand for T
where T: WritePacket,

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fn set_brand(&mut self, brand: &str)

Sets the brand of the server. Read more
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impl<T> SetTitle for T
where T: WritePacket,

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fn set_title<'a>(&mut self, text: impl IntoText<'a>)

Displays a title to a client. Read more
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fn set_subtitle<'a>(&mut self, text: impl IntoText<'a>)

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fn set_action_bar<'a>(&mut self, text: impl IntoText<'a>)

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fn set_title_times(&mut self, fade_in: i32, stay: i32, fade_out: i32)

fade_in: Ticks to spend fading in.stay: Ticks to keep the title displayed.fade_out: Ticks to spend fading out. Read more
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fn clear_title(&mut self)

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fn reset_title(&mut self)

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