Enum valence::GameMode

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pub enum GameMode {
    Survival,
    Creative,
    Adventure,
    Spectator,
}

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Survival

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Creative

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Adventure

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Spectator

Trait Implementations§

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impl Clone for GameMode

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fn clone(&self) -> GameMode

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl CommandArg for GameMode

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fn parse_arg( input: &mut ParseInput<'_> ) -> Result<GameMode, CommandArgParseError>

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fn display() -> Parser

what will the client be sent
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fn arg_from_str(string: &str) -> Result<Self, CommandArgParseError>

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impl Component for GameMode
where GameMode: Send + Sync + 'static,

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type Storage = TableStorage

A marker type indicating the storage type used for this component. This must be either TableStorage or SparseStorage.
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impl Debug for GameMode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'a> Decode<'a> for GameMode

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fn decode(_r: &mut &'a [u8]) -> Result<GameMode, Error>

Reads this object from the provided byte slice. Read more
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impl Default for GameMode

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fn default() -> GameMode

Returns the “default value” for a type. Read more
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impl Encode for GameMode

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fn encode(&self, _w: impl Write) -> Result<(), Error>

Writes this object to the provided writer. Read more
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fn encode_slice(slice: &[Self], w: impl Write) -> Result<(), Error>
where Self: Sized,

Like Encode::encode, except that a whole slice of values is encoded. Read more
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impl PartialEq for GameMode

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fn eq(&self, other: &GameMode) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for GameMode

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impl Eq for GameMode

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impl StructuralPartialEq for GameMode

Auto Trait Implementations§

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impl<T> Any for T
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fn borrow_mut(&mut self) -> &mut T

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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

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where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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where &'a Self: for<'a> IntoIterator,

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Returns the argument unchanged.

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Creates Self using data from the given World.
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Should always be Self
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