pub struct Despawned;
Expand description
A marker Component
for entities that should be despawned at the end of
the tick.
In Valence, some entities such as Minecraft entities must not be removed
from the World
directly. Valence needs an opportunity to perform
deinitialization work while the entity’s components still exist.
To resolve this problem, you must give the entities you wish to despawn the
Despawned
component. At the end of the tick, Valence will despawn all
entities with this component for you.
The Despawned
component can be used on entities that Valence does not know
about. The entity will be despawned regardless.
Trait Implementations§
source§impl Component for Despawned
impl Component for Despawned
source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.source§impl PartialEq for Despawned
impl PartialEq for Despawned
impl Copy for Despawned
impl Eq for Despawned
impl StructuralPartialEq for Despawned
Auto Trait Implementations§
impl Freeze for Despawned
impl RefUnwindSafe for Despawned
impl Send for Despawned
impl Sync for Despawned
impl Unpin for Despawned
impl UnwindSafe for Despawned
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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
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