Struct valence::prelude::LoadedChunk
source · pub struct LoadedChunk { /* private fields */ }
Implementations§
source§impl LoadedChunk
impl LoadedChunk
sourcepub fn viewer_count(&self) -> u32
pub fn viewer_count(&self) -> u32
Returns the number of clients in view of this chunk.
sourcepub fn viewer_count_mut(&mut self) -> u32
pub fn viewer_count_mut(&mut self) -> u32
Like Self::viewer_count
, but avoids an atomic operation.
Trait Implementations§
source§impl Chunk for LoadedChunk
impl Chunk for LoadedChunk
source§fn block_state(&self, x: u32, y: u32, z: u32) -> BlockState
fn block_state(&self, x: u32, y: u32, z: u32) -> BlockState
Gets the block state at the provided position in this chunk.
x
and z
are in the range 0..16
while y
is in the range 0..height
. Read moresource§fn set_block_state(
&mut self,
x: u32,
y: u32,
z: u32,
block: BlockState,
) -> BlockState
fn set_block_state( &mut self, x: u32, y: u32, z: u32, block: BlockState, ) -> BlockState
Sets the block state at the provided position in this chunk.
x
and z
are in the range 0..16
while y
is in the range 0..height
. The
previous block state at the position is returned. Read moresource§fn fill_block_state_section(&mut self, sect_y: u32, block: BlockState)
fn fill_block_state_section(&mut self, sect_y: u32, block: BlockState)
Replaces all the block states in a section with the provided block
state. Read more
source§fn block_entity(&self, x: u32, y: u32, z: u32) -> Option<&Compound>
fn block_entity(&self, x: u32, y: u32, z: u32) -> Option<&Compound>
Gets the block entity at the provided position in this chunk.
x
and
z
are in the range 0..16
while y
is in the range 0..height
. Read moresource§fn block_entity_mut(&mut self, x: u32, y: u32, z: u32) -> Option<&mut Compound>
fn block_entity_mut(&mut self, x: u32, y: u32, z: u32) -> Option<&mut Compound>
Gets a mutable reference to the block entity at the provided position in
this chunk.
x
and z
are in the range 0..16
while y
is in the
range 0..height
. Read moresource§fn set_block_entity(
&mut self,
x: u32,
y: u32,
z: u32,
block_entity: Option<Compound>,
) -> Option<Compound>
fn set_block_entity( &mut self, x: u32, y: u32, z: u32, block_entity: Option<Compound>, ) -> Option<Compound>
Sets the block entity at the provided position in this chunk.
x
and
z
are in the range 0..16
while y
is in the range 0..height
.
The previous block entity at the position is returned. Read moresource§fn clear_block_entities(&mut self)
fn clear_block_entities(&mut self)
Removes all block entities from the chunk. Read more
source§fn biome(&self, x: u32, y: u32, z: u32) -> BiomeId
fn biome(&self, x: u32, y: u32, z: u32) -> BiomeId
Gets the biome at the provided position in this chunk.
x
and z
are
in the range 0..4
while y
is in the range 0..height / 4
. Read moresource§fn set_biome(&mut self, x: u32, y: u32, z: u32, biome: BiomeId) -> BiomeId
fn set_biome(&mut self, x: u32, y: u32, z: u32, biome: BiomeId) -> BiomeId
Sets the biome at the provided position in this chunk. The Previous
biome at the position is returned.
x
and z
are in the range 0..4
while y
is in the range 0..height / 4
. Read moresource§fn fill_biome_section(&mut self, sect_y: u32, biome: BiomeId)
fn fill_biome_section(&mut self, sect_y: u32, biome: BiomeId)
Replaces all the biomes in a section with the provided biome. Read more
source§fn shrink_to_fit(&mut self)
fn shrink_to_fit(&mut self)
Attempts to optimize this chunk by reducing its memory usage or other
characteristics. This may be a relatively expensive operation. Read more
source§fn block(&self, x: u32, y: u32, z: u32) -> BlockRef<'_>
fn block(&self, x: u32, y: u32, z: u32) -> BlockRef<'_>
Gets the block at the provided position in this chunk.
x
and z
are in the range 0..16
while y
is in the range 0..height
. Read moresource§fn set_block(&mut self, x: u32, y: u32, z: u32, block: impl IntoBlock) -> Block
fn set_block(&mut self, x: u32, y: u32, z: u32, block: impl IntoBlock) -> Block
Sets the block at the provided position in this chunk.
x
and z
are in the range 0..16
while y
is in the range 0..height
. The
previous block at the position is returned. Read moresource§fn fill_blocks(&mut self, block: impl IntoBlock)
fn fill_blocks(&mut self, block: impl IntoBlock)
Sets all the blocks in the entire chunk to the provided block.
source§fn fill_block_states(&mut self, block: BlockState)
fn fill_block_states(&mut self, block: BlockState)
Replaces all block states in the entire chunk with the provided block
state. Read more
source§fn fill_biomes(&mut self, biome: BiomeId)
fn fill_biomes(&mut self, biome: BiomeId)
Sets all the biomes in the entire chunk to the provided biome.
Auto Trait Implementations§
impl !Freeze for LoadedChunk
impl !RefUnwindSafe for LoadedChunk
impl Send for LoadedChunk
impl Sync for LoadedChunk
impl Unpin for LoadedChunk
impl UnwindSafe for LoadedChunk
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