Struct valence::ServerSettings

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pub struct ServerSettings {
    pub tick_rate: NonZero<u32>,
    pub compression_threshold: CompressionThreshold,
}

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§tick_rate: NonZero<u32>

The target ticks per second (TPS) of the server. This is the number of game updates that should occur in one second.

On each game update (tick), the server is expected to update game logic and respond to packets from clients. Once this is complete, the server will sleep for any remaining time until a full tick duration has passed.

Note that the official Minecraft client only processes packets at 20hz, so there is little benefit to a tick rate higher than the default 20.

§Default Value

DEFAULT_TPS

§compression_threshold: CompressionThreshold

The compression threshold to use for compressing packets. For a compression threshold of Some(N), packets with encoded lengths >= N are compressed while all others are not. None disables compression completely.

If the server is used behind a proxy on the same machine, you will likely want to disable compression.

§Default Value

Compression is enabled with an unspecified value. This value may change in future versions.

Trait Implementations§

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impl Clone for ServerSettings

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fn clone(&self) -> ServerSettings

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for ServerSettings

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fn default() -> ServerSettings

Returns the “default value” for a type. Read more
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impl Resource for ServerSettings
where ServerSettings: Send + Sync + 'static,

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