Enum valence::prelude::Particle

pub enum Particle {
Show 96 variants AmbientEntityEffect, AngryVillager, Block(BlockState), BlockMarker(BlockState), Bubble, Cloud, Crit, DamageIndicator, DragonBreath, DrippingLava, FallingLava, LandingLava, DrippingWater, FallingWater, Dust { rgb: Vec3, scale: f32, }, DustColorTransition { from_rgb: Vec3, scale: f32, to_rgb: Vec3, }, Effect, ElderGuardian, EnchantedHit, Enchant, EndRod, EntityEffect, ExplosionEmitter, Explosion, SonicBoom, FallingDust(BlockState), Firework, Fishing, Flame, CherryLeaves, SculkSoul, SculkCharge { roll: f32, }, SculkChargePop, SoulFireFlame, Soul, Flash, HappyVillager, Composter, Heart, InstantEffect, Item(ItemStack), VibrationBlock { block_pos: BlockPos, ticks: i32, }, VibrationEntity { entity_id: i32, entity_eye_height: f32, ticks: i32, }, ItemSlime, ItemSnowball, LargeSmoke, Lava, Mycelium, Note, Poof, Portal, Rain, Smoke, Sneeze, Spit, SquidInk, SweepAttack, TotemOfUndying, Underwater, Splash, Witch, BubblePop, CurrentDown, BubbleColumnUp, Nautilus, Dolphin, CampfireCosySmoke, CampfireSignalSmoke, DrippingHoney, FallingHoney, LandingHoney, FallingNectar, FallingSporeBlossom, Ash, CrimsonSpore, WarpedSpore, SporeBlossomAir, DrippingObsidianTear, FallingObsidianTear, LandingObsidianTear, ReversePortal, WhiteAsh, SmallFlame, Snowflake, DrippingDripstoneLava, FallingDripstoneLava, DrippingDripstoneWater, FallingDripstoneWater, GlowSquidInk, Glow, WaxOn, WaxOff, ElectricSpark, Scrape, Shriek { delay: i32, }, EggCrack,
}

Variants§

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AmbientEntityEffect

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AngryVillager

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Block(BlockState)

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BlockMarker(BlockState)

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Bubble

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Cloud

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Crit

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DamageIndicator

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DragonBreath

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DrippingLava

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FallingLava

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LandingLava

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DrippingWater

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FallingWater

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Dust

Fields

§rgb: Vec3
§scale: f32
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DustColorTransition

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§from_rgb: Vec3
§scale: f32
§to_rgb: Vec3
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Effect

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ElderGuardian

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EnchantedHit

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Enchant

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EndRod

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EntityEffect

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ExplosionEmitter

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Explosion

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SonicBoom

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FallingDust(BlockState)

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Firework

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Fishing

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Flame

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CherryLeaves

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SculkSoul

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SculkCharge

Fields

§roll: f32
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SculkChargePop

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SoulFireFlame

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Soul

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Flash

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HappyVillager

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Composter

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Heart

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InstantEffect

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Item(ItemStack)

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VibrationBlock

The ‘Block’ variant of the ‘Vibration’ particle

Fields

§block_pos: BlockPos
§ticks: i32
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VibrationEntity

The ‘Entity’ variant of the ‘Vibration’ particle

Fields

§entity_id: i32
§entity_eye_height: f32
§ticks: i32
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ItemSlime

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ItemSnowball

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LargeSmoke

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Lava

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Mycelium

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Note

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Poof

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Portal

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Rain

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Smoke

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Sneeze

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Spit

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SquidInk

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SweepAttack

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TotemOfUndying

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Underwater

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Splash

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Witch

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BubblePop

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CurrentDown

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BubbleColumnUp

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Nautilus

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Dolphin

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CampfireCosySmoke

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CampfireSignalSmoke

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DrippingHoney

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FallingHoney

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LandingHoney

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FallingNectar

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FallingSporeBlossom

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Ash

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CrimsonSpore

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WarpedSpore

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SporeBlossomAir

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DrippingObsidianTear

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FallingObsidianTear

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LandingObsidianTear

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ReversePortal

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WhiteAsh

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SmallFlame

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Snowflake

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DrippingDripstoneLava

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FallingDripstoneLava

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DrippingDripstoneWater

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FallingDripstoneWater

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GlowSquidInk

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Glow

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WaxOn

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WaxOff

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ElectricSpark

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Scrape

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Shriek

Fields

§delay: i32
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EggCrack

Implementations§

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impl Particle

pub const fn id(&self) -> i32

pub fn decode_with_id( particle_id: i32, r: &mut &[u8], ) -> Result<Particle, Error>

Decodes the particle assuming the given particle ID.

Trait Implementations§

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impl Clone for Particle

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fn clone(&self) -> Particle

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Particle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Encode for Particle

Encodes the particle without an ID.

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fn encode(&self, w: impl Write) -> Result<(), Error>

Writes this object to the provided writer. Read more
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fn encode_slice(slice: &[Self], w: impl Write) -> Result<(), Error>
where Self: Sized,

Like Encode::encode, except that a whole slice of values is encoded. Read more
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impl PartialEq for Particle

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fn eq(&self, other: &Particle) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Particle

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Converts self into T using Into<T>. Read more
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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Causes self to use its Display implementation when Debug-formatted.
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Causes self to use its LowerExp implementation when Debug-formatted.
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Causes self to use its LowerHex implementation when Debug-formatted.
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Causes self to use its Octal implementation when Debug-formatted.
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Causes self to use its UpperExp implementation when Debug-formatted.
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Causes self to use its UpperHex implementation when Debug-formatted.
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