Expand description
Handles spawning and respawning the client.
Structs§
- A convenient
QueryData
for obtaining client spawn components. Also seeClientSpawnQueryReadOnly
. - Automatically generated [
WorldQuery
] item type forClientSpawnQuery
, returned when iterating over query results. - Automatically generated [
WorldQuery
] type for a read-only variant ofClientSpawnQuery
. - Automatically generated [
WorldQuery
] item type forClientSpawnQueryReadOnly
, returned when iterating over query results. - Hashed world seed used for biome noise.
- If the client is spawning into a debug world.
- Changes the perceived horizon line (used for superflat worlds).
- The initial previous gamemode. Used for the F3+F4 gamemode switcher.
- The position and angle that clients will respawn with. Also controls the position that compasses point towards.