Expand description
Handles spawning and respawning the client.
Structs§
- Client
Spawn Query - A convenient
QueryData
for obtaining client spawn components. Also seeClientSpawnQueryReadOnly
. - Client
Spawn Query Item - Automatically generated [
WorldQuery
] item type forClientSpawnQuery
, returned when iterating over query results. - Client
Spawn Query Read Only - Automatically generated [
WorldQuery
] type for a read-only variant ofClientSpawnQuery
. - Client
Spawn Query Read Only Item - Automatically generated [
WorldQuery
] item type forClientSpawnQueryReadOnly
, returned when iterating over query results. - Death
Location - HasRespawn
Screen - Hashed
Seed - Hashed world seed used for biome noise.
- IsDebug
- If the client is spawning into a debug world.
- IsFlat
- Changes the perceived horizon line (used for superflat worlds).
- IsHardcore
- Portal
Cooldown - Prev
Game Mode - The initial previous gamemode. Used for the F3+F4 gamemode switcher.
- Reduced
Debug Info - Respawn
Position - The position and angle that clients will respawn with. Also controls the position that compasses point towards.