Module spawn

Source
Expand description

Handles spawning and respawning the client.

Structs§

ClientSpawnQuery
A convenient QueryData for obtaining client spawn components. Also see ClientSpawnQueryReadOnly.
ClientSpawnQueryItem
Automatically generated [WorldQuery] item type for ClientSpawnQuery, returned when iterating over query results.
ClientSpawnQueryReadOnly
Automatically generated [WorldQuery] type for a read-only variant of ClientSpawnQuery.
ClientSpawnQueryReadOnlyItem
Automatically generated [WorldQuery] item type for ClientSpawnQueryReadOnly, returned when iterating over query results.
DeathLocation
HasRespawnScreen
HashedSeed
Hashed world seed used for biome noise.
IsDebug
If the client is spawning into a debug world.
IsFlat
Changes the perceived horizon line (used for superflat worlds).
IsHardcore
PortalCooldown
PrevGameMode
The initial previous gamemode. Used for the F3+F4 gamemode switcher.
ReducedDebugInfo
RespawnPosition
The position and angle that clients will respawn with. Also controls the position that compasses point towards.