Struct valence::spawn::ClientSpawnQuery
source · pub struct ClientSpawnQuery {
pub is_hardcore: &'static mut IsHardcore,
pub game_mode: &'static mut GameMode,
pub prev_game_mode: &'static mut PrevGameMode,
pub hashed_seed: &'static mut HashedSeed,
pub view_distance: &'static mut ViewDistance,
pub reduced_debug_info: &'static mut ReducedDebugInfo,
pub has_respawn_screen: &'static mut HasRespawnScreen,
pub is_debug: &'static mut IsDebug,
pub is_flat: &'static mut IsFlat,
pub death_loc: &'static mut DeathLocation,
pub portal_cooldown: &'static mut PortalCooldown,
}
Expand description
A convenient QueryData
for obtaining client spawn components. Also see
ClientSpawnQueryReadOnly
.
Fields§
§is_hardcore: &'static mut IsHardcore
§game_mode: &'static mut GameMode
§prev_game_mode: &'static mut PrevGameMode
§hashed_seed: &'static mut HashedSeed
§view_distance: &'static mut ViewDistance
§reduced_debug_info: &'static mut ReducedDebugInfo
§has_respawn_screen: &'static mut HasRespawnScreen
§is_debug: &'static mut IsDebug
§is_flat: &'static mut IsFlat
§death_loc: &'static mut DeathLocation
§portal_cooldown: &'static mut PortalCooldown
Trait Implementations§
source§impl QueryData for ClientSpawnQuery
impl QueryData for ClientSpawnQuery
SAFETY: we assert fields are readonly below
source§type ReadOnly = ClientSpawnQueryReadOnly
type ReadOnly = ClientSpawnQueryReadOnly
The read-only variant of this
QueryData
, which satisfies the ReadOnlyQueryData
trait.source§impl WorldQuery for ClientSpawnQuery
impl WorldQuery for ClientSpawnQuery
source§unsafe fn set_archetype<'__w>(
_fetch: &mut <ClientSpawnQuery as WorldQuery>::Fetch<'__w>,
_state: &<ClientSpawnQuery as WorldQuery>::State,
_archetype: &'__w Archetype,
_table: &'__w Table,
)
unsafe fn set_archetype<'__w>( _fetch: &mut <ClientSpawnQuery as WorldQuery>::Fetch<'__w>, _state: &<ClientSpawnQuery as WorldQuery>::State, _archetype: &'__w Archetype, _table: &'__w Table, )
SAFETY: we call set_archetype
for each member that implements Fetch
source§unsafe fn set_table<'__w>(
_fetch: &mut <ClientSpawnQuery as WorldQuery>::Fetch<'__w>,
_state: &<ClientSpawnQuery as WorldQuery>::State,
_table: &'__w Table,
)
unsafe fn set_table<'__w>( _fetch: &mut <ClientSpawnQuery as WorldQuery>::Fetch<'__w>, _state: &<ClientSpawnQuery as WorldQuery>::State, _table: &'__w Table, )
SAFETY: we call set_table
for each member that implements Fetch
source§unsafe fn fetch<'__w>(
_fetch: &mut <ClientSpawnQuery as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow,
) -> <ClientSpawnQuery as WorldQuery>::Item<'__w>
unsafe fn fetch<'__w>( _fetch: &mut <ClientSpawnQuery as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> <ClientSpawnQuery as WorldQuery>::Item<'__w>
SAFETY: we call fetch
for each member that implements Fetch
.
source§type Item<'__w> = ClientSpawnQueryItem<'__w>
type Item<'__w> = ClientSpawnQueryItem<'__w>
The item returned by this
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.source§type Fetch<'__w> = ClientSpawnQueryFetch<'__w>
type Fetch<'__w> = ClientSpawnQueryFetch<'__w>
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
source§type State = ClientSpawnQueryState
type State = ClientSpawnQueryState
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'__wlong, '__wshort>(
item: <ClientSpawnQuery as WorldQuery>::Item<'__wlong>,
) -> <ClientSpawnQuery as WorldQuery>::Item<'__wshort>where
'__wlong: '__wshort,
fn shrink<'__wlong, '__wshort>(
item: <ClientSpawnQuery as WorldQuery>::Item<'__wlong>,
) -> <ClientSpawnQuery as WorldQuery>::Item<'__wshort>where
'__wlong: '__wshort,
This function manually implements subtyping for the query items.
source§unsafe fn init_fetch<'__w>(
_world: UnsafeWorldCell<'__w>,
state: &<ClientSpawnQuery as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <ClientSpawnQuery as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w>( _world: UnsafeWorldCell<'__w>, state: &<ClientSpawnQuery as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <ClientSpawnQuery as WorldQuery>::Fetch<'__w>
Creates a new instance of this fetch. Read more
source§const IS_DENSE: bool = true
const IS_DENSE: bool = true
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§fn update_component_access(
state: &<ClientSpawnQuery as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &<ClientSpawnQuery as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )
source§fn init_state(world: &mut World) -> ClientSpawnQueryState
fn init_state(world: &mut World) -> ClientSpawnQueryState
Creates and initializes a
State
for this WorldQuery
type.source§fn get_state(components: &Components) -> Option<ClientSpawnQueryState>
fn get_state(components: &Components) -> Option<ClientSpawnQueryState>
source§fn matches_component_set(
state: &<ClientSpawnQuery as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( state: &<ClientSpawnQuery as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
Sets available accesses for implementors with dynamic access such as
FilteredEntityRef
or FilteredEntityMut
. Read moreAuto Trait Implementations§
impl Freeze for ClientSpawnQuery
impl RefUnwindSafe for ClientSpawnQuery
impl Send for ClientSpawnQuery
impl Sync for ClientSpawnQuery
impl Unpin for ClientSpawnQuery
impl !UnwindSafe for ClientSpawnQuery
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