Enum valence::prelude::EntityStatus

pub enum EntityStatus {
Show 57 variants AddBreedingParticles = 18, AddCloudParticles = 43, AddDeathParticles = 60, AddDolphinHappyVillagerParticles = 38, AddNegativePlayerReactionParticles = 6, AddPortalParticles = 46, AddPositivePlayerReactionParticles = 7, AddSplashParticles = 42, AddSprintingParticlesOrResetSpawnerMinecartSpawnDelay = 1, AddVillagerAngryParticles = 13, AddVillagerHappyParticles = 14, AddVillagerHeartParticles = 12, AddWitchParticles = 15, BlockWithShield = 29, BreakChest = 50, BreakFeet = 52, BreakHead = 49, BreakLegs = 51, BreakMainhand = 47, BreakOffhand = 48, BreakShield = 30, ConsumeItem = 9, CreateEatingParticles = 45, DripHoney = 53, DripRichHoney = 54, EarsTwitch = 61, ExplodeFireworkClient = 17, FinishRam = 59, HitArmorStand = 32, LookAtVillager = 11, PlayAttackSound = 4, PlayCureZombieVillagerSound = 16, PlayDeathSoundOrAddProjectileHitParticles = 3, PlayGuardianAttackSound = 21, PlaySpawnEffects = 20, PrepareRam = 58, PullHookedEntity = 31, ResetSquidThrustTimer = 19, ResetWolfShake = 56, SetOpLevel0 = 24, SetOpLevel1 = 25, SetOpLevel2 = 26, SetOpLevel3 = 27, SetOpLevel4 = 28, SetSheepEatGrassTimerOrPrimeTntMinecart = 10, ShakeOffWater = 8, SonicBoom = 62, StartDigging = 63, StopAttack = 5, StopLookingAtVillager = 34, StunRavager = 39, SwapHands = 55, TameOcelotFailed = 40, TameOcelotSuccess = 41, UseFullDebugInfo = 23, UseReducedDebugInfo = 22, UseTotemOfUndying = 35,
}

Variants§

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AddBreedingParticles = 18

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AddCloudParticles = 43

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AddDeathParticles = 60

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AddDolphinHappyVillagerParticles = 38

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AddNegativePlayerReactionParticles = 6

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AddPortalParticles = 46

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AddPositivePlayerReactionParticles = 7

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AddSplashParticles = 42

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AddSprintingParticlesOrResetSpawnerMinecartSpawnDelay = 1

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AddVillagerAngryParticles = 13

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AddVillagerHappyParticles = 14

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AddVillagerHeartParticles = 12

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AddWitchParticles = 15

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BlockWithShield = 29

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BreakChest = 50

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BreakFeet = 52

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BreakHead = 49

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BreakLegs = 51

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BreakMainhand = 47

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BreakOffhand = 48

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BreakShield = 30

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ConsumeItem = 9

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CreateEatingParticles = 45

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DripHoney = 53

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DripRichHoney = 54

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EarsTwitch = 61

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ExplodeFireworkClient = 17

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FinishRam = 59

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HitArmorStand = 32

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LookAtVillager = 11

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PlayAttackSound = 4

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PlayCureZombieVillagerSound = 16

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PlayDeathSoundOrAddProjectileHitParticles = 3

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PlayGuardianAttackSound = 21

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PlaySpawnEffects = 20

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PrepareRam = 58

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PullHookedEntity = 31

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ResetSquidThrustTimer = 19

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ResetWolfShake = 56

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SetOpLevel0 = 24

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SetOpLevel1 = 25

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SetOpLevel2 = 26

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SetOpLevel3 = 27

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SetOpLevel4 = 28

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SetSheepEatGrassTimerOrPrimeTntMinecart = 10

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ShakeOffWater = 8

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SonicBoom = 62

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StartDigging = 63

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StopAttack = 5

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StopLookingAtVillager = 34

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StunRavager = 39

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SwapHands = 55

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TameOcelotFailed = 40

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TameOcelotSuccess = 41

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UseFullDebugInfo = 23

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UseReducedDebugInfo = 22

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UseTotemOfUndying = 35

Trait Implementations§

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impl Clone for EntityStatus

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fn clone(&self) -> EntityStatus

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EntityStatus

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Hash for EntityStatus

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for EntityStatus

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fn eq(&self, other: &EntityStatus) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for EntityStatus

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impl Eq for EntityStatus

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impl StructuralPartialEq for EntityStatus

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