pub struct Equipment { /* private fields */ }
Expand description
Contains the visible equipment of a LivingEntity
, such as armor and held
items. By default this is not synced with a player’s
valence_inventory::Inventory
, so the armor the player has equipped in
their inventory, will not be visible by other players. You would have to
change the equipment in this component here or attach the
EquipmentInventorySync
component to the player entity to sync the
equipment with the inventory.
Implementations§
source§impl Equipment
impl Equipment
pub const SLOT_COUNT: usize = 6usize
pub const MAIN_HAND_IDX: u8 = 0u8
pub const OFF_HAND_IDX: u8 = 1u8
pub const FEET_IDX: u8 = 2u8
pub const LEGS_IDX: u8 = 3u8
pub const CHEST_IDX: u8 = 4u8
pub const HEAD_IDX: u8 = 5u8
pub fn new( main_hand: ItemStack, off_hand: ItemStack, boots: ItemStack, leggings: ItemStack, chestplate: ItemStack, helmet: ItemStack, ) -> Equipment
pub fn slot(&self, idx: u8) -> &ItemStack
pub fn set_slot(&mut self, idx: u8, item: ItemStack)
pub fn main_hand(&self) -> &ItemStack
pub fn off_hand(&self) -> &ItemStack
pub fn feet(&self) -> &ItemStack
pub fn legs(&self) -> &ItemStack
pub fn chest(&self) -> &ItemStack
pub fn head(&self) -> &ItemStack
pub fn set_main_hand(&mut self, item: ItemStack)
pub fn set_off_hand(&mut self, item: ItemStack)
pub fn set_feet(&mut self, item: ItemStack)
pub fn set_legs(&mut self, item: ItemStack)
pub fn set_chest(&mut self, item: ItemStack)
pub fn set_head(&mut self, item: ItemStack)
pub fn clear(&mut self)
pub fn is_default(&self) -> bool
Trait Implementations§
source§impl Component for Equipment
impl Component for Equipment
source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.Auto Trait Implementations§
impl Freeze for Equipment
impl RefUnwindSafe for Equipment
impl Send for Equipment
impl Sync for Equipment
impl Unpin for Equipment
impl UnwindSafe for Equipment
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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
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components: &Components,
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)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
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