pub struct Has<T>(/* private fields */);
Expand description
Returns a bool that describes if an entity has the component T
.
This can be used in a Query
if you want to know whether or not entities
have the component T
but don’t actually care about the component’s value.
§Footguns
Note that a Query<Has<T>>
will match all existing entities.
Beware! Even if it matches all entities, it doesn’t mean that query.get(entity)
will always return Ok(bool)
.
In the case of a non-existent entity, such as a despawned one, it will return Err
.
A workaround is to replace query.get(entity).unwrap()
by
query.get(entity).unwrap_or_default()
.
§Examples
fn food_entity_system(query: Query<(&Name, Has<IsHungry>) >) {
for (name, is_hungry) in &query {
if is_hungry{
println!("{} would like some food.", name.name);
} else {
println!("{} has had sufficient.", name.name);
}
}
}
// Unlike `Option<&T>`, `Has<T>` is compatible with `&mut T`
// as it does not actually access any data.
fn alphabet_entity_system(mut alphas: Query<(&mut Alpha, Has<Beta>)>, mut betas: Query<(&mut Beta, Has<Alpha>)>) {
for (mut alpha, has_beta) in alphas.iter_mut() {
alpha.has_beta = has_beta;
}
for (mut beta, has_alpha) in betas.iter_mut() {
beta.has_alpha = has_alpha;
}
}
Trait Implementations§
§impl<T> QueryData for Has<T>where
T: Component,
impl<T> QueryData for Has<T>where
T: Component,
SAFETY: Self
is the same as Self::ReadOnly
§type ReadOnly = Has<T>
type ReadOnly = Has<T>
QueryData
, which satisfies the ReadOnlyQueryData
trait.§impl<T> WorldQuery for Has<T>where
T: Component,
impl<T> WorldQuery for Has<T>where
T: Component,
SAFETY:
update_component_access
and update_archetype_component_access
do nothing.
This is sound because fetch
does not access components.
§type Item<'w> = bool
type Item<'w> = bool
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type Fetch<'w> = bool
type Fetch<'w> = bool
WorldQuery
to fetch Self::Item
§type State = ComponentId
type State = ComponentId
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.§fn shrink<'wlong, 'wshort>(
item: <Has<T> as WorldQuery>::Item<'wlong>,
) -> <Has<T> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <Has<T> as WorldQuery>::Item<'wlong>,
) -> <Has<T> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
_state: &<Has<T> as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <Has<T> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, _state: &<Has<T> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <Has<T> as WorldQuery>::Fetch<'w>
§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.§unsafe fn set_archetype<'w>(
fetch: &mut <Has<T> as WorldQuery>::Fetch<'w>,
state: &<Has<T> as WorldQuery>::State,
archetype: &'w Archetype,
_table: &Table,
)
unsafe fn set_archetype<'w>( fetch: &mut <Has<T> as WorldQuery>::Fetch<'w>, state: &<Has<T> as WorldQuery>::State, archetype: &'w Archetype, _table: &Table, )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn set_table<'w>(
fetch: &mut <Has<T> as WorldQuery>::Fetch<'w>,
state: &<Has<T> as WorldQuery>::State,
table: &'w Table,
)
unsafe fn set_table<'w>( fetch: &mut <Has<T> as WorldQuery>::Fetch<'w>, state: &<Has<T> as WorldQuery>::State, table: &'w Table, )
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
fetch: &mut <Has<T> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: TableRow,
) -> <Has<T> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( fetch: &mut <Has<T> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <Has<T> as WorldQuery>::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§fn update_component_access(
_: &<Has<T> as WorldQuery>::State,
access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( _: &<Has<T> as WorldQuery>::State, access: &mut FilteredAccess<ComponentId>, )
§fn init_state(world: &mut World) -> ComponentId
fn init_state(world: &mut World) -> ComponentId
State
for this WorldQuery
type.§fn get_state(components: &Components) -> Option<<Has<T> as WorldQuery>::State>
fn get_state(components: &Components) -> Option<<Has<T> as WorldQuery>::State>
§fn matches_component_set(
_state: &<Has<T> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &<Has<T> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read moreimpl<T> ReadOnlyQueryData for Has<T>where
T: Component,
SAFETY: Has
is read only
Auto Trait Implementations§
impl<T> Freeze for Has<T>
impl<T> RefUnwindSafe for Has<T>where
T: RefUnwindSafe,
impl<T> Send for Has<T>where
T: Send,
impl<T> Sync for Has<T>where
T: Sync,
impl<T> Unpin for Has<T>where
T: Unpin,
impl<T> UnwindSafe for Has<T>where
T: UnwindSafe,
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
§impl<T> Conv for T
impl<T> Conv for T
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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. Rc<Any>
can then be
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.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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(where Trait: Downcast
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’s vtable from &Trait
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impl<T> DowncastSync for T
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impl<T> FmtForward for T
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Self: Binary,
fn fmt_binary(self) -> FmtBinary<Self>where
Self: Binary,
self
to use its Binary
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-formatted.§fn fmt_display(self) -> FmtDisplay<Self>where
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Self: Display,
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Self: LowerExp,
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Debug
-formatted.§fn fmt_lower_hex(self) -> FmtLowerHex<Self>where
Self: LowerHex,
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Self: LowerHex,
self
to use its LowerHex
implementation when
Debug
-formatted.§fn fmt_octal(self) -> FmtOctal<Self>where
Self: Octal,
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Self: Octal,
self
to use its Octal
implementation when Debug
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Self: Pointer,
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Self: Pointer,
self
to use its Pointer
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Debug
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Self: UpperExp,
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Self: UpperExp,
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Debug
-formatted.§fn fmt_upper_hex(self) -> FmtUpperHex<Self>where
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Self: UpperHex,
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