pub struct View {
pub pos: &'static Position,
pub view_dist: &'static ViewDistance,
}
Fields§
§pos: &'static Position
§view_dist: &'static ViewDistance
Trait Implementations§
source§impl WorldQuery for View
impl WorldQuery for View
source§unsafe fn set_archetype<'__w>(
_fetch: &mut <View as WorldQuery>::Fetch<'__w>,
_state: &<View as WorldQuery>::State,
_archetype: &'__w Archetype,
_table: &'__w Table,
)
unsafe fn set_archetype<'__w>( _fetch: &mut <View as WorldQuery>::Fetch<'__w>, _state: &<View as WorldQuery>::State, _archetype: &'__w Archetype, _table: &'__w Table, )
SAFETY: we call set_archetype
for each member that implements Fetch
source§unsafe fn set_table<'__w>(
_fetch: &mut <View as WorldQuery>::Fetch<'__w>,
_state: &<View as WorldQuery>::State,
_table: &'__w Table,
)
unsafe fn set_table<'__w>( _fetch: &mut <View as WorldQuery>::Fetch<'__w>, _state: &<View as WorldQuery>::State, _table: &'__w Table, )
SAFETY: we call set_table
for each member that implements Fetch
source§unsafe fn fetch<'__w>(
_fetch: &mut <View as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow,
) -> <View as WorldQuery>::Item<'__w>
unsafe fn fetch<'__w>( _fetch: &mut <View as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> <View as WorldQuery>::Item<'__w>
SAFETY: we call fetch
for each member that implements Fetch
.
source§type Item<'__w> = ViewItem<'__w>
type Item<'__w> = ViewItem<'__w>
The item returned by this
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.source§type Fetch<'__w> = ViewFetch<'__w>
type Fetch<'__w> = ViewFetch<'__w>
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
source§type State = ViewState
type State = ViewState
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'__wlong, '__wshort>(
item: <View as WorldQuery>::Item<'__wlong>,
) -> <View as WorldQuery>::Item<'__wshort>where
'__wlong: '__wshort,
fn shrink<'__wlong, '__wshort>(
item: <View as WorldQuery>::Item<'__wlong>,
) -> <View as WorldQuery>::Item<'__wshort>where
'__wlong: '__wshort,
This function manually implements subtyping for the query items.
source§unsafe fn init_fetch<'__w>(
_world: UnsafeWorldCell<'__w>,
state: &<View as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <View as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w>( _world: UnsafeWorldCell<'__w>, state: &<View as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <View as WorldQuery>::Fetch<'__w>
Creates a new instance of this fetch. Read more
source§const IS_DENSE: bool = true
const IS_DENSE: bool = true
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§fn update_component_access(
state: &<View as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &<View as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )
source§fn init_state(world: &mut World) -> ViewState
fn init_state(world: &mut World) -> ViewState
Creates and initializes a
State
for this WorldQuery
type.source§fn get_state(components: &Components) -> Option<ViewState>
fn get_state(components: &Components) -> Option<ViewState>
source§fn matches_component_set(
state: &<View as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( state: &<View as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
Sets available accesses for implementors with dynamic access such as
FilteredEntityRef
or FilteredEntityMut
. Read moreimpl Copy for View
impl ReadOnlyQueryData for View
SAFETY: we assert fields are readonly below
Auto Trait Implementations§
impl Freeze for View
impl RefUnwindSafe for View
impl Send for View
impl Sync for View
impl Unpin for View
impl UnwindSafe for View
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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impl<T> CloneToUninit for Twhere
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unsafe fn clone_to_uninit(&self, dst: *mut T)
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