Struct valence::prelude::VisibleEntityLayers

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pub struct VisibleEntityLayers(pub BTreeSet<Entity>);
Expand description

A Component containing the set of EntityLayers a client can see. All Minecraft entities from all layers in this set are potentially visible to the client.

This set can be mutated at any time to change which entity layers are visible to the client. Despawned entity layers are automatically removed.

Tuple Fields§

§0: BTreeSet<Entity>

Trait Implementations§

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impl Component for VisibleEntityLayers
where VisibleEntityLayers: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Debug for VisibleEntityLayers

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for VisibleEntityLayers

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fn default() -> VisibleEntityLayers

Returns the “default value” for a type. Read more

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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