Struct valence::client::ClientBundle
source · pub struct ClientBundle {Show 33 fields
pub marker: ClientMarker,
pub client: Client,
pub settings: ClientSettings,
pub entity_remove_buf: EntityRemoveBuf,
pub username: Username,
pub ip: Ip,
pub properties: Properties,
pub respawn_pos: RespawnPosition,
pub op_level: OpLevel,
pub action_sequence: ActionSequence,
pub view_distance: ViewDistance,
pub old_view_distance: OldViewDistance,
pub visible_chunk_layer: VisibleChunkLayer,
pub old_visible_chunk_layer: OldVisibleChunkLayer,
pub visible_entity_layers: VisibleEntityLayers,
pub old_visible_entity_layers: OldVisibleEntityLayers,
pub keepalive_state: KeepaliveState,
pub ping: Ping,
pub teleport_state: TeleportState,
pub game_mode: GameMode,
pub prev_game_mode: PrevGameMode,
pub death_location: DeathLocation,
pub is_hardcore: IsHardcore,
pub hashed_seed: HashedSeed,
pub reduced_debug_info: ReducedDebugInfo,
pub has_respawn_screen: HasRespawnScreen,
pub is_debug: IsDebug,
pub is_flat: IsFlat,
pub portal_cooldown: PortalCooldown,
pub flying_speed: FlyingSpeed,
pub fov_modifier: FovModifier,
pub player_abilities_flags: PlayerAbilitiesFlags,
pub player: PlayerEntityBundle,
}
Expand description
The bundle of components needed for clients to function. All components are required unless otherwise stated.
Fields§
§marker: ClientMarker
§client: Client
§settings: ClientSettings
§entity_remove_buf: EntityRemoveBuf
§username: Username
§ip: Ip
§properties: Properties
§respawn_pos: RespawnPosition
§op_level: OpLevel
§action_sequence: ActionSequence
§view_distance: ViewDistance
§old_view_distance: OldViewDistance
§visible_chunk_layer: VisibleChunkLayer
§old_visible_chunk_layer: OldVisibleChunkLayer
§visible_entity_layers: VisibleEntityLayers
§old_visible_entity_layers: OldVisibleEntityLayers
§keepalive_state: KeepaliveState
§ping: Ping
§teleport_state: TeleportState
§game_mode: GameMode
§prev_game_mode: PrevGameMode
§death_location: DeathLocation
§is_hardcore: IsHardcore
§hashed_seed: HashedSeed
§reduced_debug_info: ReducedDebugInfo
§has_respawn_screen: HasRespawnScreen
§is_debug: IsDebug
§is_flat: IsFlat
§portal_cooldown: PortalCooldown
§flying_speed: FlyingSpeed
§fov_modifier: FovModifier
§player_abilities_flags: PlayerAbilitiesFlags
§player: PlayerEntityBundle
Implementations§
source§impl ClientBundle
impl ClientBundle
pub fn new(args: ClientBundleArgs) -> ClientBundle
Trait Implementations§
source§impl Bundle for ClientBundle
impl Bundle for ClientBundle
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
impl DynamicBundle for ClientBundle
Auto Trait Implementations§
impl Freeze for ClientBundle
impl !RefUnwindSafe for ClientBundle
impl Send for ClientBundle
impl Sync for ClientBundle
impl Unpin for ClientBundle
impl !UnwindSafe for ClientBundle
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