Struct valence::abilities::PlayerAbilitiesFlags
pub struct PlayerAbilitiesFlags(/* private fields */);
Implementations§
§impl PlayerAbilitiesFlags
impl PlayerAbilitiesFlags
pub const fn new() -> PlayerAbilitiesFlags
pub const fn new() -> PlayerAbilitiesFlags
Creates a new default initialized bitfield.
pub const fn from_bits(bits: u8) -> PlayerAbilitiesFlags
pub const fn from_bits(bits: u8) -> PlayerAbilitiesFlags
Convert from bits.
pub const fn invulnerable(&self) -> bool
pub const fn invulnerable(&self) -> bool
Bits: 0..1
pub const fn with_invulnerable(self, value: bool) -> PlayerAbilitiesFlags
pub const fn with_invulnerable(self, value: bool) -> PlayerAbilitiesFlags
Bits: 0..1
pub fn set_invulnerable(&mut self, value: bool)
pub fn set_invulnerable(&mut self, value: bool)
Bits: 0..1
pub const fn with_flying(self, value: bool) -> PlayerAbilitiesFlags
pub const fn with_flying(self, value: bool) -> PlayerAbilitiesFlags
Bits: 1..2
pub fn set_flying(&mut self, value: bool)
pub fn set_flying(&mut self, value: bool)
Bits: 1..2
pub const fn allow_flying(&self) -> bool
pub const fn allow_flying(&self) -> bool
Bits: 2..3
pub const fn with_allow_flying(self, value: bool) -> PlayerAbilitiesFlags
pub const fn with_allow_flying(self, value: bool) -> PlayerAbilitiesFlags
Bits: 2..3
pub fn set_allow_flying(&mut self, value: bool)
pub fn set_allow_flying(&mut self, value: bool)
Bits: 2..3
pub const fn instant_break(&self) -> bool
pub const fn instant_break(&self) -> bool
Bits: 3..4
pub const fn with_instant_break(self, value: bool) -> PlayerAbilitiesFlags
pub const fn with_instant_break(self, value: bool) -> PlayerAbilitiesFlags
Bits: 3..4
pub fn set_instant_break(&mut self, value: bool)
pub fn set_instant_break(&mut self, value: bool)
Bits: 3..4
Trait Implementations§
§impl Clone for PlayerAbilitiesFlags
impl Clone for PlayerAbilitiesFlags
§fn clone(&self) -> PlayerAbilitiesFlags
fn clone(&self) -> PlayerAbilitiesFlags
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Component for PlayerAbilitiesFlags
impl Component for PlayerAbilitiesFlags
§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.§impl Debug for PlayerAbilitiesFlags
impl Debug for PlayerAbilitiesFlags
§impl<'a> Decode<'a> for PlayerAbilitiesFlags
impl<'a> Decode<'a> for PlayerAbilitiesFlags
§impl Default for PlayerAbilitiesFlags
impl Default for PlayerAbilitiesFlags
§fn default() -> PlayerAbilitiesFlags
fn default() -> PlayerAbilitiesFlags
Returns the “default value” for a type. Read more
§impl Encode for PlayerAbilitiesFlags
impl Encode for PlayerAbilitiesFlags
§impl From<PlayerAbilitiesFlags> for u8
impl From<PlayerAbilitiesFlags> for u8
§fn from(v: PlayerAbilitiesFlags) -> u8
fn from(v: PlayerAbilitiesFlags) -> u8
Converts to this type from the input type.
§impl From<u8> for PlayerAbilitiesFlags
impl From<u8> for PlayerAbilitiesFlags
§fn from(v: u8) -> PlayerAbilitiesFlags
fn from(v: u8) -> PlayerAbilitiesFlags
Converts to this type from the input type.
§impl PartialEq for PlayerAbilitiesFlags
impl PartialEq for PlayerAbilitiesFlags
impl Copy for PlayerAbilitiesFlags
impl Eq for PlayerAbilitiesFlags
impl StructuralPartialEq for PlayerAbilitiesFlags
Auto Trait Implementations§
impl Freeze for PlayerAbilitiesFlags
impl RefUnwindSafe for PlayerAbilitiesFlags
impl Send for PlayerAbilitiesFlags
impl Sync for PlayerAbilitiesFlags
impl Unpin for PlayerAbilitiesFlags
impl UnwindSafe for PlayerAbilitiesFlags
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