Struct valence::client::EntityRemoveBuf

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pub struct EntityRemoveBuf(/* private fields */);
Expand description

Contains a list of Minecraft entities that need to be despawned. Entity IDs in this list will be despawned all at once at the end of the tick.

You should not need to use this directly under normal circumstances.

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impl EntityRemoveBuf

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pub fn push(&mut self, entity_id: i32)

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pub fn send_and_clear<W>(&mut self, w: W)
where W: WritePacket,

Sends the entity remove packet and clears the buffer. Does nothing if the buffer is empty.

Trait Implementations§

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impl Component for EntityRemoveBuf
where EntityRemoveBuf: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Debug for EntityRemoveBuf

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for EntityRemoveBuf

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fn default() -> EntityRemoveBuf

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow_mut(&mut self) -> &mut T

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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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