Struct valence_inventory::Inventory

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pub struct Inventory {
    pub readonly: bool,
    /* private fields */
}

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§readonly: bool

Makes an inventory read-only for clients. This will prevent adding or removing items. If this is a player inventory This will also make it impossible to drop items while not in the inventory (e.g. by pressing Q)

Implementations§

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impl Inventory

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pub fn new(kind: InventoryKind) -> Self

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pub fn with_title<'a, T: IntoText<'a>>(kind: InventoryKind, title: T) -> Self

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pub fn slot(&self, idx: u16) -> &ItemStack

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pub fn set_slot<I: Into<ItemStack>>(&mut self, idx: u16, item: I)

Sets the slot at the given index to the given item stack.

See also Inventory::replace_slot.

let mut inv = Inventory::new(InventoryKind::Generic9x1);
inv.set_slot(0, ItemStack::new(ItemKind::Diamond, 1, None));
assert_eq!(inv.slot(0).item, ItemKind::Diamond);
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pub fn replace_slot<I: Into<ItemStack>>( &mut self, idx: u16, item: I, ) -> ItemStack

Replaces the slot at the given index with the given item stack, and returns the old stack in that slot.

See also Inventory::set_slot.

let mut inv = Inventory::new(InventoryKind::Generic9x1);
inv.set_slot(0, ItemStack::new(ItemKind::Diamond, 1, None));
let old = inv.replace_slot(0, ItemStack::new(ItemKind::IronIngot, 1, None));
assert_eq!(old.item, ItemKind::Diamond);
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pub fn swap_slot(&mut self, idx_a: u16, idx_b: u16)

Swap the contents of two slots. If the slots are the same, nothing happens.

let mut inv = Inventory::new(InventoryKind::Generic9x1);
inv.set_slot(0, ItemStack::new(ItemKind::Diamond, 1, None));
assert!(inv.slot(1).is_empty());
inv.swap_slot(0, 1);
assert_eq!(inv.slot(1).item, ItemKind::Diamond);
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pub fn set_slot_amount(&mut self, idx: u16, amount: i8)

Set the amount of items in the given slot without replacing the slot entirely. Valid values are 1-127, inclusive, and amount will be clamped to this range. If the slot is empty, nothing happens.

let mut inv = Inventory::new(InventoryKind::Generic9x1);
inv.set_slot(0, ItemStack::new(ItemKind::Diamond, 1, None));
inv.set_slot_amount(0, 64);
assert_eq!(inv.slot(0).count, 64);
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pub fn slot_count(&self) -> u16

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pub fn slots( &self, ) -> impl ExactSizeIterator<Item = &ItemStack> + DoubleEndedIterator + FusedIterator + Clone + '_

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pub fn kind(&self) -> InventoryKind

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pub fn title(&self) -> &Text

The text displayed on the inventory’s title bar.

let inv = Inventory::with_title(InventoryKind::Generic9x3, "Box of Holding");
assert_eq!(inv.title(), &Text::from("Box of Holding"));
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pub fn set_title<'a, T: IntoText<'a>>(&mut self, title: T)

Set the text displayed on the inventory’s title bar.

To get the old title, use Inventory::replace_title.

let mut inv = Inventory::new(InventoryKind::Generic9x3);
inv.set_title("Box of Holding");
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pub fn replace_title<'a, T: IntoText<'a>>(&mut self, title: T) -> Text

Replace the text displayed on the inventory’s title bar, and returns the old text.

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pub fn first_empty_slot_in(&self, range: Range<u16>) -> Option<u16>

Returns the first empty slot in the given range, or None if there are no empty slots in the range.

let mut inv = Inventory::new(InventoryKind::Generic9x1);
inv.set_slot(0, ItemStack::new(ItemKind::Diamond, 1, None));
inv.set_slot(2, ItemStack::new(ItemKind::GoldIngot, 1, None));
inv.set_slot(3, ItemStack::new(ItemKind::IronIngot, 1, None));
assert_eq!(inv.first_empty_slot_in(0..6), Some(1));
assert_eq!(inv.first_empty_slot_in(2..6), Some(4));
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pub fn first_empty_slot(&self) -> Option<u16>

Returns the first empty slot in the inventory, or None if there are no empty slots.

let mut inv = Inventory::new(InventoryKind::Generic9x1);
inv.set_slot(0, ItemStack::new(ItemKind::Diamond, 1, None));
inv.set_slot(2, ItemStack::new(ItemKind::GoldIngot, 1, None));
inv.set_slot(3, ItemStack::new(ItemKind::IronIngot, 1, None));
assert_eq!(inv.first_empty_slot(), Some(1));
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pub fn first_slot_with_item_in( &self, item: ItemKind, stack_max: i8, range: Range<u16>, ) -> Option<u16>

Returns the first slot with the given [ItemKind] in the inventory where count < stack_max, or None if there are no empty slots.

let mut inv = Inventory::new(InventoryKind::Generic9x1);
inv.set_slot(0, ItemStack::new(ItemKind::Diamond, 1, None));
inv.set_slot(2, ItemStack::new(ItemKind::GoldIngot, 64, None));
inv.set_slot(3, ItemStack::new(ItemKind::IronIngot, 1, None));
inv.set_slot(4, ItemStack::new(ItemKind::GoldIngot, 1, None));
assert_eq!(
    inv.first_slot_with_item_in(ItemKind::GoldIngot, 64, 0..5),
    Some(4)
);
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pub fn first_slot_with_item(&self, item: ItemKind, stack_max: i8) -> Option<u16>

Returns the first slot with the given [ItemKind] in the inventory where count < stack_max, or None if there are no empty slots.

let mut inv = Inventory::new(InventoryKind::Generic9x1);
inv.set_slot(0, ItemStack::new(ItemKind::Diamond, 1, None));
inv.set_slot(2, ItemStack::new(ItemKind::GoldIngot, 64, None));
inv.set_slot(3, ItemStack::new(ItemKind::IronIngot, 1, None));
inv.set_slot(4, ItemStack::new(ItemKind::GoldIngot, 1, None));
assert_eq!(inv.first_slot_with_item(ItemKind::GoldIngot, 64), Some(4));

Trait Implementations§

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impl Clone for Inventory

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fn clone(&self) -> Inventory

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for Inventory
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its [ComponentHooks].
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impl Debug for Inventory

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this [Bundle]’s component ids. This will be None if the component has not been registered.
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))

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