Enum valence_inventory::PlayerAction

pub enum PlayerAction {
    StartDestroyBlock,
    AbortDestroyBlock,
    StopDestroyBlock,
    DropAllItems,
    DropItem,
    ReleaseUseItem,
    SwapItemWithOffhand,
}

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StartDestroyBlock

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AbortDestroyBlock

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StopDestroyBlock

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DropAllItems

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DropItem

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ReleaseUseItem

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SwapItemWithOffhand

Trait Implementations§

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impl Clone for PlayerAction

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fn clone(&self) -> PlayerAction

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PlayerAction

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'a> Decode<'a> for PlayerAction

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fn decode(_r: &mut &'a [u8]) -> Result<PlayerAction, Error>

Reads this object from the provided byte slice. Read more
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impl Encode for PlayerAction

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fn encode(&self, _w: impl Write) -> Result<(), Error>

Writes this object to the provided writer. Read more
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fn encode_slice(slice: &[Self], w: impl Write) -> Result<(), Error>
where Self: Sized,

Like [Encode::encode], except that a whole slice of values is encoded. Read more
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impl PartialEq for PlayerAction

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fn eq(&self, other: &PlayerAction) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for PlayerAction

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impl Eq for PlayerAction

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impl StructuralPartialEq for PlayerAction

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Casts the type to dyn Any.
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fn dyn_eq(&self, other: &(dyn DynEq + 'static)) -> bool

This method tests for self and other values to be equal. Read more
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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Compare self to key and return true if they are equal.
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Calls U::from(self).

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