Enum valence_inventory::InventoryKind

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pub enum InventoryKind {
Show 25 variants Generic9x1, Generic9x2, Generic9x3, Generic9x4, Generic9x5, Generic9x6, Generic3x3, Anvil, Beacon, BlastFurnace, BrewingStand, Crafting, Enchantment, Furnace, Grindstone, Hopper, Lectern, Loom, Merchant, ShulkerBox, Smithing, Smoker, Cartography, Stonecutter, Player,
}

Variants§

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Generic9x1

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Generic9x2

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Generic9x3

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Generic9x4

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Generic9x5

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Generic9x6

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Generic3x3

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Anvil

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Beacon

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BlastFurnace

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BrewingStand

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Crafting

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Enchantment

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Furnace

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Grindstone

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Hopper

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Lectern

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Loom

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Merchant

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ShulkerBox

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Smithing

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Smoker

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Cartography

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Stonecutter

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Player

Implementations§

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impl InventoryKind

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pub const fn slot_count(self) -> usize

The number of slots in this inventory. When the inventory is shown to clients, this number does not include the player’s main inventory slots.

Trait Implementations§

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impl Clone for InventoryKind

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fn clone(&self) -> InventoryKind

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InventoryKind

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<InventoryKind> for WindowType

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fn from(value: InventoryKind) -> Self

Converts to this type from the input type.
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impl From<WindowType> for InventoryKind

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fn from(value: WindowType) -> Self

Converts to this type from the input type.
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impl PartialEq for InventoryKind

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fn eq(&self, other: &InventoryKind) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for InventoryKind

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impl Eq for InventoryKind

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impl StructuralPartialEq for InventoryKind

Auto Trait Implementations§

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where T: 'static + ?Sized,

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