Struct valence_inventory::InventoryWindowMut

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pub struct InventoryWindowMut<'a> { /* private fields */ }
Expand description

A helper to represent the inventory window that the player is currently viewing. Handles dispatching reads/writes to the correct inventory.

This is a writable version of InventoryWindow.

let mut player_inventory = Inventory::new(InventoryKind::Player);
let mut target_inventory = Inventory::new(InventoryKind::Generic9x3);
let mut window = InventoryWindowMut::new(&mut player_inventory, Some(&mut target_inventory));

window.set_slot(54, ItemStack::new(ItemKind::Diamond, 1, None));

assert_eq!(
    player_inventory.slot(36),
    &ItemStack::new(ItemKind::Diamond, 1, None)
);

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impl<'a> InventoryWindowMut<'a>

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pub fn new( player_inventory: &'a mut Inventory, open_inventory: Option<&'a mut Inventory>, ) -> Self

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pub fn slot(&self, idx: u16) -> &ItemStack

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pub fn replace_slot<I: Into<ItemStack>>( &mut self, idx: u16, item: I, ) -> ItemStack

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pub fn set_slot<I: Into<ItemStack>>(&mut self, idx: u16, item: I)

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pub fn slot_count(&self) -> u16

Auto Trait Implementations§

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impl<'a> Freeze for InventoryWindowMut<'a>

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impl<'a> RefUnwindSafe for InventoryWindowMut<'a>

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impl<'a> Send for InventoryWindowMut<'a>

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impl<'a> Sync for InventoryWindowMut<'a>

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impl<'a> Unpin for InventoryWindowMut<'a>

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impl<'a> !UnwindSafe for InventoryWindowMut<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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