Crate valence_scoreboard
source ·Expand description
§valence_scoreboard
This crate provides functionality for creating and managing scoreboards. In Minecraft, a scoreboard references an Objective
, which is a mapping from strings to scores. Typically, the string is a player name, and the score is a number of points, but the string can be any arbitrary string <= 40 chars, and the score can be any integer.
In Valence, scoreboards obey the rules implied by [EntityLayer
]s, meaning that every Objective must have an [EntityLayerId
] associated with it. Scoreboards are only transmitted to clients if the [EntityLayer
] is visible to the client.
To create a scoreboard, spawn an ObjectiveBundle
. The Objective
component represents the identifier that the client uses to reference the scoreboard.
Example:
use valence_scoreboard::*;
use valence_server::protocol::text::IntoText;
fn spawn_scoreboard(mut commands: Commands) {
commands.spawn(ObjectiveBundle {
name: Objective::new("foo"),
display: ObjectiveDisplay("Foo".bold()),
..Default::default()
});
}
Structs§
- A string that identifies an objective. There is one scoreboard per objective.It’s generally not safe to modify this after it’s been created. Limited to 16 characters.
- Optional display name for an objective. If not present, the objective’s name is used.
- A mapping of keys to their scores.
- Provides all necessary systems to manage scoreboards.