pub struct PlayerPositionLookS2c {
    pub position: DVec3,
    pub yaw: f32,
    pub pitch: f32,
    pub flags: PlayerPositionLookFlags,
    pub teleport_id: VarInt,
}

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§position: DVec3§yaw: f32§pitch: f32§flags: PlayerPositionLookFlags§teleport_id: VarInt

Trait Implementations§

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impl Clone for PlayerPositionLookS2c

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fn clone(&self) -> PlayerPositionLookS2c

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PlayerPositionLookS2c

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> Decode<'a> for PlayerPositionLookS2c

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fn decode(_r: &mut &'a [u8]) -> Result<Self>

Reads this object from the provided byte slice. Read more
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impl Encode for PlayerPositionLookS2c

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fn encode(&self, _w: impl Write) -> Result<()>

Writes this object to the provided writer. Read more
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fn encode_slice(slice: &[Self], w: impl Write) -> Result<()>
where Self: Sized,

Like Encode::encode, except that a whole slice of values is encoded. Read more
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impl Packet for PlayerPositionLookS2c

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const ID: i32 = 60i32

The leading VarInt ID of this packet.
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const NAME: &'static str = "PlayerPositionLookS2c"

The name of this packet for debugging purposes.
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const SIDE: PacketSide = ::valence_protocol::PacketSide::Clientbound

The side this packet is intended for.
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const STATE: PacketState = ::valence_protocol::PacketState::Play

The state in which this packet is used.
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fn encode_with_id(&self, w: impl Write) -> Result<()>
where Self: Encode,

Encodes this packet’s VarInt ID first, followed by the packet’s body.
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impl PartialEq for PlayerPositionLookS2c

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fn eq(&self, other: &PlayerPositionLookS2c) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for PlayerPositionLookS2c

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impl StructuralPartialEq for PlayerPositionLookS2c

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

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where T: Clone,

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