pub struct PlayerPositionLookFlags(/* private fields */);
Implementations§
source§impl PlayerPositionLookFlags
impl PlayerPositionLookFlags
sourcepub const fn with_y_rot(self, value: bool) -> Self
pub const fn with_y_rot(self, value: bool) -> Self
Bits: 3..4
sourcepub const fn with_x_rot(self, value: bool) -> Self
pub const fn with_x_rot(self, value: bool) -> Self
Bits: 4..5
Trait Implementations§
source§impl Clone for PlayerPositionLookFlags
impl Clone for PlayerPositionLookFlags
source§fn clone(&self) -> PlayerPositionLookFlags
fn clone(&self) -> PlayerPositionLookFlags
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PlayerPositionLookFlags
impl Debug for PlayerPositionLookFlags
source§impl<'a> Decode<'a> for PlayerPositionLookFlags
impl<'a> Decode<'a> for PlayerPositionLookFlags
source§impl Default for PlayerPositionLookFlags
impl Default for PlayerPositionLookFlags
source§impl Encode for PlayerPositionLookFlags
impl Encode for PlayerPositionLookFlags
source§impl From<PlayerPositionLookFlags> for u8
impl From<PlayerPositionLookFlags> for u8
source§fn from(v: PlayerPositionLookFlags) -> u8
fn from(v: PlayerPositionLookFlags) -> u8
Converts to this type from the input type.
source§impl From<u8> for PlayerPositionLookFlags
impl From<u8> for PlayerPositionLookFlags
source§impl PartialEq for PlayerPositionLookFlags
impl PartialEq for PlayerPositionLookFlags
impl Copy for PlayerPositionLookFlags
impl Eq for PlayerPositionLookFlags
impl StructuralPartialEq for PlayerPositionLookFlags
Auto Trait Implementations§
impl Freeze for PlayerPositionLookFlags
impl RefUnwindSafe for PlayerPositionLookFlags
impl Send for PlayerPositionLookFlags
impl Sync for PlayerPositionLookFlags
impl Unpin for PlayerPositionLookFlags
impl UnwindSafe for PlayerPositionLookFlags
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
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fn as_any(&self) -> &(dyn Any + 'static)
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§impl<T> DynEq for T
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§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
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impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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and return true
if they are equal.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
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