pub struct PlayerPositionLookFlags(/* private fields */);

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impl PlayerPositionLookFlags

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pub const fn new() -> Self

Creates a new default initialized bitfield.

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pub const fn from_bits(bits: u8) -> Self

Convert from bits.

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pub const fn into_bits(self) -> u8

Convert into bits.

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pub const fn x(&self) -> bool

Bits: 0..1

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pub const fn with_x(self, value: bool) -> Self

Bits: 0..1

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pub fn set_x(&mut self, value: bool)

Bits: 0..1

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pub const fn y(&self) -> bool

Bits: 1..2

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pub const fn with_y(self, value: bool) -> Self

Bits: 1..2

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pub fn set_y(&mut self, value: bool)

Bits: 1..2

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pub const fn z(&self) -> bool

Bits: 2..3

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pub const fn with_z(self, value: bool) -> Self

Bits: 2..3

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pub fn set_z(&mut self, value: bool)

Bits: 2..3

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pub const fn y_rot(&self) -> bool

Bits: 3..4

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pub const fn with_y_rot(self, value: bool) -> Self

Bits: 3..4

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pub fn set_y_rot(&mut self, value: bool)

Bits: 3..4

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pub const fn x_rot(&self) -> bool

Bits: 4..5

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pub const fn with_x_rot(self, value: bool) -> Self

Bits: 4..5

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pub fn set_x_rot(&mut self, value: bool)

Bits: 4..5

Trait Implementations§

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impl Clone for PlayerPositionLookFlags

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fn clone(&self) -> PlayerPositionLookFlags

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PlayerPositionLookFlags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> Decode<'a> for PlayerPositionLookFlags

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fn decode(_r: &mut &'a [u8]) -> Result<Self>

Reads this object from the provided byte slice. Read more
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impl Default for PlayerPositionLookFlags

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Encode for PlayerPositionLookFlags

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fn encode(&self, _w: impl Write) -> Result<()>

Writes this object to the provided writer. Read more
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fn encode_slice(slice: &[Self], w: impl Write) -> Result<()>
where Self: Sized,

Like Encode::encode, except that a whole slice of values is encoded. Read more
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impl From<PlayerPositionLookFlags> for u8

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fn from(v: PlayerPositionLookFlags) -> u8

Converts to this type from the input type.
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impl From<u8> for PlayerPositionLookFlags

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fn from(v: u8) -> Self

Converts to this type from the input type.
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impl PartialEq for PlayerPositionLookFlags

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fn eq(&self, other: &PlayerPositionLookFlags) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for PlayerPositionLookFlags

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impl Eq for PlayerPositionLookFlags

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impl StructuralPartialEq for PlayerPositionLookFlags

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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