Struct valence::entity::bee::BeeEntityBundle

pub struct BeeEntityBundle {
Show 45 fields pub bee_entity: BeeEntity, pub bee_bee_flags: BeeFlags, pub bee_anger: Anger, pub animal_entity: AnimalEntity, pub passive_entity: PassiveEntity, pub passive_child: Child, pub path_aware_entity: PathAwareEntity, pub mob_entity: MobEntity, pub mob_mob_flags: MobFlags, pub living_entity: LivingEntity, pub living_absorption: Absorption, pub living_attributes: EntityAttributes, pub living_attributes_tracker: TrackedEntityAttributes, pub living_active_status_effects: ActiveStatusEffects, pub living_living_flags: LivingFlags, pub living_health: Health, pub living_potion_swirls_color: PotionSwirlsColor, pub living_potion_swirls_ambient: PotionSwirlsAmbient, pub living_stuck_arrow_count: StuckArrowCount, pub living_stinger_count: StingerCount, pub living_sleeping_position: SleepingPosition, pub entity: Entity, pub entity_flags: Flags, pub entity_air: Air, pub entity_custom_name: CustomName, pub entity_name_visible: NameVisible, pub entity_silent: Silent, pub entity_no_gravity: NoGravity, pub entity_pose: Pose, pub entity_frozen_ticks: FrozenTicks, pub kind: EntityKind, pub id: EntityId, pub uuid: UniqueId, pub layer: EntityLayerId, pub old_layer: OldEntityLayerId, pub position: Position, pub old_position: OldPosition, pub look: Look, pub head_yaw: HeadYaw, pub on_ground: OnGround, pub velocity: Velocity, pub statuses: EntityStatuses, pub animations: EntityAnimations, pub object_data: ObjectData, pub tracked_data: TrackedData,
}
Expand description

The bundle of components for spawning bee entities.

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§bee_entity: BeeEntity§bee_bee_flags: BeeFlags§bee_anger: Anger§animal_entity: AnimalEntity§passive_entity: PassiveEntity§passive_child: Child§path_aware_entity: PathAwareEntity§mob_entity: MobEntity§mob_mob_flags: MobFlags§living_entity: LivingEntity§living_absorption: Absorption§living_attributes: EntityAttributes§living_attributes_tracker: TrackedEntityAttributes§living_active_status_effects: ActiveStatusEffects§living_living_flags: LivingFlags§living_health: Health§living_potion_swirls_color: PotionSwirlsColor§living_potion_swirls_ambient: PotionSwirlsAmbient§living_stuck_arrow_count: StuckArrowCount§living_stinger_count: StingerCount§living_sleeping_position: SleepingPosition§entity: Entity§entity_flags: Flags§entity_air: Air§entity_custom_name: CustomName§entity_name_visible: NameVisible§entity_silent: Silent§entity_no_gravity: NoGravity§entity_pose: Pose§entity_frozen_ticks: FrozenTicks§kind: EntityKind§id: EntityId§uuid: UniqueId§layer: EntityLayerId§old_layer: OldEntityLayerId§position: Position§old_position: OldPosition§look: Look§head_yaw: HeadYaw§on_ground: OnGround§velocity: Velocity§statuses: EntityStatuses§animations: EntityAnimations§object_data: ObjectData§tracked_data: TrackedData

Trait Implementations§

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impl Bundle for BeeEntityBundle

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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impl Debug for BeeEntityBundle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for BeeEntityBundle

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fn default() -> BeeEntityBundle

Returns the “default value” for a type. Read more
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impl DynamicBundle for BeeEntityBundle

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