Struct valence::entity::attributes::EntityAttributes
pub struct EntityAttributes { /* private fields */ }
Expand description
The attributes of a Living Entity.
Implementations§
§impl EntityAttributes
impl EntityAttributes
pub fn new() -> EntityAttributes
pub fn new() -> EntityAttributes
Creates a new instance of EntityAttributes
.
pub fn get(
&self,
attribute: EntityAttribute,
) -> Option<&EntityAttributeInstance>
pub fn get( &self, attribute: EntityAttribute, ) -> Option<&EntityAttributeInstance>
Gets the instance of an attribute.
pub fn get_base_value(&self, attribute: EntityAttribute) -> Option<f64>
pub fn get_base_value(&self, attribute: EntityAttribute) -> Option<f64>
Gets the base value of an attribute.
Returns None
if the attribute does not exist.
pub fn get_compute_value(&self, attribute: EntityAttribute) -> Option<f64>
pub fn get_compute_value(&self, attribute: EntityAttribute) -> Option<f64>
Gets the computed value of an attribute.
Returns None
if the attribute does not exist.
pub fn has_attribute(&self, attribute: EntityAttribute) -> bool
pub fn has_attribute(&self, attribute: EntityAttribute) -> bool
Checks if an attribute exists.
pub fn create_attribute(&mut self, attribute: EntityAttribute)
pub fn create_attribute(&mut self, attribute: EntityAttribute)
Creates an attribute if it does not exist.
pub fn set_base_value(&mut self, attribute: EntityAttribute, value: f64)
pub fn set_base_value(&mut self, attribute: EntityAttribute, value: f64)
Sets the base value of an attribute.
pub fn set_add_modifier(
&mut self,
attribute: EntityAttribute,
uuid: Uuid,
modifier: f64,
)
pub fn set_add_modifier( &mut self, attribute: EntityAttribute, uuid: Uuid, modifier: f64, )
Sets an add modifier of an attribute.
pub fn set_multiply_base_modifier(
&mut self,
attribute: EntityAttribute,
uuid: Uuid,
modifier: f64,
)
pub fn set_multiply_base_modifier( &mut self, attribute: EntityAttribute, uuid: Uuid, modifier: f64, )
Sets a multiply base modifier of an attribute.
pub fn set_multiply_total_modifier(
&mut self,
attribute: EntityAttribute,
uuid: Uuid,
modifier: f64,
)
pub fn set_multiply_total_modifier( &mut self, attribute: EntityAttribute, uuid: Uuid, modifier: f64, )
Sets a multiply total modifier of an attribute.
pub fn set_modifier(
&mut self,
attribute: EntityAttribute,
uuid: Uuid,
modifier: f64,
operation: EntityAttributeOperation,
)
pub fn set_modifier( &mut self, attribute: EntityAttribute, uuid: Uuid, modifier: f64, operation: EntityAttributeOperation, )
Sets a value modifier of an attribute based on the operation.
pub fn remove_modifier(&mut self, attribute: EntityAttribute, uuid: Uuid)
pub fn remove_modifier(&mut self, attribute: EntityAttribute, uuid: Uuid)
Removes a modifier of an attribute.
pub fn clear_modifiers(&mut self, attribute: EntityAttribute)
pub fn clear_modifiers(&mut self, attribute: EntityAttribute)
Clears all modifiers of an attribute.
pub fn has_modifier(&self, attribute: EntityAttribute, uuid: Uuid) -> bool
pub fn has_modifier(&self, attribute: EntityAttribute, uuid: Uuid) -> bool
Checks if a modifier exists on an attribute.
pub fn to_properties(&self) -> Vec<AttributeProperty<'_>>
pub fn to_properties(&self) -> Vec<AttributeProperty<'_>>
For internal use only.
Converts to a Vec
of AttributeProperty
s.
Trait Implementations§
§impl Clone for EntityAttributes
impl Clone for EntityAttributes
§fn clone(&self) -> EntityAttributes
fn clone(&self) -> EntityAttributes
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Component for EntityAttributes
impl Component for EntityAttributes
§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
ComponentHooks
.§impl Debug for EntityAttributes
impl Debug for EntityAttributes
§impl Default for EntityAttributes
impl Default for EntityAttributes
§fn default() -> EntityAttributes
fn default() -> EntityAttributes
§impl PartialEq for EntityAttributes
impl PartialEq for EntityAttributes
impl StructuralPartialEq for EntityAttributes
Auto Trait Implementations§
impl Freeze for EntityAttributes
impl RefUnwindSafe for EntityAttributes
impl Send for EntityAttributes
impl Sync for EntityAttributes
impl Unpin for EntityAttributes
impl UnwindSafe for EntityAttributes
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