pub struct ActiveStatusEffects { /* private fields */ }
Expand description
Component
that stores the ActiveStatusEffect
s of an Entity
.
Implementations§
§impl ActiveStatusEffects
impl ActiveStatusEffects
pub fn apply(&mut self, effect: ActiveStatusEffect)
pub fn apply(&mut self, effect: ActiveStatusEffect)
Applies a new ActiveStatusEffect
.
If the ActiveStatusEffect
is already active:
- if the new effect is the same as the old one and its duration is longer, it replaces the old effect. Otherwise, it does nothing.
- if the new effect is stronger than the old one:
- if the new effect’s duration is longer, it replaces the old effect.
- if the new effect’s duration is shorter, it overrides the old
- if the new effect is weaker than the old one and if the new effect’s duration is longer, it will be overridden by the old effect until the old effect’s duration is over.
pub fn replace(&mut self, effect: ActiveStatusEffect)
pub fn replace(&mut self, effect: ActiveStatusEffect)
Replace an existing ActiveStatusEffect
.
pub fn remove(&mut self, effect: StatusEffect)
pub fn remove(&mut self, effect: StatusEffect)
Removes an ActiveStatusEffect
.
pub fn remove_all(&mut self)
pub fn remove_all(&mut self)
Removes all ActiveStatusEffect
s.
pub fn no_effect(&self, effect: StatusEffect) -> bool
pub fn no_effect(&self, effect: StatusEffect) -> bool
Returns true if there are no effects of the given type.
pub fn has_effect(&self, effect: StatusEffect) -> bool
pub fn has_effect(&self, effect: StatusEffect) -> bool
Returns true if there is an effect of the given type.
pub fn no_effects(&self) -> bool
pub fn no_effects(&self) -> bool
Returns true if there are no effects.
pub fn has_effects(&self) -> bool
pub fn has_effects(&self) -> bool
Returns true if there are any effects.
pub fn max_duration(&self, effect: StatusEffect) -> DurationResult
pub fn max_duration(&self, effect: StatusEffect) -> DurationResult
Returns the maximum duration of the given effect.
pub fn get_current_effect(
&self,
effect: StatusEffect,
) -> Option<&ActiveStatusEffect>
pub fn get_current_effect( &self, effect: StatusEffect, ) -> Option<&ActiveStatusEffect>
Gets the current effect of the given type.
pub fn get_all_effect(
&self,
effect: StatusEffect,
) -> Option<&Vec<ActiveStatusEffect>>
pub fn get_all_effect( &self, effect: StatusEffect, ) -> Option<&Vec<ActiveStatusEffect>>
Gets all the effects of the given type.
pub fn get_current_effects(&self) -> Vec<&ActiveStatusEffect>
pub fn get_current_effects(&self) -> Vec<&ActiveStatusEffect>
Gets all the current effects.
pub fn get_all_effects(
&self,
) -> &IndexMap<StatusEffect, Vec<ActiveStatusEffect>>
pub fn get_all_effects( &self, ) -> &IndexMap<StatusEffect, Vec<ActiveStatusEffect>>
Gets all the effects.
Trait Implementations§
§impl Component for ActiveStatusEffects
impl Component for ActiveStatusEffects
§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.§impl Debug for ActiveStatusEffects
impl Debug for ActiveStatusEffects
§impl Default for ActiveStatusEffects
impl Default for ActiveStatusEffects
§fn default() -> ActiveStatusEffects
fn default() -> ActiveStatusEffects
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ActiveStatusEffects
impl RefUnwindSafe for ActiveStatusEffects
impl Send for ActiveStatusEffects
impl Sync for ActiveStatusEffects
impl Unpin for ActiveStatusEffects
impl UnwindSafe for ActiveStatusEffects
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