Module entity
Expand description
Entity handling types.
An entity exclusively owns zero or more component instances, all of different types, and can dynamically acquire or lose them over its lifetime.
empty entity: Entity with zero components.
pending entity: Entity reserved, but not flushed yet (see Entities::flush
docs for reference).
reserved entity: same as pending entity.
invalid entity: pending entity flushed with invalid (see Entities::flush_as_invalid
docs for reference).
See Entity
to learn more.
§Usage
Operations involving entities and their components are performed either from a system by submitting commands,
or from the outside (or from an exclusive system) by directly using World
methods:
Operation | Command | Method |
---|---|---|
Spawn an entity with components | Commands::spawn | World::spawn |
Spawn an entity without components | Commands::spawn_empty | World::spawn_empty |
Despawn an entity | EntityCommands::despawn | World::despawn |
Insert a component, bundle, or tuple of components and bundles to an entity | EntityCommands::insert | EntityWorldMut::insert |
Remove a component, bundle, or tuple of components and bundles from an entity | EntityCommands::remove | EntityWorldMut::remove |
Structs§
- Entities
- A
World
’s internal metadata store on all of its entities. - Entity
- Lightweight identifier of an entity.
- Entity
Hash - A
BuildHasher
that results in aEntityHasher
. - Entity
Hasher - A very fast hash that is only designed to work on generational indices
like
Entity
. It will panic if attempting to hash a type containing non-u64 fields. - Entity
Location - A location of an entity in an archetype.
- Reserve
Entities Iterator - An
Iterator
returning a sequence ofEntity
values from - Scene
Entity Mapper - A wrapper for
EntityHashMap<Entity>
, augmenting it with the ability to allocate newEntity
references in a destination world. These newly allocated references are guaranteed to never point to any living entity in that world.
Traits§
- Entity
Mapper - An implementor of this trait knows how to map an
Entity
into anotherEntity
. - MapEntities
- Operation to map all contained
Entity
fields in a type to new values.
Type Aliases§
- Entity
Hash Map - A
HashMap
pre-configured to useEntityHash
hashing. - Entity
Hash Set - A
HashSet
pre-configured to useEntityHash
hashing.