Module event
Expand description
Event handling types.
Structs§
- EventId
- An
EventId
uniquely identifies an event stored in a specificWorld
. - Event
Iterator - An iterator that yields any unread events from an
EventReader
orManualEventReader
. - Event
Iterator With Id - An iterator that yields any unread events (and their IDs) from an
EventReader
orManualEventReader
. - Event
ParIter - A parallel iterator over
Event
s. - Event
Reader - Reads events of type
T
in order and tracks which events have already been read. - Event
Registry - A registry of all of the
Events
in theWorld
, used byevent_update_system
to update all of the events. - Event
Writer - Sends events of type
T
. - Events
- An event collection that represents the events that occurred within the last two
Events::update
calls. Events can be written to using anEventWriter
and are typically cheaply read using anEventReader
. - Manual
Event Reader - Stores the state for an
EventReader
. - Send
Batch Ids Iterator
over sentEventIds
from a batch.
Enums§
- Should
Update Events - Controls whether or not the events in an
EventRegistry
should be updated.
Traits§
- Event
- Something that “happens” and might be read / observed by app logic.
Functions§
- event_
update_ condition - A run condition for
event_update_system
. - event_
update_ system - A system that calls
Events::update
on all registeredEvents
in the world. - signal_
event_ update_ system - Signals the
event_update_system
to run afterFixedUpdate
systems.