Struct valence::ecs::entity::EntityLocation
#[repr(C)]pub struct EntityLocation {
pub archetype_id: ArchetypeId,
pub archetype_row: ArchetypeRow,
pub table_id: TableId,
pub table_row: TableRow,
}
Expand description
A location of an entity in an archetype.
Fields§
§archetype_id: ArchetypeId
§archetype_row: ArchetypeRow
§table_id: TableId
§table_row: TableRow
Trait Implementations§
§impl Clone for EntityLocation
impl Clone for EntityLocation
§fn clone(&self) -> EntityLocation
fn clone(&self) -> EntityLocation
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for EntityLocation
impl Debug for EntityLocation
§impl PartialEq for EntityLocation
impl PartialEq for EntityLocation
§impl QueryData for EntityLocation
impl QueryData for EntityLocation
SAFETY: Self
is the same as Self::ReadOnly
§type ReadOnly = EntityLocation
type ReadOnly = EntityLocation
The read-only variant of this
QueryData
, which satisfies the ReadOnlyQueryData
trait.§impl WorldQuery for EntityLocation
impl WorldQuery for EntityLocation
SAFETY:
update_component_access
and update_archetype_component_access
do nothing.
This is sound because fetch
does not access components.
§type Item<'w> = EntityLocation
type Item<'w> = EntityLocation
The item returned by this
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type Fetch<'w> = &'w Entities
type Fetch<'w> = &'w Entities
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
§type State = ()
type State = ()
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.§fn shrink<'wlong, 'wshort>(
item: <EntityLocation as WorldQuery>::Item<'wlong>,
) -> <EntityLocation as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <EntityLocation as WorldQuery>::Item<'wlong>,
) -> <EntityLocation as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
This function manually implements subtyping for the query items.
§unsafe fn init_fetch<'w>(
world: UnsafeWorldCell<'w>,
_state: &<EntityLocation as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <EntityLocation as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( world: UnsafeWorldCell<'w>, _state: &<EntityLocation as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <EntityLocation as WorldQuery>::Fetch<'w>
Creates a new instance of this fetch. Read more
§const IS_DENSE: bool = true
const IS_DENSE: bool = true
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.§unsafe fn set_archetype<'w>(
_fetch: &mut <EntityLocation as WorldQuery>::Fetch<'w>,
_state: &<EntityLocation as WorldQuery>::State,
_archetype: &'w Archetype,
_table: &Table,
)
unsafe fn set_archetype<'w>( _fetch: &mut <EntityLocation as WorldQuery>::Fetch<'w>, _state: &<EntityLocation as WorldQuery>::State, _archetype: &'w Archetype, _table: &Table, )
Adjusts internal state to account for the next
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn set_table<'w>(
_fetch: &mut <EntityLocation as WorldQuery>::Fetch<'w>,
_state: &<EntityLocation as WorldQuery>::State,
_table: &'w Table,
)
unsafe fn set_table<'w>( _fetch: &mut <EntityLocation as WorldQuery>::Fetch<'w>, _state: &<EntityLocation as WorldQuery>::State, _table: &'w Table, )
Adjusts internal state to account for the next
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
fetch: &mut <EntityLocation as WorldQuery>::Fetch<'w>,
entity: Entity,
_table_row: TableRow,
) -> <EntityLocation as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( fetch: &mut <EntityLocation as WorldQuery>::Fetch<'w>, entity: Entity, _table_row: TableRow, ) -> <EntityLocation as WorldQuery>::Item<'w>
Fetch
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§fn update_component_access(
_state: &<EntityLocation as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( _state: &<EntityLocation as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )
§fn init_state(_world: &mut World)
fn init_state(_world: &mut World)
Creates and initializes a
State
for this WorldQuery
type.§fn get_state(_components: &Components) -> Option<()>
fn get_state(_components: &Components) -> Option<()>
§fn matches_component_set(
_state: &<EntityLocation as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &<EntityLocation as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
Sets available accesses for implementors with dynamic access such as
FilteredEntityRef
or FilteredEntityMut
. Read moreimpl Copy for EntityLocation
impl ReadOnlyQueryData for EntityLocation
SAFETY: access is read only
impl StructuralPartialEq for EntityLocation
Auto Trait Implementations§
impl Freeze for EntityLocation
impl RefUnwindSafe for EntityLocation
impl Send for EntityLocation
impl Sync for EntityLocation
impl Unpin for EntityLocation
impl UnwindSafe for EntityLocation
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
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