Struct valence_math::Vec4

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pub struct Vec4(/* private fields */);
Expand description

A 4-dimensional vector.

SIMD vector types are used for storage on supported platforms.

This type is 16 byte aligned.

Implementations§

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impl Vec4

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pub const ZERO: Vec4 = _

All zeroes.

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pub const ONE: Vec4 = _

All ones.

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pub const NEG_ONE: Vec4 = _

All negative ones.

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pub const MIN: Vec4 = _

All f32::MIN.

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pub const MAX: Vec4 = _

All f32::MAX.

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pub const NAN: Vec4 = _

All f32::NAN.

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pub const INFINITY: Vec4 = _

All f32::INFINITY.

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pub const NEG_INFINITY: Vec4 = _

All f32::NEG_INFINITY.

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pub const X: Vec4 = _

A unit vector pointing along the positive X axis.

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pub const Y: Vec4 = _

A unit vector pointing along the positive Y axis.

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pub const Z: Vec4 = _

A unit vector pointing along the positive Z axis.

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pub const W: Vec4 = _

A unit vector pointing along the positive W axis.

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pub const NEG_X: Vec4 = _

A unit vector pointing along the negative X axis.

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pub const NEG_Y: Vec4 = _

A unit vector pointing along the negative Y axis.

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pub const NEG_Z: Vec4 = _

A unit vector pointing along the negative Z axis.

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pub const NEG_W: Vec4 = _

A unit vector pointing along the negative W axis.

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pub const AXES: [Vec4; 4] = _

The unit axes.

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pub const fn new(x: f32, y: f32, z: f32, w: f32) -> Vec4

Creates a new vector.

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pub const fn splat(v: f32) -> Vec4

Creates a vector with all elements set to v.

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pub fn map<F>(self, f: F) -> Vec4
where F: Fn(f32) -> f32,

Returns a vector containing each element of self modified by a mapping function f.

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pub fn select(mask: BVec4A, if_true: Vec4, if_false: Vec4) -> Vec4

Creates a vector from the elements in if_true and if_false, selecting which to use for each element of self.

A true element in the mask uses the corresponding element from if_true, and false uses the element from if_false.

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pub const fn from_array(a: [f32; 4]) -> Vec4

Creates a new vector from an array.

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pub const fn to_array(&self) -> [f32; 4]

[x, y, z, w]

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pub const fn from_slice(slice: &[f32]) -> Vec4

Creates a vector from the first 4 values in slice.

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Panics if slice is less than 4 elements long.

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pub fn write_to_slice(self, slice: &mut [f32])

Writes the elements of self to the first 4 elements in slice.

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Panics if slice is less than 4 elements long.

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pub fn truncate(self) -> Vec3

Creates a 3D vector from the x, y and z elements of self, discarding w.

Truncation to Vec3 may also be performed by using self.xyz().

To truncate to Vec3A use Vec3A::from().

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pub fn with_x(self, x: f32) -> Vec4

Creates a 4D vector from self with the given value of x.

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pub fn with_y(self, y: f32) -> Vec4

Creates a 4D vector from self with the given value of y.

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pub fn with_z(self, z: f32) -> Vec4

Creates a 4D vector from self with the given value of z.

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pub fn with_w(self, w: f32) -> Vec4

Creates a 4D vector from self with the given value of w.

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pub fn dot(self, rhs: Vec4) -> f32

Computes the dot product of self and rhs.

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pub fn dot_into_vec(self, rhs: Vec4) -> Vec4

Returns a vector where every component is the dot product of self and rhs.

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pub fn min(self, rhs: Vec4) -> Vec4

Returns a vector containing the minimum values for each element of self and rhs.

In other words this computes [self.x.min(rhs.x), self.y.min(rhs.y), ..].

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pub fn max(self, rhs: Vec4) -> Vec4

Returns a vector containing the maximum values for each element of self and rhs.

In other words this computes [self.x.max(rhs.x), self.y.max(rhs.y), ..].

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pub fn clamp(self, min: Vec4, max: Vec4) -> Vec4

Component-wise clamping of values, similar to f32::clamp.

Each element in min must be less-or-equal to the corresponding element in max.

§Panics

Will panic if min is greater than max when glam_assert is enabled.

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pub fn min_element(self) -> f32

Returns the horizontal minimum of self.

In other words this computes min(x, y, ..).

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pub fn max_element(self) -> f32

Returns the horizontal maximum of self.

In other words this computes max(x, y, ..).

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pub fn element_sum(self) -> f32

Returns the sum of all elements of self.

In other words, this computes self.x + self.y + ...

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pub fn element_product(self) -> f32

Returns the product of all elements of self.

In other words, this computes self.x * self.y * ...

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pub fn cmpeq(self, rhs: Vec4) -> BVec4A

Returns a vector mask containing the result of a == comparison for each element of self and rhs.

In other words, this computes [self.x == rhs.x, self.y == rhs.y, ..] for all elements.

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pub fn cmpne(self, rhs: Vec4) -> BVec4A

Returns a vector mask containing the result of a != comparison for each element of self and rhs.

In other words this computes [self.x != rhs.x, self.y != rhs.y, ..] for all elements.

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pub fn cmpge(self, rhs: Vec4) -> BVec4A

Returns a vector mask containing the result of a >= comparison for each element of self and rhs.

In other words this computes [self.x >= rhs.x, self.y >= rhs.y, ..] for all elements.

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pub fn cmpgt(self, rhs: Vec4) -> BVec4A

Returns a vector mask containing the result of a > comparison for each element of self and rhs.

In other words this computes [self.x > rhs.x, self.y > rhs.y, ..] for all elements.

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pub fn cmple(self, rhs: Vec4) -> BVec4A

Returns a vector mask containing the result of a <= comparison for each element of self and rhs.

In other words this computes [self.x <= rhs.x, self.y <= rhs.y, ..] for all elements.

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pub fn cmplt(self, rhs: Vec4) -> BVec4A

Returns a vector mask containing the result of a < comparison for each element of self and rhs.

In other words this computes [self.x < rhs.x, self.y < rhs.y, ..] for all elements.

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pub fn abs(self) -> Vec4

Returns a vector containing the absolute value of each element of self.

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pub fn signum(self) -> Vec4

Returns a vector with elements representing the sign of self.

  • 1.0 if the number is positive, +0.0 or INFINITY
  • -1.0 if the number is negative, -0.0 or NEG_INFINITY
  • NAN if the number is NAN
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pub fn copysign(self, rhs: Vec4) -> Vec4

Returns a vector with signs of rhs and the magnitudes of self.

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pub fn is_negative_bitmask(self) -> u32

Returns a bitmask with the lowest 4 bits set to the sign bits from the elements of self.

A negative element results in a 1 bit and a positive element in a 0 bit. Element x goes into the first lowest bit, element y into the second, etc.

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pub fn is_finite(self) -> bool

Returns true if, and only if, all elements are finite. If any element is either NaN, positive or negative infinity, this will return false.

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pub fn is_finite_mask(self) -> BVec4A

Performs is_finite on each element of self, returning a vector mask of the results.

In other words, this computes [x.is_finite(), y.is_finite(), ...].

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pub fn is_nan(self) -> bool

Returns true if any elements are NaN.

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pub fn is_nan_mask(self) -> BVec4A

Performs is_nan on each element of self, returning a vector mask of the results.

In other words, this computes [x.is_nan(), y.is_nan(), ...].

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pub fn length(self) -> f32

Computes the length of self.

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pub fn length_squared(self) -> f32

Computes the squared length of self.

This is faster than length() as it avoids a square root operation.

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pub fn length_recip(self) -> f32

Computes 1.0 / length().

For valid results, self must not be of length zero.

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pub fn distance(self, rhs: Vec4) -> f32

Computes the Euclidean distance between two points in space.

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pub fn distance_squared(self, rhs: Vec4) -> f32

Compute the squared euclidean distance between two points in space.

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pub fn div_euclid(self, rhs: Vec4) -> Vec4

Returns the element-wise quotient of [Euclidean division] of self by rhs.

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pub fn rem_euclid(self, rhs: Vec4) -> Vec4

Returns the element-wise remainder of Euclidean division of self by rhs.

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pub fn normalize(self) -> Vec4

Returns self normalized to length 1.0.

For valid results, self must be finite and not of length zero, nor very close to zero.

See also Self::try_normalize() and Self::normalize_or_zero().

Panics

Will panic if the resulting normalized vector is not finite when glam_assert is enabled.

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pub fn try_normalize(self) -> Option<Vec4>

Returns self normalized to length 1.0 if possible, else returns None.

In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be None.

See also Self::normalize_or_zero().

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pub fn normalize_or(self, fallback: Vec4) -> Vec4

Returns self normalized to length 1.0 if possible, else returns a fallback value.

In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be the fallback value.

See also Self::try_normalize().

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pub fn normalize_or_zero(self) -> Vec4

Returns self normalized to length 1.0 if possible, else returns zero.

In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be zero.

See also Self::try_normalize().

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pub fn is_normalized(self) -> bool

Returns whether self is length 1.0 or not.

Uses a precision threshold of approximately 1e-4.

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pub fn project_onto(self, rhs: Vec4) -> Vec4

Returns the vector projection of self onto rhs.

rhs must be of non-zero length.

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Will panic if rhs is zero length when glam_assert is enabled.

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pub fn reject_from(self, rhs: Vec4) -> Vec4

Returns the vector rejection of self from rhs.

The vector rejection is the vector perpendicular to the projection of self onto rhs, in rhs words the result of self - self.project_onto(rhs).

rhs must be of non-zero length.

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Will panic if rhs has a length of zero when glam_assert is enabled.

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pub fn project_onto_normalized(self, rhs: Vec4) -> Vec4

Returns the vector projection of self onto rhs.

rhs must be normalized.

§Panics

Will panic if rhs is not normalized when glam_assert is enabled.

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pub fn reject_from_normalized(self, rhs: Vec4) -> Vec4

Returns the vector rejection of self from rhs.

The vector rejection is the vector perpendicular to the projection of self onto rhs, in rhs words the result of self - self.project_onto(rhs).

rhs must be normalized.

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Will panic if rhs is not normalized when glam_assert is enabled.

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pub fn round(self) -> Vec4

Returns a vector containing the nearest integer to a number for each element of self. Round half-way cases away from 0.0.

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pub fn floor(self) -> Vec4

Returns a vector containing the largest integer less than or equal to a number for each element of self.

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pub fn ceil(self) -> Vec4

Returns a vector containing the smallest integer greater than or equal to a number for each element of self.

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pub fn trunc(self) -> Vec4

Returns a vector containing the integer part each element of self. This means numbers are always truncated towards zero.

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pub fn fract(self) -> Vec4

Returns a vector containing the fractional part of the vector as self - self.trunc().

Note that this differs from the GLSL implementation of fract which returns self - self.floor().

Note that this is fast but not precise for large numbers.

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pub fn fract_gl(self) -> Vec4

Returns a vector containing the fractional part of the vector as self - self.floor().

Note that this differs from the Rust implementation of fract which returns self - self.trunc().

Note that this is fast but not precise for large numbers.

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pub fn exp(self) -> Vec4

Returns a vector containing e^self (the exponential function) for each element of self.

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pub fn powf(self, n: f32) -> Vec4

Returns a vector containing each element of self raised to the power of n.

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pub fn recip(self) -> Vec4

Returns a vector containing the reciprocal 1.0/n of each element of self.

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pub fn lerp(self, rhs: Vec4, s: f32) -> Vec4

Performs a linear interpolation between self and rhs based on the value s.

When s is 0.0, the result will be equal to self. When s is 1.0, the result will be equal to rhs. When s is outside of range [0, 1], the result is linearly extrapolated.

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pub fn move_towards(&self, rhs: Vec4, d: f32) -> Vec4

Moves towards rhs based on the value d.

When d is 0.0, the result will be equal to self. When d is equal to self.distance(rhs), the result will be equal to rhs. Will not go past rhs.

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pub fn midpoint(self, rhs: Vec4) -> Vec4

Calculates the midpoint between self and rhs.

The midpoint is the average of, or halfway point between, two vectors. a.midpoint(b) should yield the same result as a.lerp(b, 0.5) while being slightly cheaper to compute.

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pub fn abs_diff_eq(self, rhs: Vec4, max_abs_diff: f32) -> bool

Returns true if the absolute difference of all elements between self and rhs is less than or equal to max_abs_diff.

This can be used to compare if two vectors contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more see comparing floating point numbers.

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pub fn clamp_length(self, min: f32, max: f32) -> Vec4

Returns a vector with a length no less than min and no more than max.

§Panics

Will panic if min is greater than max, or if either min or max is negative, when glam_assert is enabled.

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pub fn clamp_length_max(self, max: f32) -> Vec4

Returns a vector with a length no more than max.

§Panics

Will panic if max is negative when glam_assert is enabled.

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pub fn clamp_length_min(self, min: f32) -> Vec4

Returns a vector with a length no less than min.

§Panics

Will panic if min is negative when glam_assert is enabled.

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pub fn mul_add(self, a: Vec4, b: Vec4) -> Vec4

Fused multiply-add. Computes (self * a) + b element-wise with only one rounding error, yielding a more accurate result than an unfused multiply-add.

Using mul_add may be more performant than an unfused multiply-add if the target architecture has a dedicated fma CPU instruction. However, this is not always true, and will be heavily dependant on designing algorithms with specific target hardware in mind.

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pub fn reflect(self, normal: Vec4) -> Vec4

Returns the reflection vector for a given incident vector self and surface normal normal.

normal must be normalized.

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Will panic if normal is not normalized when glam_assert is enabled.

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pub fn refract(self, normal: Vec4, eta: f32) -> Vec4

Returns the refraction direction for a given incident vector self, surface normal normal and ratio of indices of refraction, eta. When total internal reflection occurs, a zero vector will be returned.

self and normal must be normalized.

§Panics

Will panic if self or normal is not normalized when glam_assert is enabled.

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pub fn as_dvec4(&self) -> DVec4

Casts all elements of self to f64.

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pub fn as_i16vec4(&self) -> I16Vec4

Casts all elements of self to i16.

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pub fn as_u16vec4(&self) -> U16Vec4

Casts all elements of self to u16.

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pub fn as_ivec4(&self) -> IVec4

Casts all elements of self to i32.

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pub fn as_uvec4(&self) -> UVec4

Casts all elements of self to u32.

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pub fn as_i64vec4(&self) -> I64Vec4

Casts all elements of self to i64.

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pub fn as_u64vec4(&self) -> U64Vec4

Casts all elements of self to u64.

Trait Implementations§

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impl Add<&Vec4> for &Vec4

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type Output = Vec4

The resulting type after applying the + operator.
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fn add(self, rhs: &Vec4) -> Vec4

Performs the + operation. Read more
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impl Add<&Vec4> for Vec4

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type Output = Vec4

The resulting type after applying the + operator.
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fn add(self, rhs: &Vec4) -> Vec4

Performs the + operation. Read more
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impl Add<&f32> for &Vec4

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type Output = Vec4

The resulting type after applying the + operator.
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fn add(self, rhs: &f32) -> Vec4

Performs the + operation. Read more
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impl Add<&f32> for Vec4

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type Output = Vec4

The resulting type after applying the + operator.
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fn add(self, rhs: &f32) -> Vec4

Performs the + operation. Read more
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impl Add<Vec4> for &Vec4

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type Output = Vec4

The resulting type after applying the + operator.
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fn add(self, rhs: Vec4) -> Vec4

Performs the + operation. Read more
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impl Add<f32> for &Vec4

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type Output = Vec4

The resulting type after applying the + operator.
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fn add(self, rhs: f32) -> Vec4

Performs the + operation. Read more
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impl Add<f32> for Vec4

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type Output = Vec4

The resulting type after applying the + operator.
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fn add(self, rhs: f32) -> Vec4

Performs the + operation. Read more
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impl Add for Vec4

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type Output = Vec4

The resulting type after applying the + operator.
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fn add(self, rhs: Vec4) -> Vec4

Performs the + operation. Read more
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impl AddAssign<&Vec4> for Vec4

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fn add_assign(&mut self, rhs: &Vec4)

Performs the += operation. Read more
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impl AddAssign<&f32> for Vec4

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fn add_assign(&mut self, rhs: &f32)

Performs the += operation. Read more
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impl AddAssign<f32> for Vec4

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fn add_assign(&mut self, rhs: f32)

Performs the += operation. Read more
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impl AddAssign for Vec4

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fn add_assign(&mut self, rhs: Vec4)

Performs the += operation. Read more
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impl AsMut<[f32; 4]> for Vec4

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fn as_mut(&mut self) -> &mut [f32; 4]

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsRef<[f32; 4]> for Vec4

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fn as_ref(&self) -> &[f32; 4]

Converts this type into a shared reference of the (usually inferred) input type.
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impl Clone for Vec4

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fn clone(&self) -> Vec4

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Vec4

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fn fmt(&self, fmt: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Vec4

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fn default() -> Vec4

Returns the “default value” for a type. Read more
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impl Deref for Vec4

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type Target = Vec4<f32>

The resulting type after dereferencing.
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fn deref(&self) -> &<Vec4 as Deref>::Target

Dereferences the value.
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impl DerefMut for Vec4

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fn deref_mut(&mut self) -> &mut <Vec4 as Deref>::Target

Mutably dereferences the value.
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impl Display for Vec4

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Div<&Vec4> for &Vec4

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type Output = Vec4

The resulting type after applying the / operator.
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fn div(self, rhs: &Vec4) -> Vec4

Performs the / operation. Read more
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impl Div<&Vec4> for Vec4

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type Output = Vec4

The resulting type after applying the / operator.
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fn div(self, rhs: &Vec4) -> Vec4

Performs the / operation. Read more
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impl Div<&f32> for &Vec4

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type Output = Vec4

The resulting type after applying the / operator.
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fn div(self, rhs: &f32) -> Vec4

Performs the / operation. Read more
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impl Div<&f32> for Vec4

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type Output = Vec4

The resulting type after applying the / operator.
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fn div(self, rhs: &f32) -> Vec4

Performs the / operation. Read more
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impl Div<Vec4> for &Vec4

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type Output = Vec4

The resulting type after applying the / operator.
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fn div(self, rhs: Vec4) -> Vec4

Performs the / operation. Read more
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impl Div<f32> for &Vec4

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type Output = Vec4

The resulting type after applying the / operator.
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fn div(self, rhs: f32) -> Vec4

Performs the / operation. Read more
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impl Div<f32> for Vec4

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type Output = Vec4

The resulting type after applying the / operator.
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fn div(self, rhs: f32) -> Vec4

Performs the / operation. Read more
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impl Div for Vec4

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type Output = Vec4

The resulting type after applying the / operator.
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fn div(self, rhs: Vec4) -> Vec4

Performs the / operation. Read more
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impl DivAssign<&Vec4> for Vec4

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fn div_assign(&mut self, rhs: &Vec4)

Performs the /= operation. Read more
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impl DivAssign<&f32> for Vec4

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fn div_assign(&mut self, rhs: &f32)

Performs the /= operation. Read more
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impl DivAssign<f32> for Vec4

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fn div_assign(&mut self, rhs: f32)

Performs the /= operation. Read more
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impl DivAssign for Vec4

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fn div_assign(&mut self, rhs: Vec4)

Performs the /= operation. Read more
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impl From<[f32; 4]> for Vec4

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fn from(a: [f32; 4]) -> Vec4

Converts to this type from the input type.
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impl From<(Vec2, Vec2)> for Vec4

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fn from(_: (Vec2, Vec2)) -> Vec4

Converts to this type from the input type.
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impl From<(Vec2, f32, f32)> for Vec4

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fn from(_: (Vec2, f32, f32)) -> Vec4

Converts to this type from the input type.
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impl From<(Vec3, f32)> for Vec4

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fn from(_: (Vec3, f32)) -> Vec4

Converts to this type from the input type.
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impl From<(Vec3A, f32)> for Vec4

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fn from(_: (Vec3A, f32)) -> Vec4

Converts to this type from the input type.
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impl From<(f32, Vec3)> for Vec4

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fn from(_: (f32, Vec3)) -> Vec4

Converts to this type from the input type.
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impl From<(f32, Vec3A)> for Vec4

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fn from(_: (f32, Vec3A)) -> Vec4

Converts to this type from the input type.
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impl From<(f32, f32, f32, f32)> for Vec4

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fn from(t: (f32, f32, f32, f32)) -> Vec4

Converts to this type from the input type.
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impl From<BVec4> for Vec4

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fn from(v: BVec4) -> Vec4

Converts to this type from the input type.
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impl From<BVec4A> for Vec4

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fn from(v: BVec4A) -> Vec4

Converts to this type from the input type.
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impl From<Quat> for Vec4

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fn from(q: Quat) -> Vec4

Converts to this type from the input type.
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impl From<Vec4> for DVec4

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fn from(v: Vec4) -> DVec4

Converts to this type from the input type.
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impl From<__m128> for Vec4

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fn from(t: __m128) -> Vec4

Converts to this type from the input type.
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impl Index<usize> for Vec4

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type Output = f32

The returned type after indexing.
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fn index(&self, index: usize) -> &<Vec4 as Index<usize>>::Output

Performs the indexing (container[index]) operation. Read more
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impl IndexMut<usize> for Vec4

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fn index_mut(&mut self, index: usize) -> &mut <Vec4 as Index<usize>>::Output

Performs the mutable indexing (container[index]) operation. Read more
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impl Mul<&Vec4> for &Vec4

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type Output = Vec4

The resulting type after applying the * operator.
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fn mul(self, rhs: &Vec4) -> Vec4

Performs the * operation. Read more
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impl Mul<&Vec4> for Vec4

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type Output = Vec4

The resulting type after applying the * operator.
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fn mul(self, rhs: &Vec4) -> Vec4

Performs the * operation. Read more
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impl Mul<&f32> for &Vec4

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type Output = Vec4

The resulting type after applying the * operator.
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fn mul(self, rhs: &f32) -> Vec4

Performs the * operation. Read more
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impl Mul<&f32> for Vec4

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type Output = Vec4

The resulting type after applying the * operator.
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fn mul(self, rhs: &f32) -> Vec4

Performs the * operation. Read more
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impl Mul<Vec4> for &Vec4

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type Output = Vec4

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec4) -> Vec4

Performs the * operation. Read more
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impl Mul<Vec4> for Mat4

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type Output = Vec4

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec4) -> <Mat4 as Mul<Vec4>>::Output

Performs the * operation. Read more
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impl Mul<f32> for &Vec4

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type Output = Vec4

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> Vec4

Performs the * operation. Read more
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impl Mul<f32> for Vec4

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type Output = Vec4

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> Vec4

Performs the * operation. Read more
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impl Mul for Vec4

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type Output = Vec4

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec4) -> Vec4

Performs the * operation. Read more
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impl MulAssign<&Vec4> for Vec4

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fn mul_assign(&mut self, rhs: &Vec4)

Performs the *= operation. Read more
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impl MulAssign<&f32> for Vec4

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fn mul_assign(&mut self, rhs: &f32)

Performs the *= operation. Read more
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impl MulAssign<f32> for Vec4

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fn mul_assign(&mut self, rhs: f32)

Performs the *= operation. Read more
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impl MulAssign for Vec4

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fn mul_assign(&mut self, rhs: Vec4)

Performs the *= operation. Read more
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impl Neg for &Vec4

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type Output = Vec4

The resulting type after applying the - operator.
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fn neg(self) -> Vec4

Performs the unary - operation. Read more
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impl Neg for Vec4

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type Output = Vec4

The resulting type after applying the - operator.
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fn neg(self) -> Vec4

Performs the unary - operation. Read more
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impl PartialEq for Vec4

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fn eq(&self, rhs: &Vec4) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a> Product<&'a Vec4> for Vec4

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fn product<I>(iter: I) -> Vec4
where I: Iterator<Item = &'a Vec4>,

Takes an iterator and generates Self from the elements by multiplying the items.
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impl Product for Vec4

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fn product<I>(iter: I) -> Vec4
where I: Iterator<Item = Vec4>,

Takes an iterator and generates Self from the elements by multiplying the items.
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impl Rem<&Vec4> for &Vec4

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type Output = Vec4

The resulting type after applying the % operator.
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fn rem(self, rhs: &Vec4) -> Vec4

Performs the % operation. Read more
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impl Rem<&Vec4> for Vec4

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type Output = Vec4

The resulting type after applying the % operator.
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fn rem(self, rhs: &Vec4) -> Vec4

Performs the % operation. Read more
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impl Rem<&f32> for &Vec4

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type Output = Vec4

The resulting type after applying the % operator.
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fn rem(self, rhs: &f32) -> Vec4

Performs the % operation. Read more
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impl Rem<&f32> for Vec4

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type Output = Vec4

The resulting type after applying the % operator.
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fn rem(self, rhs: &f32) -> Vec4

Performs the % operation. Read more
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impl Rem<Vec4> for &Vec4

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type Output = Vec4

The resulting type after applying the % operator.
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fn rem(self, rhs: Vec4) -> Vec4

Performs the % operation. Read more
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impl Rem<f32> for &Vec4

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type Output = Vec4

The resulting type after applying the % operator.
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fn rem(self, rhs: f32) -> Vec4

Performs the % operation. Read more
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impl Rem<f32> for Vec4

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type Output = Vec4

The resulting type after applying the % operator.
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fn rem(self, rhs: f32) -> Vec4

Performs the % operation. Read more
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impl Rem for Vec4

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type Output = Vec4

The resulting type after applying the % operator.
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fn rem(self, rhs: Vec4) -> Vec4

Performs the % operation. Read more
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impl RemAssign<&Vec4> for Vec4

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fn rem_assign(&mut self, rhs: &Vec4)

Performs the %= operation. Read more
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impl RemAssign<&f32> for Vec4

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fn rem_assign(&mut self, rhs: &f32)

Performs the %= operation. Read more
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impl RemAssign<f32> for Vec4

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fn rem_assign(&mut self, rhs: f32)

Performs the %= operation. Read more
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impl RemAssign for Vec4

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fn rem_assign(&mut self, rhs: Vec4)

Performs the %= operation. Read more
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impl Sub<&Vec4> for &Vec4

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type Output = Vec4

The resulting type after applying the - operator.
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fn sub(self, rhs: &Vec4) -> Vec4

Performs the - operation. Read more
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impl Sub<&Vec4> for Vec4

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type Output = Vec4

The resulting type after applying the - operator.
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fn sub(self, rhs: &Vec4) -> Vec4

Performs the - operation. Read more
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impl Sub<&f32> for &Vec4

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type Output = Vec4

The resulting type after applying the - operator.
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fn sub(self, rhs: &f32) -> Vec4

Performs the - operation. Read more
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impl Sub<&f32> for Vec4

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type Output = Vec4

The resulting type after applying the - operator.
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fn sub(self, rhs: &f32) -> Vec4

Performs the - operation. Read more
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impl Sub<Vec4> for &Vec4

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type Output = Vec4

The resulting type after applying the - operator.
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fn sub(self, rhs: Vec4) -> Vec4

Performs the - operation. Read more
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impl Sub<f32> for &Vec4

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type Output = Vec4

The resulting type after applying the - operator.
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fn sub(self, rhs: f32) -> Vec4

Performs the - operation. Read more
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impl Sub<f32> for Vec4

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type Output = Vec4

The resulting type after applying the - operator.
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fn sub(self, rhs: f32) -> Vec4

Performs the - operation. Read more
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impl Sub for Vec4

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type Output = Vec4

The resulting type after applying the - operator.
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fn sub(self, rhs: Vec4) -> Vec4

Performs the - operation. Read more
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impl SubAssign<&Vec4> for Vec4

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fn sub_assign(&mut self, rhs: &Vec4)

Performs the -= operation. Read more
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impl SubAssign<&f32> for Vec4

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fn sub_assign(&mut self, rhs: &f32)

Performs the -= operation. Read more
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impl SubAssign<f32> for Vec4

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fn sub_assign(&mut self, rhs: f32)

Performs the -= operation. Read more
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impl SubAssign for Vec4

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fn sub_assign(&mut self, rhs: Vec4)

Performs the -= operation. Read more
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impl<'a> Sum<&'a Vec4> for Vec4

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fn sum<I>(iter: I) -> Vec4
where I: Iterator<Item = &'a Vec4>,

Takes an iterator and generates Self from the elements by “summing up” the items.
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impl Sum for Vec4

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fn sum<I>(iter: I) -> Vec4
where I: Iterator<Item = Vec4>,

Takes an iterator and generates Self from the elements by “summing up” the items.
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impl Vec4Swizzles for Vec4

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type Vec2 = Vec2

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type Vec3 = Vec3

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fn xx(self) -> Vec2

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fn xy(self) -> Vec2

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fn xz(self) -> Vec2

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fn xw(self) -> Vec2

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fn yx(self) -> Vec2

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fn yy(self) -> Vec2

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fn yz(self) -> Vec2

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fn yw(self) -> Vec2

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fn zx(self) -> Vec2

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fn zy(self) -> Vec2

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fn zz(self) -> Vec2

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fn zw(self) -> Vec2

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fn wx(self) -> Vec2

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fn wy(self) -> Vec2

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fn wz(self) -> Vec2

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fn ww(self) -> Vec2

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fn xxx(self) -> Vec3

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fn xxy(self) -> Vec3

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fn xxz(self) -> Vec3

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fn xxw(self) -> Vec3

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fn xyx(self) -> Vec3

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fn xyy(self) -> Vec3

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fn xyz(self) -> Vec3

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fn xyw(self) -> Vec3

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fn xzx(self) -> Vec3

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fn xzy(self) -> Vec3

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fn xzz(self) -> Vec3

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fn xzw(self) -> Vec3

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fn xwx(self) -> Vec3

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fn xwy(self) -> Vec3

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fn xwz(self) -> Vec3

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fn xww(self) -> Vec3

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fn yxx(self) -> Vec3

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fn yxy(self) -> Vec3

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fn yxz(self) -> Vec3

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fn yxw(self) -> Vec3

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fn yyx(self) -> Vec3

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fn yyy(self) -> Vec3

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fn yyz(self) -> Vec3

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fn yyw(self) -> Vec3

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fn yzx(self) -> Vec3

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fn yzy(self) -> Vec3

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fn yzz(self) -> Vec3

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fn yzw(self) -> Vec3

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fn ywx(self) -> Vec3

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fn ywy(self) -> Vec3

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fn ywz(self) -> Vec3

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fn yww(self) -> Vec3

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fn zxx(self) -> Vec3

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fn zxy(self) -> Vec3

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fn zxz(self) -> Vec3

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fn zxw(self) -> Vec3

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fn zyx(self) -> Vec3

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fn zyy(self) -> Vec3

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fn zyz(self) -> Vec3

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fn zyw(self) -> Vec3

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fn zzx(self) -> Vec3

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fn zzy(self) -> Vec3

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fn zzz(self) -> Vec3

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fn zzw(self) -> Vec3

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fn zwx(self) -> Vec3

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fn zwy(self) -> Vec3

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fn zwz(self) -> Vec3

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fn zww(self) -> Vec3

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fn wxx(self) -> Vec3

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fn wxy(self) -> Vec3

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fn wxz(self) -> Vec3

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fn wxw(self) -> Vec3

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fn wyx(self) -> Vec3

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fn wyy(self) -> Vec3

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fn wyz(self) -> Vec3

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fn wyw(self) -> Vec3

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fn wzx(self) -> Vec3

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fn wzy(self) -> Vec3

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fn wzz(self) -> Vec3

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fn wzw(self) -> Vec3

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fn wwx(self) -> Vec3

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fn wwy(self) -> Vec3

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fn wwz(self) -> Vec3

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fn www(self) -> Vec3

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fn xxxx(self) -> Vec4

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fn xxxy(self) -> Vec4

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fn xxxz(self) -> Vec4

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fn xxxw(self) -> Vec4

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fn xxyx(self) -> Vec4

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fn xxyy(self) -> Vec4

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fn xxyz(self) -> Vec4

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fn xxyw(self) -> Vec4

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fn xxzx(self) -> Vec4

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fn xxzy(self) -> Vec4

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fn xxzz(self) -> Vec4

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fn xxzw(self) -> Vec4

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fn xxwx(self) -> Vec4

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fn xxwy(self) -> Vec4

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fn xxwz(self) -> Vec4

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fn xxww(self) -> Vec4

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fn xyxx(self) -> Vec4

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fn xyxy(self) -> Vec4

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fn xyxz(self) -> Vec4

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fn xyxw(self) -> Vec4

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fn xyyx(self) -> Vec4

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fn xyyy(self) -> Vec4

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fn xyyz(self) -> Vec4

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fn xyyw(self) -> Vec4

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fn xyzx(self) -> Vec4

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fn xyzy(self) -> Vec4

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fn xyzz(self) -> Vec4

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fn xywx(self) -> Vec4

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fn xywy(self) -> Vec4

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fn xywz(self) -> Vec4

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fn xyww(self) -> Vec4

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fn xzxx(self) -> Vec4

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fn xzxy(self) -> Vec4

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fn xzxz(self) -> Vec4

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fn xzxw(self) -> Vec4

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fn xzyx(self) -> Vec4

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fn xzyy(self) -> Vec4

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fn xzyz(self) -> Vec4

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fn xzyw(self) -> Vec4

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fn xzzx(self) -> Vec4

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fn xzzy(self) -> Vec4

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fn xzzz(self) -> Vec4

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fn xzzw(self) -> Vec4

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fn xzwx(self) -> Vec4

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fn xzwy(self) -> Vec4

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fn xzwz(self) -> Vec4

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fn xzww(self) -> Vec4

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fn xwxx(self) -> Vec4

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fn xwxy(self) -> Vec4

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fn xwxz(self) -> Vec4

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fn xwxw(self) -> Vec4

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fn xwyx(self) -> Vec4

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fn xwyy(self) -> Vec4

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fn xwyz(self) -> Vec4

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fn xwyw(self) -> Vec4

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fn xwzx(self) -> Vec4

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fn xwzy(self) -> Vec4

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fn xwzz(self) -> Vec4

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fn xwzw(self) -> Vec4

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fn xwwx(self) -> Vec4

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fn xwwy(self) -> Vec4

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fn xwwz(self) -> Vec4

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fn xwww(self) -> Vec4

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fn yxxx(self) -> Vec4

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fn yxxy(self) -> Vec4

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fn yxxz(self) -> Vec4

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fn yxxw(self) -> Vec4

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fn yxyx(self) -> Vec4

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fn yxyy(self) -> Vec4

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fn yxyz(self) -> Vec4

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fn yxyw(self) -> Vec4

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fn yxzx(self) -> Vec4

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fn yxzy(self) -> Vec4

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fn yxzz(self) -> Vec4

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fn yxzw(self) -> Vec4

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fn yxwx(self) -> Vec4

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fn yxwy(self) -> Vec4

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fn yxwz(self) -> Vec4

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fn yxww(self) -> Vec4

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fn yyxx(self) -> Vec4

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fn yyxy(self) -> Vec4

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fn yyxz(self) -> Vec4

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fn yyxw(self) -> Vec4

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fn yyyx(self) -> Vec4

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fn yyyy(self) -> Vec4

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fn yyyz(self) -> Vec4

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fn yyyw(self) -> Vec4

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fn yyzx(self) -> Vec4

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fn yyzy(self) -> Vec4

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fn yyzz(self) -> Vec4

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fn yyzw(self) -> Vec4

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fn yywx(self) -> Vec4

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fn yywy(self) -> Vec4

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fn yywz(self) -> Vec4

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fn yyww(self) -> Vec4

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fn yzxx(self) -> Vec4

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fn yzxy(self) -> Vec4

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fn yzxz(self) -> Vec4

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fn yzxw(self) -> Vec4

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fn yzyx(self) -> Vec4

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fn yzyy(self) -> Vec4

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fn yzyz(self) -> Vec4

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fn yzyw(self) -> Vec4

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fn yzzx(self) -> Vec4

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fn yzzy(self) -> Vec4

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fn yzzz(self) -> Vec4

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fn yzzw(self) -> Vec4

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fn yzwx(self) -> Vec4

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fn yzwy(self) -> Vec4

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fn yzwz(self) -> Vec4

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fn yzww(self) -> Vec4

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fn ywxx(self) -> Vec4

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fn ywxy(self) -> Vec4

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fn ywxz(self) -> Vec4

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fn ywxw(self) -> Vec4

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fn ywyx(self) -> Vec4

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fn ywyy(self) -> Vec4

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fn ywyz(self) -> Vec4

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fn ywyw(self) -> Vec4

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fn ywzx(self) -> Vec4

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fn ywzy(self) -> Vec4

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fn ywzz(self) -> Vec4

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fn ywzw(self) -> Vec4

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fn ywwx(self) -> Vec4

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fn ywwy(self) -> Vec4

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fn ywwz(self) -> Vec4

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fn ywww(self) -> Vec4

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fn zxxx(self) -> Vec4

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fn zxxy(self) -> Vec4

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fn zxxz(self) -> Vec4

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fn zxxw(self) -> Vec4

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fn zxyx(self) -> Vec4

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fn zxyy(self) -> Vec4

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fn zxyz(self) -> Vec4

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fn zxyw(self) -> Vec4

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fn zxzx(self) -> Vec4

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fn zxzy(self) -> Vec4

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fn zxzz(self) -> Vec4

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fn zxzw(self) -> Vec4

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fn zxwx(self) -> Vec4

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fn zxwy(self) -> Vec4

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fn zxwz(self) -> Vec4

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fn zxww(self) -> Vec4

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fn zyxx(self) -> Vec4

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fn zyxy(self) -> Vec4

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fn zyxz(self) -> Vec4

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fn zyxw(self) -> Vec4

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fn zyyx(self) -> Vec4

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fn zyyy(self) -> Vec4

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fn zyyz(self) -> Vec4

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fn zyyw(self) -> Vec4

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fn zyzx(self) -> Vec4

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fn zyzy(self) -> Vec4

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fn zyzz(self) -> Vec4

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fn zyzw(self) -> Vec4

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fn zywx(self) -> Vec4

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fn zywy(self) -> Vec4

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fn zywz(self) -> Vec4

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fn zyww(self) -> Vec4

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fn zzxx(self) -> Vec4

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fn zzxy(self) -> Vec4

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fn zzxz(self) -> Vec4

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fn zzxw(self) -> Vec4

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fn zzyx(self) -> Vec4

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fn zzyy(self) -> Vec4

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fn zzyz(self) -> Vec4

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fn zzyw(self) -> Vec4

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fn zzzx(self) -> Vec4

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fn zzzy(self) -> Vec4

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fn zzzz(self) -> Vec4

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fn zzzw(self) -> Vec4

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fn zzwx(self) -> Vec4

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fn zzwy(self) -> Vec4

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fn zzwz(self) -> Vec4

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fn zzww(self) -> Vec4

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fn zwxx(self) -> Vec4

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fn zwxy(self) -> Vec4

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fn zwxz(self) -> Vec4

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fn zwxw(self) -> Vec4

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fn zwyx(self) -> Vec4

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fn zwyy(self) -> Vec4

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fn zwyz(self) -> Vec4

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fn zwyw(self) -> Vec4

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fn zwzx(self) -> Vec4

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fn zwzy(self) -> Vec4

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fn zwzz(self) -> Vec4

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fn zwzw(self) -> Vec4

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fn zwwx(self) -> Vec4

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fn zwwy(self) -> Vec4

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fn zwwz(self) -> Vec4

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fn zwww(self) -> Vec4

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fn wxxx(self) -> Vec4

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fn wxxy(self) -> Vec4

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fn wxxz(self) -> Vec4

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fn wxxw(self) -> Vec4

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fn wxyx(self) -> Vec4

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fn wxyy(self) -> Vec4

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fn wxyz(self) -> Vec4

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fn wxyw(self) -> Vec4

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fn wxzx(self) -> Vec4

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fn wxzy(self) -> Vec4

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fn wxzz(self) -> Vec4

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fn wxzw(self) -> Vec4

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fn wxwx(self) -> Vec4

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fn wxwy(self) -> Vec4

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fn wxwz(self) -> Vec4

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fn wxww(self) -> Vec4

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fn wyxx(self) -> Vec4

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fn wyxy(self) -> Vec4

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fn wyxz(self) -> Vec4

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fn wyxw(self) -> Vec4

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fn wyyx(self) -> Vec4

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fn wyyy(self) -> Vec4

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fn wyyz(self) -> Vec4

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fn wyyw(self) -> Vec4

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fn wyzx(self) -> Vec4

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fn wyzy(self) -> Vec4

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fn wyzz(self) -> Vec4

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fn wyzw(self) -> Vec4

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fn wywx(self) -> Vec4

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fn wywy(self) -> Vec4

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fn wywz(self) -> Vec4

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fn wyww(self) -> Vec4

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fn wzxx(self) -> Vec4

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fn wzxy(self) -> Vec4

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fn wzxz(self) -> Vec4

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fn wzxw(self) -> Vec4

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fn wzyx(self) -> Vec4

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fn wzyy(self) -> Vec4

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fn wzyz(self) -> Vec4

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fn wzyw(self) -> Vec4

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fn wzzx(self) -> Vec4

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fn wzzy(self) -> Vec4

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fn wzzz(self) -> Vec4

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fn wzzw(self) -> Vec4

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fn wzwx(self) -> Vec4

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fn wzwy(self) -> Vec4

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fn wzwz(self) -> Vec4

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fn wzww(self) -> Vec4

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fn wwxx(self) -> Vec4

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fn wwxy(self) -> Vec4

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fn wwxz(self) -> Vec4

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fn wwxw(self) -> Vec4

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fn wwyx(self) -> Vec4

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fn wwyy(self) -> Vec4

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fn wwyz(self) -> Vec4

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fn wwyw(self) -> Vec4

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fn wwzx(self) -> Vec4

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fn wwzy(self) -> Vec4

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fn wwzz(self) -> Vec4

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fn wwzw(self) -> Vec4

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fn wwwx(self) -> Vec4

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fn wwwy(self) -> Vec4

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fn wwwz(self) -> Vec4

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fn wwww(self) -> Vec4

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fn xyzw(self) -> Self

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impl Copy for Vec4

Auto Trait Implementations§

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impl Freeze for Vec4

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impl RefUnwindSafe for Vec4

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impl Send for Vec4

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impl Sync for Vec4

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impl Unpin for Vec4

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impl UnwindSafe for Vec4

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.