pub struct AnyOf<T>(/* private fields */);
Expand description
The AnyOf
query parameter fetches entities with any of the component types included in T.
Query<AnyOf<(&A, &B, &mut C)>>
is equivalent to Query<(Option<&A>, Option<&B>, Option<&mut C>), Or<(With<A>, With<B>, With<C>)>>
.
Each of the components in T
is returned as an Option
, as with Option<A>
queries.
Entities are guaranteed to have at least one of the components in T
.
Trait Implementations§
§impl<F0, F1, F2> QueryData for AnyOf<(F0, F1, F2)>
impl<F0, F1, F2> QueryData for AnyOf<(F0, F1, F2)>
§impl<F0, F1, F2, F3> QueryData for AnyOf<(F0, F1, F2, F3)>
impl<F0, F1, F2, F3> QueryData for AnyOf<(F0, F1, F2, F3)>
§impl<F0, F1, F2, F3, F4> QueryData for AnyOf<(F0, F1, F2, F3, F4)>
impl<F0, F1, F2, F3, F4> QueryData for AnyOf<(F0, F1, F2, F3, F4)>
§impl<F0, F1, F2, F3, F4, F5> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5)>
impl<F0, F1, F2, F3, F4, F5> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5)>
§impl<F0, F1, F2, F3, F4, F5, F6> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6)>
impl<F0, F1, F2, F3, F4, F5, F6> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6)>
§type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly)>
type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly)>
QueryData
, which satisfies the ReadOnlyQueryData
trait.§impl<F0, F1, F2, F3, F4, F5, F6, F7> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)>
impl<F0, F1, F2, F3, F4, F5, F6, F7> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)>
§type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly)>
type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly)>
QueryData
, which satisfies the ReadOnlyQueryData
trait.§impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>
§type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly)>
type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly)>
QueryData
, which satisfies the ReadOnlyQueryData
trait.§impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>
§type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly)>
type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly)>
QueryData
, which satisfies the ReadOnlyQueryData
trait.§impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>
§type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly)>
type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly)>
QueryData
, which satisfies the ReadOnlyQueryData
trait.§impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>
§type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly, <F11 as QueryData>::ReadOnly)>
type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly, <F11 as QueryData>::ReadOnly)>
QueryData
, which satisfies the ReadOnlyQueryData
trait.§impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>
§type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly, <F11 as QueryData>::ReadOnly, <F12 as QueryData>::ReadOnly)>
type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly, <F11 as QueryData>::ReadOnly, <F12 as QueryData>::ReadOnly)>
QueryData
, which satisfies the ReadOnlyQueryData
trait.§impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>
§type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly, <F11 as QueryData>::ReadOnly, <F12 as QueryData>::ReadOnly, <F13 as QueryData>::ReadOnly)>
type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly, <F11 as QueryData>::ReadOnly, <F12 as QueryData>::ReadOnly, <F13 as QueryData>::ReadOnly)>
QueryData
, which satisfies the ReadOnlyQueryData
trait.§impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>
§type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly, <F11 as QueryData>::ReadOnly, <F12 as QueryData>::ReadOnly, <F13 as QueryData>::ReadOnly, <F14 as QueryData>::ReadOnly)>
type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly, <F11 as QueryData>::ReadOnly, <F12 as QueryData>::ReadOnly, <F13 as QueryData>::ReadOnly, <F14 as QueryData>::ReadOnly)>
QueryData
, which satisfies the ReadOnlyQueryData
trait.§impl WorldQuery for AnyOf<()>
impl WorldQuery for AnyOf<()>
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ()
type Fetch<'w> = ()
WorldQuery
to fetch Self::Item
§type Item<'w> = ()
type Item<'w> = ()
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = ()
type State = ()
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.§fn shrink<'wlong, 'wshort>(
item: <AnyOf<()> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<()> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <AnyOf<()> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<()> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &<AnyOf<()> as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <AnyOf<()> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<()> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<()> as WorldQuery>::Fetch<'w>
§const IS_DENSE: bool = true
const IS_DENSE: bool = true
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.§unsafe fn set_archetype<'w>(
_fetch: &mut <AnyOf<()> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<()> as WorldQuery>::State,
_archetype: &'w Archetype,
_table: &'w Table,
)
unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<()> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<()> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn set_table<'w>(
_fetch: &mut <AnyOf<()> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<()> as WorldQuery>::State,
_table: &'w Table,
)
unsafe fn set_table<'w>( _fetch: &mut <AnyOf<()> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<()> as WorldQuery>::State, _table: &'w Table, )
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
_fetch: &mut <AnyOf<()> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: TableRow,
) -> <AnyOf<()> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut <AnyOf<()> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<()> as WorldQuery>::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§fn update_component_access(
state: &<AnyOf<()> as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &<AnyOf<()> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )
§fn init_state(world: &mut World) -> <AnyOf<()> as WorldQuery>::State
fn init_state(world: &mut World) -> <AnyOf<()> as WorldQuery>::State
State
for this WorldQuery
type.§fn get_state(
components: &Components,
) -> Option<<AnyOf<()> as WorldQuery>::State>
fn get_state( components: &Components, ) -> Option<<AnyOf<()> as WorldQuery>::State>
§fn matches_component_set(
_state: &<AnyOf<()> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &<AnyOf<()> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read more§impl<F0> WorldQuery for AnyOf<(F0,)>where
F0: WorldQuery,
impl<F0> WorldQuery for AnyOf<(F0,)>where
F0: WorldQuery,
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool),)
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool),)
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>,)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>,)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State,)
type State = (<F0 as WorldQuery>::State,)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.§fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0,)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0,)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0,)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0,)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &<AnyOf<(F0,)> as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <AnyOf<(F0,)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0,)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0,)> as WorldQuery>::Fetch<'w>
§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.§unsafe fn set_archetype<'w>(
_fetch: &mut <AnyOf<(F0,)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0,)> as WorldQuery>::State,
_archetype: &'w Archetype,
_table: &'w Table,
)
unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0,)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0,)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn set_table<'w>(
_fetch: &mut <AnyOf<(F0,)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0,)> as WorldQuery>::State,
_table: &'w Table,
)
unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0,)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0,)> as WorldQuery>::State, _table: &'w Table, )
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
_fetch: &mut <AnyOf<(F0,)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: TableRow,
) -> <AnyOf<(F0,)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0,)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0,)> as WorldQuery>::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§fn update_component_access(
state: &<AnyOf<(F0,)> as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &<AnyOf<(F0,)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )
§fn init_state(world: &mut World) -> <AnyOf<(F0,)> as WorldQuery>::State
fn init_state(world: &mut World) -> <AnyOf<(F0,)> as WorldQuery>::State
State
for this WorldQuery
type.§fn get_state(
components: &Components,
) -> Option<<AnyOf<(F0,)> as WorldQuery>::State>
fn get_state( components: &Components, ) -> Option<<AnyOf<(F0,)> as WorldQuery>::State>
§fn matches_component_set(
_state: &<AnyOf<(F0,)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &<AnyOf<(F0,)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read more§impl<F0, F1> WorldQuery for AnyOf<(F0, F1)>where
F0: WorldQuery,
F1: WorldQuery,
impl<F0, F1> WorldQuery for AnyOf<(F0, F1)>where
F0: WorldQuery,
F1: WorldQuery,
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.§fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &<AnyOf<(F0, F1)> as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <AnyOf<(F0, F1)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1)> as WorldQuery>::Fetch<'w>
§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.§unsafe fn set_archetype<'w>(
_fetch: &mut <AnyOf<(F0, F1)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1)> as WorldQuery>::State,
_archetype: &'w Archetype,
_table: &'w Table,
)
unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn set_table<'w>(
_fetch: &mut <AnyOf<(F0, F1)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1)> as WorldQuery>::State,
_table: &'w Table,
)
unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1)> as WorldQuery>::State, _table: &'w Table, )
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
_fetch: &mut <AnyOf<(F0, F1)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: TableRow,
) -> <AnyOf<(F0, F1)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1)> as WorldQuery>::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§fn update_component_access(
state: &<AnyOf<(F0, F1)> as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &<AnyOf<(F0, F1)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )
§fn init_state(world: &mut World) -> <AnyOf<(F0, F1)> as WorldQuery>::State
fn init_state(world: &mut World) -> <AnyOf<(F0, F1)> as WorldQuery>::State
State
for this WorldQuery
type.§fn get_state(
components: &Components,
) -> Option<<AnyOf<(F0, F1)> as WorldQuery>::State>
fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1)> as WorldQuery>::State>
§fn matches_component_set(
_state: &<AnyOf<(F0, F1)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &<AnyOf<(F0, F1)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read more§impl<F0, F1, F2> WorldQuery for AnyOf<(F0, F1, F2)>
impl<F0, F1, F2> WorldQuery for AnyOf<(F0, F1, F2)>
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.§fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &<AnyOf<(F0, F1, F2)> as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <AnyOf<(F0, F1, F2)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2)> as WorldQuery>::Fetch<'w>
§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.§unsafe fn set_archetype<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2)> as WorldQuery>::State,
_archetype: &'w Archetype,
_table: &'w Table,
)
unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn set_table<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2)> as WorldQuery>::State,
_table: &'w Table,
)
unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2)> as WorldQuery>::State, _table: &'w Table, )
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: TableRow,
) -> <AnyOf<(F0, F1, F2)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2)> as WorldQuery>::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§fn update_component_access(
state: &<AnyOf<(F0, F1, F2)> as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &<AnyOf<(F0, F1, F2)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )
§fn init_state(world: &mut World) -> <AnyOf<(F0, F1, F2)> as WorldQuery>::State
fn init_state(world: &mut World) -> <AnyOf<(F0, F1, F2)> as WorldQuery>::State
State
for this WorldQuery
type.§fn get_state(
components: &Components,
) -> Option<<AnyOf<(F0, F1, F2)> as WorldQuery>::State>
fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2)> as WorldQuery>::State>
§fn matches_component_set(
_state: &<AnyOf<(F0, F1, F2)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &<AnyOf<(F0, F1, F2)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read more§impl<F0, F1, F2, F3> WorldQuery for AnyOf<(F0, F1, F2, F3)>
impl<F0, F1, F2, F3> WorldQuery for AnyOf<(F0, F1, F2, F3)>
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.§fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>
§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.§unsafe fn set_archetype<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State,
_archetype: &'w Archetype,
_table: &'w Table,
)
unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn set_table<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State,
_table: &'w Table,
)
unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State, _table: &'w Table, )
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: TableRow,
) -> <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§fn update_component_access(
state: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )
§fn init_state(
world: &mut World,
) -> <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State
fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State
State
for this WorldQuery
type.§fn get_state(
components: &Components,
) -> Option<<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State>
fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State>
§fn matches_component_set(
_state: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read more§impl<F0, F1, F2, F3, F4> WorldQuery for AnyOf<(F0, F1, F2, F3, F4)>
impl<F0, F1, F2, F3, F4> WorldQuery for AnyOf<(F0, F1, F2, F3, F4)>
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.§fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>
§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.§unsafe fn set_archetype<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State,
_archetype: &'w Archetype,
_table: &'w Table,
)
unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn set_table<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State,
_table: &'w Table,
)
unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State, _table: &'w Table, )
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: TableRow,
) -> <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§fn update_component_access(
state: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )
§fn init_state(
world: &mut World,
) -> <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State
fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State
State
for this WorldQuery
type.§fn get_state(
components: &Components,
) -> Option<<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State>
fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State>
§fn matches_component_set(
_state: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read more§impl<F0, F1, F2, F3, F4, F5> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
impl<F0, F1, F2, F3, F4, F5> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.§fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>
§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.§unsafe fn set_archetype<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State,
_archetype: &'w Archetype,
_table: &'w Table,
)
unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn set_table<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State,
_table: &'w Table,
)
unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, _table: &'w Table, )
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: TableRow,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§fn update_component_access(
state: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )
§fn init_state(
world: &mut World,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State
fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State
State
for this WorldQuery
type.§fn get_state(
components: &Components,
) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State>
fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State>
§fn matches_component_set(
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read more§impl<F0, F1, F2, F3, F4, F5, F6> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.§fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>
§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.§unsafe fn set_archetype<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State,
_archetype: &'w Archetype,
_table: &'w Table,
)
unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn set_table<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State,
_table: &'w Table,
)
unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, _table: &'w Table, )
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: TableRow,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§fn update_component_access(
state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )
§fn init_state(
world: &mut World,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State
fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State
State
for this WorldQuery
type.§fn get_state(
components: &Components,
) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State>
fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State>
§fn matches_component_set(
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read more§impl<F0, F1, F2, F3, F4, F5, F6, F7> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.§fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>
§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.§unsafe fn set_archetype<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State,
_archetype: &'w Archetype,
_table: &'w Table,
)
unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn set_table<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State,
_table: &'w Table,
)
unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, _table: &'w Table, )
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: TableRow,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§fn update_component_access(
state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )
§fn init_state(
world: &mut World,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State
fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State
State
for this WorldQuery
type.§fn get_state(
components: &Components,
) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State>
fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State>
§fn matches_component_set(
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read more§impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.§fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>
§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.§unsafe fn set_archetype<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State,
_archetype: &'w Archetype,
_table: &'w Table,
)
unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn set_table<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State,
_table: &'w Table,
)
unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, _table: &'w Table, )
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: TableRow,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§fn update_component_access(
state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )
§fn init_state(
world: &mut World,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State
fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State
State
for this WorldQuery
type.§fn get_state(
components: &Components,
) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State>
fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State>
§fn matches_component_set(
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read more§impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.§fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>
§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.§unsafe fn set_archetype<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State,
_archetype: &'w Archetype,
_table: &'w Table,
)
unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn set_table<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State,
_table: &'w Table,
)
unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, _table: &'w Table, )
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: TableRow,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§fn update_component_access(
state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )
§fn init_state(
world: &mut World,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State
fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State
State
for this WorldQuery
type.§fn get_state(
components: &Components,
) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State>
fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State>
§fn matches_component_set(
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read more§impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.§fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>
§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.§unsafe fn set_archetype<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State,
_archetype: &'w Archetype,
_table: &'w Table,
)
unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn set_table<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State,
_table: &'w Table,
)
unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, _table: &'w Table, )
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: TableRow,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§fn update_component_access(
state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )
§fn init_state(
world: &mut World,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State
fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State
State
for this WorldQuery
type.§fn get_state(
components: &Components,
) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State>
fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State>
§fn matches_component_set(
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read more§impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.§fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>
§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.§unsafe fn set_archetype<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State,
_archetype: &'w Archetype,
_table: &'w Table,
)
unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn set_table<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State,
_table: &'w Table,
)
unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, _table: &'w Table, )
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: TableRow,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§fn update_component_access(
state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )
§fn init_state(
world: &mut World,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State
fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State
State
for this WorldQuery
type.§fn get_state(
components: &Components,
) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State>
fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State>
§fn matches_component_set(
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read more§impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
F12: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
F12: WorldQuery,
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool), (<F12 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool), (<F12 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>, Option<<F12 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>, Option<<F12 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.§fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>
§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.§unsafe fn set_archetype<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State,
_archetype: &'w Archetype,
_table: &'w Table,
)
unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn set_table<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State,
_table: &'w Table,
)
unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, _table: &'w Table, )
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: TableRow,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§fn update_component_access(
state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )
§fn init_state(
world: &mut World,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State
fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State
State
for this WorldQuery
type.§fn get_state(
components: &Components,
) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State>
fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State>
§fn matches_component_set(
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read more§impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
F12: WorldQuery,
F13: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
F12: WorldQuery,
F13: WorldQuery,
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool), (<F12 as WorldQuery>::Fetch<'w>, bool), (<F13 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool), (<F12 as WorldQuery>::Fetch<'w>, bool), (<F13 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>, Option<<F12 as WorldQuery>::Item<'w>>, Option<<F13 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>, Option<<F12 as WorldQuery>::Item<'w>>, Option<<F13 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.§fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>
§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.§unsafe fn set_archetype<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State,
_archetype: &'w Archetype,
_table: &'w Table,
)
unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn set_table<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State,
_table: &'w Table,
)
unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, _table: &'w Table, )
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: TableRow,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§fn update_component_access(
state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )
§fn init_state(
world: &mut World,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State
fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State
State
for this WorldQuery
type.§fn get_state(
components: &Components,
) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State>
fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State>
§fn matches_component_set(
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read more§impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
F12: WorldQuery,
F13: WorldQuery,
F14: WorldQuery,
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>where
F0: WorldQuery,
F1: WorldQuery,
F2: WorldQuery,
F3: WorldQuery,
F4: WorldQuery,
F5: WorldQuery,
F6: WorldQuery,
F7: WorldQuery,
F8: WorldQuery,
F9: WorldQuery,
F10: WorldQuery,
F11: WorldQuery,
F12: WorldQuery,
F13: WorldQuery,
F14: WorldQuery,
SAFETY:
fetch
accesses are a subset of the subqueries’ accesses
This is sound because update_component_access
and update_archetype_component_access
adds accesses according to the implementations of all the subqueries.
update_component_access
replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries.
This is sound because matches_component_set
returns a disjunction of the results of the subqueries’ implementations.
§type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool), (<F12 as WorldQuery>::Fetch<'w>, bool), (<F13 as WorldQuery>::Fetch<'w>, bool), (<F14 as WorldQuery>::Fetch<'w>, bool))
type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool), (<F12 as WorldQuery>::Fetch<'w>, bool), (<F13 as WorldQuery>::Fetch<'w>, bool), (<F14 as WorldQuery>::Fetch<'w>, bool))
WorldQuery
to fetch Self::Item
§type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>, Option<<F12 as WorldQuery>::Item<'w>>, Option<<F13 as WorldQuery>::Item<'w>>, Option<<F14 as WorldQuery>::Item<'w>>)
type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>, Option<<F12 as WorldQuery>::Item<'w>>, Option<<F13 as WorldQuery>::Item<'w>>, Option<<F14 as WorldQuery>::Item<'w>>)
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State, <F14 as WorldQuery>::State)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State, <F14 as WorldQuery>::State)
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.§fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Item<'wlong>,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>
§const IS_DENSE: bool = _
const IS_DENSE: bool = _
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.§unsafe fn set_archetype<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State,
_archetype: &'w Archetype,
_table: &'w Table,
)
unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read more§unsafe fn set_table<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>,
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State,
_table: &'w Table,
)
unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, _table: &'w Table, )
Table
. This will always be called on tables
that match this WorldQuery
. Read more§unsafe fn fetch<'w>(
_fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>,
_entity: Entity,
_table_row: TableRow,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read more§fn update_component_access(
state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )
§fn init_state(
world: &mut World,
) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State
fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State
State
for this WorldQuery
type.§fn get_state(
components: &Components,
) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State>
fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State>
§fn matches_component_set(
_state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read moreimpl ReadOnlyQueryData for AnyOf<()>
SAFETY: each item in the tuple is read only
impl<F0> ReadOnlyQueryData for AnyOf<(F0,)>where
F0: ReadOnlyQueryData,
SAFETY: each item in the tuple is read only
impl<F0, F1> ReadOnlyQueryData for AnyOf<(F0, F1)>where
F0: ReadOnlyQueryData,
F1: ReadOnlyQueryData,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2> ReadOnlyQueryData for AnyOf<(F0, F1, F2)>
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3)>
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4)>where
F0: ReadOnlyQueryData,
F1: ReadOnlyQueryData,
F2: ReadOnlyQueryData,
F3: ReadOnlyQueryData,
F4: ReadOnlyQueryData,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4, F5> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5)>where
F0: ReadOnlyQueryData,
F1: ReadOnlyQueryData,
F2: ReadOnlyQueryData,
F3: ReadOnlyQueryData,
F4: ReadOnlyQueryData,
F5: ReadOnlyQueryData,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4, F5, F6> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6)>where
F0: ReadOnlyQueryData,
F1: ReadOnlyQueryData,
F2: ReadOnlyQueryData,
F3: ReadOnlyQueryData,
F4: ReadOnlyQueryData,
F5: ReadOnlyQueryData,
F6: ReadOnlyQueryData,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4, F5, F6, F7> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)>where
F0: ReadOnlyQueryData,
F1: ReadOnlyQueryData,
F2: ReadOnlyQueryData,
F3: ReadOnlyQueryData,
F4: ReadOnlyQueryData,
F5: ReadOnlyQueryData,
F6: ReadOnlyQueryData,
F7: ReadOnlyQueryData,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>where
F0: ReadOnlyQueryData,
F1: ReadOnlyQueryData,
F2: ReadOnlyQueryData,
F3: ReadOnlyQueryData,
F4: ReadOnlyQueryData,
F5: ReadOnlyQueryData,
F6: ReadOnlyQueryData,
F7: ReadOnlyQueryData,
F8: ReadOnlyQueryData,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>where
F0: ReadOnlyQueryData,
F1: ReadOnlyQueryData,
F2: ReadOnlyQueryData,
F3: ReadOnlyQueryData,
F4: ReadOnlyQueryData,
F5: ReadOnlyQueryData,
F6: ReadOnlyQueryData,
F7: ReadOnlyQueryData,
F8: ReadOnlyQueryData,
F9: ReadOnlyQueryData,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>where
F0: ReadOnlyQueryData,
F1: ReadOnlyQueryData,
F2: ReadOnlyQueryData,
F3: ReadOnlyQueryData,
F4: ReadOnlyQueryData,
F5: ReadOnlyQueryData,
F6: ReadOnlyQueryData,
F7: ReadOnlyQueryData,
F8: ReadOnlyQueryData,
F9: ReadOnlyQueryData,
F10: ReadOnlyQueryData,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>where
F0: ReadOnlyQueryData,
F1: ReadOnlyQueryData,
F2: ReadOnlyQueryData,
F3: ReadOnlyQueryData,
F4: ReadOnlyQueryData,
F5: ReadOnlyQueryData,
F6: ReadOnlyQueryData,
F7: ReadOnlyQueryData,
F8: ReadOnlyQueryData,
F9: ReadOnlyQueryData,
F10: ReadOnlyQueryData,
F11: ReadOnlyQueryData,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>where
F0: ReadOnlyQueryData,
F1: ReadOnlyQueryData,
F2: ReadOnlyQueryData,
F3: ReadOnlyQueryData,
F4: ReadOnlyQueryData,
F5: ReadOnlyQueryData,
F6: ReadOnlyQueryData,
F7: ReadOnlyQueryData,
F8: ReadOnlyQueryData,
F9: ReadOnlyQueryData,
F10: ReadOnlyQueryData,
F11: ReadOnlyQueryData,
F12: ReadOnlyQueryData,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>where
F0: ReadOnlyQueryData,
F1: ReadOnlyQueryData,
F2: ReadOnlyQueryData,
F3: ReadOnlyQueryData,
F4: ReadOnlyQueryData,
F5: ReadOnlyQueryData,
F6: ReadOnlyQueryData,
F7: ReadOnlyQueryData,
F8: ReadOnlyQueryData,
F9: ReadOnlyQueryData,
F10: ReadOnlyQueryData,
F11: ReadOnlyQueryData,
F12: ReadOnlyQueryData,
F13: ReadOnlyQueryData,
SAFETY: each item in the tuple is read only
impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>where
F0: ReadOnlyQueryData,
F1: ReadOnlyQueryData,
F2: ReadOnlyQueryData,
F3: ReadOnlyQueryData,
F4: ReadOnlyQueryData,
F5: ReadOnlyQueryData,
F6: ReadOnlyQueryData,
F7: ReadOnlyQueryData,
F8: ReadOnlyQueryData,
F9: ReadOnlyQueryData,
F10: ReadOnlyQueryData,
F11: ReadOnlyQueryData,
F12: ReadOnlyQueryData,
F13: ReadOnlyQueryData,
F14: ReadOnlyQueryData,
SAFETY: each item in the tuple is read only
Auto Trait Implementations§
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T: RefUnwindSafe,
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of a value. Read more§fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
Deref::Target
of a value. Read more§fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
.tap()
only in debug builds, and is erased in release builds.§fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
.tap_mut()
only in debug builds, and is erased in release
builds.§fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
.tap_borrow()
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builds.§fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
.tap_borrow_mut()
only in debug builds, and is erased in release
builds.§fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
.tap_ref()
only in debug builds, and is erased in release
builds.§fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
.tap_ref_mut()
only in debug builds, and is erased in release
builds.§fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
.tap_deref()
only in debug builds, and is erased in release
builds.