Struct valence::ecs::prelude::AnyOf

pub struct AnyOf<T>(/* private fields */);
Expand description

The AnyOf query parameter fetches entities with any of the component types included in T.

Query<AnyOf<(&A, &B, &mut C)>> is equivalent to Query<(Option<&A>, Option<&B>, Option<&mut C>), Or<(With<A>, With<B>, With<C>)>>. Each of the components in T is returned as an Option, as with Option<A> queries. Entities are guaranteed to have at least one of the components in T.

Trait Implementations§

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impl QueryData for AnyOf<()>

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type ReadOnly = AnyOf<()>

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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impl<F0> QueryData for AnyOf<(F0,)>
where F0: QueryData,

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type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly,)>

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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impl<F0, F1> QueryData for AnyOf<(F0, F1)>
where F0: QueryData, F1: QueryData,

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type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly)>

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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impl<F0, F1, F2> QueryData for AnyOf<(F0, F1, F2)>
where F0: QueryData, F1: QueryData, F2: QueryData,

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type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly)>

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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impl<F0, F1, F2, F3> QueryData for AnyOf<(F0, F1, F2, F3)>
where F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData,

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type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly)>

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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impl<F0, F1, F2, F3, F4> QueryData for AnyOf<(F0, F1, F2, F3, F4)>
where F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData,

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type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly)>

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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impl<F0, F1, F2, F3, F4, F5> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5)>
where F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData,

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type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly)>

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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impl<F0, F1, F2, F3, F4, F5, F6> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6)>
where F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData,

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type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly)>

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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impl<F0, F1, F2, F3, F4, F5, F6, F7> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)>
where F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData,

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type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly)>

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>
where F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData, F8: QueryData,

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type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly)>

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>
where F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData, F8: QueryData, F9: QueryData,

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type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly)>

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>
where F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData, F8: QueryData, F9: QueryData, F10: QueryData,

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type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly)>

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>
where F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData, F8: QueryData, F9: QueryData, F10: QueryData, F11: QueryData,

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type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly, <F11 as QueryData>::ReadOnly)>

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>
where F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData, F8: QueryData, F9: QueryData, F10: QueryData, F11: QueryData, F12: QueryData,

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type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly, <F11 as QueryData>::ReadOnly, <F12 as QueryData>::ReadOnly)>

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>
where F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData, F8: QueryData, F9: QueryData, F10: QueryData, F11: QueryData, F12: QueryData, F13: QueryData,

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type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly, <F11 as QueryData>::ReadOnly, <F12 as QueryData>::ReadOnly, <F13 as QueryData>::ReadOnly)>

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> QueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>
where F0: QueryData, F1: QueryData, F2: QueryData, F3: QueryData, F4: QueryData, F5: QueryData, F6: QueryData, F7: QueryData, F8: QueryData, F9: QueryData, F10: QueryData, F11: QueryData, F12: QueryData, F13: QueryData, F14: QueryData,

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type ReadOnly = AnyOf<(<F0 as QueryData>::ReadOnly, <F1 as QueryData>::ReadOnly, <F2 as QueryData>::ReadOnly, <F3 as QueryData>::ReadOnly, <F4 as QueryData>::ReadOnly, <F5 as QueryData>::ReadOnly, <F6 as QueryData>::ReadOnly, <F7 as QueryData>::ReadOnly, <F8 as QueryData>::ReadOnly, <F9 as QueryData>::ReadOnly, <F10 as QueryData>::ReadOnly, <F11 as QueryData>::ReadOnly, <F12 as QueryData>::ReadOnly, <F13 as QueryData>::ReadOnly, <F14 as QueryData>::ReadOnly)>

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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impl WorldQuery for AnyOf<()>

SAFETY: fetch accesses are a subset of the subqueries’ accesses This is sound because update_component_access and update_archetype_component_access adds accesses according to the implementations of all the subqueries. update_component_access replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries. This is sound because matches_component_set returns a disjunction of the results of the subqueries’ implementations.

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type Fetch<'w> = ()

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item<'w> = ()

The item returned by this WorldQuery For QueryData this will be the item returned by the query. For QueryFilter this will be either (), or a bool indicating whether the entity should be included or a tuple of such things.
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type State = ()

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<()> as WorldQuery>::Item<'wlong>, ) -> <AnyOf<()> as WorldQuery>::Item<'wshort>
where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<()> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<()> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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const IS_DENSE: bool = true

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<()> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<()> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<()> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<()> as WorldQuery>::State, _table: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<()> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<()> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<()> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state(world: &mut World) -> <AnyOf<()> as WorldQuery>::State

Creates and initializes a State for this WorldQuery type.
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fn get_state( components: &Components, ) -> Option<<AnyOf<()> as WorldQuery>::State>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &<AnyOf<()> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
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impl<F0> WorldQuery for AnyOf<(F0,)>
where F0: WorldQuery,

SAFETY: fetch accesses are a subset of the subqueries’ accesses This is sound because update_component_access and update_archetype_component_access adds accesses according to the implementations of all the subqueries. update_component_access replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries. This is sound because matches_component_set returns a disjunction of the results of the subqueries’ implementations.

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type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool),)

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>,)

The item returned by this WorldQuery For QueryData this will be the item returned by the query. For QueryFilter this will be either (), or a bool indicating whether the entity should be included or a tuple of such things.
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type State = (<F0 as WorldQuery>::State,)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0,)> as WorldQuery>::Item<'wlong>, ) -> <AnyOf<(F0,)> as WorldQuery>::Item<'wshort>
where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0,)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0,)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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const IS_DENSE: bool = _

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0,)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0,)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0,)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0,)> as WorldQuery>::State, _table: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0,)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0,)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0,)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state(world: &mut World) -> <AnyOf<(F0,)> as WorldQuery>::State

Creates and initializes a State for this WorldQuery type.
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fn get_state( components: &Components, ) -> Option<<AnyOf<(F0,)> as WorldQuery>::State>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &<AnyOf<(F0,)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
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impl<F0, F1> WorldQuery for AnyOf<(F0, F1)>
where F0: WorldQuery, F1: WorldQuery,

SAFETY: fetch accesses are a subset of the subqueries’ accesses This is sound because update_component_access and update_archetype_component_access adds accesses according to the implementations of all the subqueries. update_component_access replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries. This is sound because matches_component_set returns a disjunction of the results of the subqueries’ implementations.

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type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery For QueryData this will be the item returned by the query. For QueryFilter this will be either (), or a bool indicating whether the entity should be included or a tuple of such things.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1)> as WorldQuery>::Item<'wlong>, ) -> <AnyOf<(F0, F1)> as WorldQuery>::Item<'wshort>
where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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const IS_DENSE: bool = _

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1)> as WorldQuery>::State, _table: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state(world: &mut World) -> <AnyOf<(F0, F1)> as WorldQuery>::State

Creates and initializes a State for this WorldQuery type.
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fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1)> as WorldQuery>::State>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &<AnyOf<(F0, F1)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
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impl<F0, F1, F2> WorldQuery for AnyOf<(F0, F1, F2)>
where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery,

SAFETY: fetch accesses are a subset of the subqueries’ accesses This is sound because update_component_access and update_archetype_component_access adds accesses according to the implementations of all the subqueries. update_component_access replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries. This is sound because matches_component_set returns a disjunction of the results of the subqueries’ implementations.

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type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery For QueryData this will be the item returned by the query. For QueryFilter this will be either (), or a bool indicating whether the entity should be included or a tuple of such things.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2)> as WorldQuery>::Item<'wlong>, ) -> <AnyOf<(F0, F1, F2)> as WorldQuery>::Item<'wshort>
where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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const IS_DENSE: bool = _

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2)> as WorldQuery>::State, _table: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state(world: &mut World) -> <AnyOf<(F0, F1, F2)> as WorldQuery>::State

Creates and initializes a State for this WorldQuery type.
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fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2)> as WorldQuery>::State>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
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impl<F0, F1, F2, F3> WorldQuery for AnyOf<(F0, F1, F2, F3)>
where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery,

SAFETY: fetch accesses are a subset of the subqueries’ accesses This is sound because update_component_access and update_archetype_component_access adds accesses according to the implementations of all the subqueries. update_component_access replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries. This is sound because matches_component_set returns a disjunction of the results of the subqueries’ implementations.

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type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery For QueryData this will be the item returned by the query. For QueryFilter this will be either (), or a bool indicating whether the entity should be included or a tuple of such things.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Item<'wlong>, ) -> <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Item<'wshort>
where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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const IS_DENSE: bool = _

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State, _table: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State

Creates and initializes a State for this WorldQuery type.
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fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
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impl<F0, F1, F2, F3, F4> WorldQuery for AnyOf<(F0, F1, F2, F3, F4)>
where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery,

SAFETY: fetch accesses are a subset of the subqueries’ accesses This is sound because update_component_access and update_archetype_component_access adds accesses according to the implementations of all the subqueries. update_component_access replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries. This is sound because matches_component_set returns a disjunction of the results of the subqueries’ implementations.

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type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery For QueryData this will be the item returned by the query. For QueryFilter this will be either (), or a bool indicating whether the entity should be included or a tuple of such things.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Item<'wlong>, ) -> <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Item<'wshort>
where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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const IS_DENSE: bool = _

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State, _table: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State

Creates and initializes a State for this WorldQuery type.
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fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
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impl<F0, F1, F2, F3, F4, F5> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5)>
where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery,

SAFETY: fetch accesses are a subset of the subqueries’ accesses This is sound because update_component_access and update_archetype_component_access adds accesses according to the implementations of all the subqueries. update_component_access replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries. This is sound because matches_component_set returns a disjunction of the results of the subqueries’ implementations.

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type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery For QueryData this will be the item returned by the query. For QueryFilter this will be either (), or a bool indicating whether the entity should be included or a tuple of such things.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Item<'wlong>, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Item<'wshort>
where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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const IS_DENSE: bool = _

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, _table: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State

Creates and initializes a State for this WorldQuery type.
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fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
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impl<F0, F1, F2, F3, F4, F5, F6> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6)>
where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery,

SAFETY: fetch accesses are a subset of the subqueries’ accesses This is sound because update_component_access and update_archetype_component_access adds accesses according to the implementations of all the subqueries. update_component_access replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries. This is sound because matches_component_set returns a disjunction of the results of the subqueries’ implementations.

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type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery For QueryData this will be the item returned by the query. For QueryFilter this will be either (), or a bool indicating whether the entity should be included or a tuple of such things.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Item<'wlong>, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Item<'wshort>
where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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const IS_DENSE: bool = _

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, _table: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State

Creates and initializes a State for this WorldQuery type.
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fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
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impl<F0, F1, F2, F3, F4, F5, F6, F7> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)>

SAFETY: fetch accesses are a subset of the subqueries’ accesses This is sound because update_component_access and update_archetype_component_access adds accesses according to the implementations of all the subqueries. update_component_access replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries. This is sound because matches_component_set returns a disjunction of the results of the subqueries’ implementations.

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type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery For QueryData this will be the item returned by the query. For QueryFilter this will be either (), or a bool indicating whether the entity should be included or a tuple of such things.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Item<'wlong>, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Item<'wshort>
where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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const IS_DENSE: bool = _

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, _table: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State

Creates and initializes a State for this WorldQuery type.
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fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>

SAFETY: fetch accesses are a subset of the subqueries’ accesses This is sound because update_component_access and update_archetype_component_access adds accesses according to the implementations of all the subqueries. update_component_access replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries. This is sound because matches_component_set returns a disjunction of the results of the subqueries’ implementations.

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type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery For QueryData this will be the item returned by the query. For QueryFilter this will be either (), or a bool indicating whether the entity should be included or a tuple of such things.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Item<'wlong>, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Item<'wshort>
where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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const IS_DENSE: bool = _

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, _table: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State

Creates and initializes a State for this WorldQuery type.
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fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>

SAFETY: fetch accesses are a subset of the subqueries’ accesses This is sound because update_component_access and update_archetype_component_access adds accesses according to the implementations of all the subqueries. update_component_access replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries. This is sound because matches_component_set returns a disjunction of the results of the subqueries’ implementations.

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type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery For QueryData this will be the item returned by the query. For QueryFilter this will be either (), or a bool indicating whether the entity should be included or a tuple of such things.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Item<'wlong>, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Item<'wshort>
where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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const IS_DENSE: bool = _

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, _table: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State

Creates and initializes a State for this WorldQuery type.
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fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>

SAFETY: fetch accesses are a subset of the subqueries’ accesses This is sound because update_component_access and update_archetype_component_access adds accesses according to the implementations of all the subqueries. update_component_access replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries. This is sound because matches_component_set returns a disjunction of the results of the subqueries’ implementations.

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type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery For QueryData this will be the item returned by the query. For QueryFilter this will be either (), or a bool indicating whether the entity should be included or a tuple of such things.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Item<'wlong>, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Item<'wshort>
where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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const IS_DENSE: bool = _

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, _table: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State

Creates and initializes a State for this WorldQuery type.
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fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>

SAFETY: fetch accesses are a subset of the subqueries’ accesses This is sound because update_component_access and update_archetype_component_access adds accesses according to the implementations of all the subqueries. update_component_access replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries. This is sound because matches_component_set returns a disjunction of the results of the subqueries’ implementations.

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type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery For QueryData this will be the item returned by the query. For QueryFilter this will be either (), or a bool indicating whether the entity should be included or a tuple of such things.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Item<'wlong>, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Item<'wshort>
where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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const IS_DENSE: bool = _

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, _table: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State

Creates and initializes a State for this WorldQuery type.
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fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>

SAFETY: fetch accesses are a subset of the subqueries’ accesses This is sound because update_component_access and update_archetype_component_access adds accesses according to the implementations of all the subqueries. update_component_access replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries. This is sound because matches_component_set returns a disjunction of the results of the subqueries’ implementations.

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type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool), (<F12 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>, Option<<F12 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery For QueryData this will be the item returned by the query. For QueryFilter this will be either (), or a bool indicating whether the entity should be included or a tuple of such things.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Item<'wlong>, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Item<'wshort>
where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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const IS_DENSE: bool = _

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, _table: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State

Creates and initializes a State for this WorldQuery type.
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fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>

SAFETY: fetch accesses are a subset of the subqueries’ accesses This is sound because update_component_access and update_archetype_component_access adds accesses according to the implementations of all the subqueries. update_component_access replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries. This is sound because matches_component_set returns a disjunction of the results of the subqueries’ implementations.

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type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool), (<F12 as WorldQuery>::Fetch<'w>, bool), (<F13 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>, Option<<F12 as WorldQuery>::Item<'w>>, Option<<F13 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery For QueryData this will be the item returned by the query. For QueryFilter this will be either (), or a bool indicating whether the entity should be included or a tuple of such things.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Item<'wlong>, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Item<'wshort>
where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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const IS_DENSE: bool = _

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, _table: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State

Creates and initializes a State for this WorldQuery type.
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fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> WorldQuery for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>
where F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery, F12: WorldQuery, F13: WorldQuery, F14: WorldQuery,

SAFETY: fetch accesses are a subset of the subqueries’ accesses This is sound because update_component_access and update_archetype_component_access adds accesses according to the implementations of all the subqueries. update_component_access replaces the filters with a disjunction where every element is a conjunction of the previous filters and the filters of one of the subqueries. This is sound because matches_component_set returns a disjunction of the results of the subqueries’ implementations.

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type Fetch<'w> = ((<F0 as WorldQuery>::Fetch<'w>, bool), (<F1 as WorldQuery>::Fetch<'w>, bool), (<F2 as WorldQuery>::Fetch<'w>, bool), (<F3 as WorldQuery>::Fetch<'w>, bool), (<F4 as WorldQuery>::Fetch<'w>, bool), (<F5 as WorldQuery>::Fetch<'w>, bool), (<F6 as WorldQuery>::Fetch<'w>, bool), (<F7 as WorldQuery>::Fetch<'w>, bool), (<F8 as WorldQuery>::Fetch<'w>, bool), (<F9 as WorldQuery>::Fetch<'w>, bool), (<F10 as WorldQuery>::Fetch<'w>, bool), (<F11 as WorldQuery>::Fetch<'w>, bool), (<F12 as WorldQuery>::Fetch<'w>, bool), (<F13 as WorldQuery>::Fetch<'w>, bool), (<F14 as WorldQuery>::Fetch<'w>, bool))

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type Item<'w> = (Option<<F0 as WorldQuery>::Item<'w>>, Option<<F1 as WorldQuery>::Item<'w>>, Option<<F2 as WorldQuery>::Item<'w>>, Option<<F3 as WorldQuery>::Item<'w>>, Option<<F4 as WorldQuery>::Item<'w>>, Option<<F5 as WorldQuery>::Item<'w>>, Option<<F6 as WorldQuery>::Item<'w>>, Option<<F7 as WorldQuery>::Item<'w>>, Option<<F8 as WorldQuery>::Item<'w>>, Option<<F9 as WorldQuery>::Item<'w>>, Option<<F10 as WorldQuery>::Item<'w>>, Option<<F11 as WorldQuery>::Item<'w>>, Option<<F12 as WorldQuery>::Item<'w>>, Option<<F13 as WorldQuery>::Item<'w>>, Option<<F14 as WorldQuery>::Item<'w>>)

The item returned by this WorldQuery For QueryData this will be the item returned by the query. For QueryFilter this will be either (), or a bool indicating whether the entity should be included or a tuple of such things.
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type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State, <F14 as WorldQuery>::State)

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong, 'wshort>( item: <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Item<'wlong>, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Item<'wshort>
where 'wlong: 'wshort,

This function manually implements subtyping for the query items.
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unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, _last_run: Tick, _this_run: Tick, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>

Creates a new instance of this fetch. Read more
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const IS_DENSE: bool = _

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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unsafe fn set_archetype<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, _archetype: &'w Archetype, _table: &'w Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>, _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, _table: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( _fetch: &mut <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Fetch<'w>, _entity: Entity, _table_row: TableRow, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId>, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state( world: &mut World, ) -> <AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State

Creates and initializes a State for this WorldQuery type.
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fn get_state( components: &Components, ) -> Option<<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &<AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
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impl ReadOnlyQueryData for AnyOf<()>

SAFETY: each item in the tuple is read only

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impl<F0> ReadOnlyQueryData for AnyOf<(F0,)>

SAFETY: each item in the tuple is read only

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impl<F0, F1> ReadOnlyQueryData for AnyOf<(F0, F1)>

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2> ReadOnlyQueryData for AnyOf<(F0, F1, F2)>

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3)>

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4)>

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4, F5> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5)>

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4, F5, F6> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6)>

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4, F5, F6, F7> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7)>

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8)>

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)>

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)>

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)>

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)>

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)>

SAFETY: each item in the tuple is read only

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impl<F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14> ReadOnlyQueryData for AnyOf<(F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)>

SAFETY: each item in the tuple is read only

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