pub enum Mode<'a> {
CreateTeam {
team_display_name: Cow<'a, Text>,
friendly_flags: TeamFlags,
name_tag_visibility: NameTagVisibility,
collision_rule: CollisionRule,
team_color: TeamColor,
team_prefix: Cow<'a, Text>,
team_suffix: Cow<'a, Text>,
entities: Vec<&'a str>,
},
RemoveTeam,
UpdateTeamInfo {
team_display_name: Cow<'a, Text>,
friendly_flags: TeamFlags,
name_tag_visibility: NameTagVisibility,
collision_rule: CollisionRule,
team_color: TeamColor,
team_prefix: Cow<'a, Text>,
team_suffix: Cow<'a, Text>,
},
AddEntities {
entities: Vec<&'a str>,
},
RemoveEntities {
entities: Vec<&'a str>,
},
}
Variants§
CreateTeam
RemoveTeam
UpdateTeamInfo
AddEntities
RemoveEntities
Trait Implementations§
impl<'a> StructuralPartialEq for Mode<'a>
Auto Trait Implementations§
impl<'a> Freeze for Mode<'a>
impl<'a> RefUnwindSafe for Mode<'a>
impl<'a> Send for Mode<'a>
impl<'a> Sync for Mode<'a>
impl<'a> Unpin for Mode<'a>
impl<'a> UnwindSafe for Mode<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
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