pub struct PlayerAbilitiesFlags(/* private fields */);

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impl PlayerAbilitiesFlags

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pub const fn new() -> Self

Creates a new default initialized bitfield.

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pub const fn from_bits(bits: u8) -> Self

Convert from bits.

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pub const fn into_bits(self) -> u8

Convert into bits.

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pub const fn invulnerable(&self) -> bool

Bits: 0..1

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pub const fn with_invulnerable(self, value: bool) -> Self

Bits: 0..1

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pub fn set_invulnerable(&mut self, value: bool)

Bits: 0..1

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pub const fn flying(&self) -> bool

Bits: 1..2

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pub const fn with_flying(self, value: bool) -> Self

Bits: 1..2

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pub fn set_flying(&mut self, value: bool)

Bits: 1..2

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pub const fn allow_flying(&self) -> bool

Bits: 2..3

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pub const fn with_allow_flying(self, value: bool) -> Self

Bits: 2..3

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pub fn set_allow_flying(&mut self, value: bool)

Bits: 2..3

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pub const fn instant_break(&self) -> bool

Bits: 3..4

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pub const fn with_instant_break(self, value: bool) -> Self

Bits: 3..4

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pub fn set_instant_break(&mut self, value: bool)

Bits: 3..4

Trait Implementations§

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impl Clone for PlayerAbilitiesFlags

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fn clone(&self) -> PlayerAbilitiesFlags

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for PlayerAbilitiesFlags
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its [ComponentHooks].
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impl Debug for PlayerAbilitiesFlags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> Decode<'a> for PlayerAbilitiesFlags

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fn decode(_r: &mut &'a [u8]) -> Result<Self>

Reads this object from the provided byte slice. Read more
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impl Default for PlayerAbilitiesFlags

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Encode for PlayerAbilitiesFlags

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fn encode(&self, _w: impl Write) -> Result<()>

Writes this object to the provided writer. Read more
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fn encode_slice(slice: &[Self], w: impl Write) -> Result<()>
where Self: Sized,

Like Encode::encode, except that a whole slice of values is encoded. Read more
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impl From<PlayerAbilitiesFlags> for u8

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fn from(v: PlayerAbilitiesFlags) -> u8

Converts to this type from the input type.
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impl From<u8> for PlayerAbilitiesFlags

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fn from(v: u8) -> Self

Converts to this type from the input type.
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impl PartialEq for PlayerAbilitiesFlags

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fn eq(&self, other: &PlayerAbilitiesFlags) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for PlayerAbilitiesFlags

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impl Eq for PlayerAbilitiesFlags

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impl StructuralPartialEq for PlayerAbilitiesFlags

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this [Bundle]’s component ids. This will be None if the component has not been registered.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> Downcast for T
where T: Any,

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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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fn as_any(&self) -> &(dyn Any + 'static)

Casts the type to dyn Any.
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fn dyn_eq(&self, other: &(dyn DynEq + 'static)) -> bool

This method tests for self and other values to be equal. Read more
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impl<C> DynamicBundle for C
where C: Component,

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fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))

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fn equivalent(&self, key: &K) -> bool

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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Returns the argument unchanged.

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impl<T> FromWorld for T
where T: Default,

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Creates Self using data from the given [World].
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Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Calls U::from(self).

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where T: Clone,

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type Owned = T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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