pub enum GameEventKind {
NoRespawnBlockAvailable,
EndRaining,
BeginRaining,
ChangeGameMode,
WinGame,
DemoEvent,
ArrowHitPlayer,
RainLevelChange,
ThunderLevelChange,
PlayPufferfishStingSound,
PlayElderGuardianMobAppearance,
EnableRespawnScreen,
}
Variants§
NoRespawnBlockAvailable
EndRaining
BeginRaining
ChangeGameMode
WinGame
DemoEvent
ArrowHitPlayer
RainLevelChange
ThunderLevelChange
PlayPufferfishStingSound
PlayElderGuardianMobAppearance
EnableRespawnScreen
Trait Implementations§
source§impl Clone for GameEventKind
impl Clone for GameEventKind
source§fn clone(&self) -> GameEventKind
fn clone(&self) -> GameEventKind
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GameEventKind
impl Debug for GameEventKind
source§impl<'a> Decode<'a> for GameEventKind
impl<'a> Decode<'a> for GameEventKind
source§impl Encode for GameEventKind
impl Encode for GameEventKind
source§impl PartialEq for GameEventKind
impl PartialEq for GameEventKind
impl Copy for GameEventKind
impl Eq for GameEventKind
impl StructuralPartialEq for GameEventKind
Auto Trait Implementations§
impl Freeze for GameEventKind
impl RefUnwindSafe for GameEventKind
impl Send for GameEventKind
impl Sync for GameEventKind
impl Unpin for GameEventKind
impl UnwindSafe for GameEventKind
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> DynEq for T
impl<T> DynEq for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.