Struct valence_protocol::packets::play::game_join_s2c::GameJoinS2c
source · pub struct GameJoinS2c<'a> {Show 18 fields
pub entity_id: i32,
pub is_hardcore: bool,
pub game_mode: GameMode,
pub previous_game_mode: OptGameMode,
pub dimension_names: Cow<'a, BTreeSet<Ident<Cow<'a, str>>>>,
pub registry_codec: Cow<'a, Compound>,
pub dimension_type_name: Ident<Cow<'a, str>>,
pub dimension_name: Ident<Cow<'a, str>>,
pub hashed_seed: i64,
pub max_players: VarInt,
pub view_distance: VarInt,
pub simulation_distance: VarInt,
pub reduced_debug_info: bool,
pub enable_respawn_screen: bool,
pub is_debug: bool,
pub is_flat: bool,
pub last_death_location: Option<GlobalPos<'a>>,
pub portal_cooldown: VarInt,
}
Fields§
§entity_id: i32
§is_hardcore: bool
§game_mode: GameMode
§previous_game_mode: OptGameMode
§dimension_names: Cow<'a, BTreeSet<Ident<Cow<'a, str>>>>
§registry_codec: Cow<'a, Compound>
§dimension_type_name: Ident<Cow<'a, str>>
§dimension_name: Ident<Cow<'a, str>>
§hashed_seed: i64
§max_players: VarInt
§view_distance: VarInt
§simulation_distance: VarInt
§reduced_debug_info: bool
§enable_respawn_screen: bool
§is_debug: bool
§is_flat: bool
§last_death_location: Option<GlobalPos<'a>>
§portal_cooldown: VarInt
Trait Implementations§
source§impl<'a> Clone for GameJoinS2c<'a>
impl<'a> Clone for GameJoinS2c<'a>
source§fn clone(&self) -> GameJoinS2c<'a>
fn clone(&self) -> GameJoinS2c<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> Debug for GameJoinS2c<'a>
impl<'a> Debug for GameJoinS2c<'a>
source§impl<'a> Decode<'a> for GameJoinS2c<'a>
impl<'a> Decode<'a> for GameJoinS2c<'a>
source§impl<'a> Encode for GameJoinS2c<'a>
impl<'a> Encode for GameJoinS2c<'a>
source§impl<'a> Packet for GameJoinS2c<'a>
impl<'a> Packet for GameJoinS2c<'a>
source§const SIDE: PacketSide = ::valence_protocol::PacketSide::Clientbound
const SIDE: PacketSide = ::valence_protocol::PacketSide::Clientbound
The side this packet is intended for.
source§const STATE: PacketState = ::valence_protocol::PacketState::Play
const STATE: PacketState = ::valence_protocol::PacketState::Play
The state in which this packet is used.
Auto Trait Implementations§
impl<'a> Freeze for GameJoinS2c<'a>
impl<'a> RefUnwindSafe for GameJoinS2c<'a>
impl<'a> Send for GameJoinS2c<'a>
impl<'a> Sync for GameJoinS2c<'a>
impl<'a> Unpin for GameJoinS2c<'a>
impl<'a> UnwindSafe for GameJoinS2c<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.