Struct valence_protocol::packets::play::entity_damage_s2c::EntityDamageS2c
source · pub struct EntityDamageS2c {
pub entity_id: VarInt,
pub source_type_id: VarInt,
pub source_cause_id: VarInt,
pub source_direct_id: VarInt,
pub source_pos: Option<DVec3>,
}
Fields§
§entity_id: VarInt
The ID of the entity taking damage
source_type_id: VarInt
The ID of the type of damage taken
source_cause_id: VarInt
The ID + 1 of the entity responsible for the damage, if present. If not present, the value is 0
source_direct_id: VarInt
The ID + 1 of the entity that directly dealt the damage, if present. If not present, the value is 0. If this field is present:
- and damage was dealt indirectly, such as by the use of a projectile, this field will contain the ID of such projectile;
- and damage was dealt directly, such as by manually attacking, this field will contain the same value as Source Cause ID.
source_pos: Option<DVec3>
The Notchian server sends the Source Position when the damage was dealt by the /damage command and a position was specified
Trait Implementations§
source§impl Clone for EntityDamageS2c
impl Clone for EntityDamageS2c
source§fn clone(&self) -> EntityDamageS2c
fn clone(&self) -> EntityDamageS2c
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for EntityDamageS2c
impl Debug for EntityDamageS2c
source§impl<'a> Decode<'a> for EntityDamageS2c
impl<'a> Decode<'a> for EntityDamageS2c
source§impl Encode for EntityDamageS2c
impl Encode for EntityDamageS2c
source§impl Packet for EntityDamageS2c
impl Packet for EntityDamageS2c
source§const SIDE: PacketSide = ::valence_protocol::PacketSide::Clientbound
const SIDE: PacketSide = ::valence_protocol::PacketSide::Clientbound
The side this packet is intended for.
source§const STATE: PacketState = ::valence_protocol::PacketState::Play
const STATE: PacketState = ::valence_protocol::PacketState::Play
The state in which this packet is used.
impl Copy for EntityDamageS2c
Auto Trait Implementations§
impl Freeze for EntityDamageS2c
impl RefUnwindSafe for EntityDamageS2c
impl Send for EntityDamageS2c
impl Sync for EntityDamageS2c
impl Unpin for EntityDamageS2c
impl UnwindSafe for EntityDamageS2c
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.