Struct valence_network::NetworkSettings

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pub struct NetworkSettings {
    pub callbacks: ErasedNetworkCallbacks,
    pub tokio_handle: Option<Handle>,
    pub max_connections: usize,
    pub max_players: usize,
    pub address: SocketAddr,
    pub connection_mode: ConnectionMode,
    pub incoming_byte_limit: usize,
    pub outgoing_byte_limit: usize,
}
Expand description

Settings for NetworkPlugin. Note that mutations to these fields have no effect after the plugin is built.

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§callbacks: ErasedNetworkCallbacks§tokio_handle: Option<Handle>

The [Handle] to the tokio runtime the server will use. If None is provided, the server will create its own tokio runtime at startup.

§Default Value

None

§max_connections: usize

The maximum number of simultaneous initial connections to the server.

This only considers the connections before the play state where the client is spawned into the world..

§Default Value

The default value is left unspecified and may change in future versions.

§max_players: usize

§Default Value

20

§address: SocketAddr

The socket address the server will be bound to.

§Default Value

0.0.0.0:25565, which will listen on every available network interface.

§connection_mode: ConnectionMode

The connection mode. This determines if client authentication and encryption should take place and if the server should get the player data from a proxy.

NOTE: Mutations to this field have no effect if

§Default Value

ConnectionMode::Online

§incoming_byte_limit: usize

The maximum capacity (in bytes) of the buffer used to hold incoming packet data.

A larger capacity reduces the chance that a client needs to be disconnected due to a full buffer, but increases potential memory usage.

§Default Value

The default value is left unspecified and may change in future versions.

§outgoing_byte_limit: usize

The maximum capacity (in bytes) of the buffer used to hold outgoing packet data.

A larger capacity reduces the chance that a client needs to be disconnected due to a full buffer, but increases potential memory usage.

§Default Value

The default value is left unspecified and may change in future versions.

Trait Implementations§

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impl Clone for NetworkSettings

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fn clone(&self) -> NetworkSettings

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for NetworkSettings

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Resource for NetworkSettings
where Self: Send + Sync + 'static,

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Creates Self using data from the given [World].
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