Struct valence_network::NetworkSettings

source ·
pub struct NetworkSettings {
    pub callbacks: ErasedNetworkCallbacks,
    pub tokio_handle: Option<Handle>,
    pub max_connections: usize,
    pub max_players: usize,
    pub address: SocketAddr,
    pub connection_mode: ConnectionMode,
    pub incoming_byte_limit: usize,
    pub outgoing_byte_limit: usize,
}
Expand description

Settings for NetworkPlugin. Note that mutations to these fields have no effect after the plugin is built.

Fields§

§callbacks: ErasedNetworkCallbacks§tokio_handle: Option<Handle>

The [Handle] to the tokio runtime the server will use. If None is provided, the server will create its own tokio runtime at startup.

§Default Value

None

§max_connections: usize

The maximum number of simultaneous initial connections to the server.

This only considers the connections before the play state where the client is spawned into the world..

§Default Value

The default value is left unspecified and may change in future versions.

§max_players: usize

§Default Value

20

§address: SocketAddr

The socket address the server will be bound to.

§Default Value

0.0.0.0:25565, which will listen on every available network interface.

§connection_mode: ConnectionMode

The connection mode. This determines if client authentication and encryption should take place and if the server should get the player data from a proxy.

NOTE: Mutations to this field have no effect if

§Default Value

ConnectionMode::Online

§incoming_byte_limit: usize

The maximum capacity (in bytes) of the buffer used to hold incoming packet data.

A larger capacity reduces the chance that a client needs to be disconnected due to a full buffer, but increases potential memory usage.

§Default Value

The default value is left unspecified and may change in future versions.

§outgoing_byte_limit: usize

The maximum capacity (in bytes) of the buffer used to hold outgoing packet data.

A larger capacity reduces the chance that a client needs to be disconnected due to a full buffer, but increases potential memory usage.

§Default Value

The default value is left unspecified and may change in future versions.

Trait Implementations§

source§

impl Clone for NetworkSettings

source§

fn clone(&self) -> NetworkSettings

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Default for NetworkSettings

source§

fn default() -> Self

Returns the “default value” for a type. Read more
source§

impl Resource for NetworkSettings
where Self: Send + Sync + 'static,

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> CloneToUninit for T
where T: Clone,

source§

default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
§

impl<T> Downcast for T
where T: Any,

§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> FromWorld for T
where T: Default,

§

fn from_world(_world: &mut World) -> T

Creates Self using data from the given [World].
§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> Same for T

§

type Output = T

Should always be Self
source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

§

fn clone_type_data(&self) -> Box<dyn TypeData>

§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

§

fn vzip(self) -> V

§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

impl<T> ConditionalSend for T
where T: Send,