Struct valence_entity::warden::WardenEntityBundle
source · pub struct WardenEntityBundle {Show 42 fields
pub warden_entity: WardenEntity,
pub warden_anger: Anger,
pub hostile_entity: HostileEntity,
pub path_aware_entity: PathAwareEntity,
pub mob_entity: MobEntity,
pub mob_mob_flags: MobFlags,
pub living_entity: LivingEntity,
pub living_absorption: Absorption,
pub living_attributes: EntityAttributes,
pub living_attributes_tracker: TrackedEntityAttributes,
pub living_active_status_effects: ActiveStatusEffects,
pub living_living_flags: LivingFlags,
pub living_health: Health,
pub living_potion_swirls_color: PotionSwirlsColor,
pub living_potion_swirls_ambient: PotionSwirlsAmbient,
pub living_stuck_arrow_count: StuckArrowCount,
pub living_stinger_count: StingerCount,
pub living_sleeping_position: SleepingPosition,
pub entity: Entity,
pub entity_flags: Flags,
pub entity_air: Air,
pub entity_custom_name: CustomName,
pub entity_name_visible: NameVisible,
pub entity_silent: Silent,
pub entity_no_gravity: NoGravity,
pub entity_pose: Pose,
pub entity_frozen_ticks: FrozenTicks,
pub kind: EntityKind,
pub id: EntityId,
pub uuid: UniqueId,
pub layer: EntityLayerId,
pub old_layer: OldEntityLayerId,
pub position: Position,
pub old_position: OldPosition,
pub look: Look,
pub head_yaw: HeadYaw,
pub on_ground: OnGround,
pub velocity: Velocity,
pub statuses: EntityStatuses,
pub animations: EntityAnimations,
pub object_data: ObjectData,
pub tracked_data: TrackedData,
}
Expand description
The bundle of components for spawning warden
entities.
Fields§
§warden_entity: WardenEntity
§warden_anger: Anger
§hostile_entity: HostileEntity
§path_aware_entity: PathAwareEntity
§mob_entity: MobEntity
§mob_mob_flags: MobFlags
§living_entity: LivingEntity
§living_absorption: Absorption
§living_attributes: EntityAttributes
§living_attributes_tracker: TrackedEntityAttributes
§living_active_status_effects: ActiveStatusEffects
§living_living_flags: LivingFlags
§living_health: Health
§living_potion_swirls_color: PotionSwirlsColor
§living_potion_swirls_ambient: PotionSwirlsAmbient
§living_stuck_arrow_count: StuckArrowCount
§living_stinger_count: StingerCount
§living_sleeping_position: SleepingPosition
§entity: Entity
§entity_flags: Flags
§entity_air: Air
§entity_custom_name: CustomName
§entity_name_visible: NameVisible
§entity_silent: Silent
§entity_no_gravity: NoGravity
§entity_pose: Pose
§entity_frozen_ticks: FrozenTicks
§kind: EntityKind
§id: EntityId
§uuid: UniqueId
§layer: EntityLayerId
§old_layer: OldEntityLayerId
§position: Position
§old_position: OldPosition
§look: Look
§head_yaw: HeadYaw
§on_ground: OnGround
§velocity: Velocity
§statuses: EntityStatuses
§animations: EntityAnimations
§object_data: ObjectData
§tracked_data: TrackedData
Trait Implementations§
source§impl Bundle for WardenEntityBundle
impl Bundle for WardenEntityBundle
source§impl Debug for WardenEntityBundle
impl Debug for WardenEntityBundle
source§impl Default for WardenEntityBundle
impl Default for WardenEntityBundle
impl DynamicBundle for WardenEntityBundle
Auto Trait Implementations§
impl Freeze for WardenEntityBundle
impl RefUnwindSafe for WardenEntityBundle
impl Send for WardenEntityBundle
impl Sync for WardenEntityBundle
impl Unpin for WardenEntityBundle
impl UnwindSafe for WardenEntityBundle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].