Struct valence_entity::panda::PandaEntityBundle
source · pub struct PandaEntityBundle {Show 49 fields
pub panda_entity: PandaEntity,
pub panda_ask_for_bamboo_ticks: AskForBambooTicks,
pub panda_sneeze_progress: SneezeProgress,
pub panda_eating_ticks: EatingTicks,
pub panda_main_gene: MainGene,
pub panda_hidden_gene: HiddenGene,
pub panda_panda_flags: PandaFlags,
pub animal_entity: AnimalEntity,
pub passive_entity: PassiveEntity,
pub passive_child: Child,
pub path_aware_entity: PathAwareEntity,
pub mob_entity: MobEntity,
pub mob_mob_flags: MobFlags,
pub living_entity: LivingEntity,
pub living_absorption: Absorption,
pub living_attributes: EntityAttributes,
pub living_attributes_tracker: TrackedEntityAttributes,
pub living_active_status_effects: ActiveStatusEffects,
pub living_living_flags: LivingFlags,
pub living_health: Health,
pub living_potion_swirls_color: PotionSwirlsColor,
pub living_potion_swirls_ambient: PotionSwirlsAmbient,
pub living_stuck_arrow_count: StuckArrowCount,
pub living_stinger_count: StingerCount,
pub living_sleeping_position: SleepingPosition,
pub entity: Entity,
pub entity_flags: Flags,
pub entity_air: Air,
pub entity_custom_name: CustomName,
pub entity_name_visible: NameVisible,
pub entity_silent: Silent,
pub entity_no_gravity: NoGravity,
pub entity_pose: Pose,
pub entity_frozen_ticks: FrozenTicks,
pub kind: EntityKind,
pub id: EntityId,
pub uuid: UniqueId,
pub layer: EntityLayerId,
pub old_layer: OldEntityLayerId,
pub position: Position,
pub old_position: OldPosition,
pub look: Look,
pub head_yaw: HeadYaw,
pub on_ground: OnGround,
pub velocity: Velocity,
pub statuses: EntityStatuses,
pub animations: EntityAnimations,
pub object_data: ObjectData,
pub tracked_data: TrackedData,
}
Expand description
The bundle of components for spawning panda
entities.
Fields§
§panda_entity: PandaEntity
§panda_ask_for_bamboo_ticks: AskForBambooTicks
§panda_sneeze_progress: SneezeProgress
§panda_eating_ticks: EatingTicks
§panda_main_gene: MainGene
§panda_panda_flags: PandaFlags
§animal_entity: AnimalEntity
§passive_entity: PassiveEntity
§passive_child: Child
§path_aware_entity: PathAwareEntity
§mob_entity: MobEntity
§mob_mob_flags: MobFlags
§living_entity: LivingEntity
§living_absorption: Absorption
§living_attributes: EntityAttributes
§living_attributes_tracker: TrackedEntityAttributes
§living_active_status_effects: ActiveStatusEffects
§living_living_flags: LivingFlags
§living_health: Health
§living_potion_swirls_color: PotionSwirlsColor
§living_potion_swirls_ambient: PotionSwirlsAmbient
§living_stuck_arrow_count: StuckArrowCount
§living_stinger_count: StingerCount
§living_sleeping_position: SleepingPosition
§entity: Entity
§entity_flags: Flags
§entity_air: Air
§entity_custom_name: CustomName
§entity_name_visible: NameVisible
§entity_silent: Silent
§entity_no_gravity: NoGravity
§entity_pose: Pose
§entity_frozen_ticks: FrozenTicks
§kind: EntityKind
§id: EntityId
§uuid: UniqueId
§layer: EntityLayerId
§old_layer: OldEntityLayerId
§position: Position
§old_position: OldPosition
§look: Look
§head_yaw: HeadYaw
§on_ground: OnGround
§velocity: Velocity
§statuses: EntityStatuses
§animations: EntityAnimations
§object_data: ObjectData
§tracked_data: TrackedData
Trait Implementations§
source§impl Bundle for PandaEntityBundle
impl Bundle for PandaEntityBundle
source§impl Debug for PandaEntityBundle
impl Debug for PandaEntityBundle
source§impl Default for PandaEntityBundle
impl Default for PandaEntityBundle
impl DynamicBundle for PandaEntityBundle
Auto Trait Implementations§
impl Freeze for PandaEntityBundle
impl RefUnwindSafe for PandaEntityBundle
impl Send for PandaEntityBundle
impl Sync for PandaEntityBundle
impl Unpin for PandaEntityBundle
impl UnwindSafe for PandaEntityBundle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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(where Trait: Downcast
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. This is needed since Rust cannot
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’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].