pub enum VillagerProfession {
Show 15 variants
None,
Armorer,
Butcher,
Cartographer,
Cleric,
Farmer,
Fisherman,
Fletcher,
Leatherworker,
Librarian,
Mason,
Nitwit,
Shepherd,
Toolsmith,
Weaponsmith,
}
Variants§
None
Armorer
Butcher
Cartographer
Cleric
Farmer
Fisherman
Fletcher
Leatherworker
Librarian
Mason
Nitwit
Shepherd
Toolsmith
Weaponsmith
Trait Implementations§
source§impl Clone for VillagerProfession
impl Clone for VillagerProfession
source§fn clone(&self) -> VillagerProfession
fn clone(&self) -> VillagerProfession
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for VillagerProfession
impl Debug for VillagerProfession
source§impl<'a> Decode<'a> for VillagerProfession
impl<'a> Decode<'a> for VillagerProfession
source§impl Default for VillagerProfession
impl Default for VillagerProfession
source§fn default() -> VillagerProfession
fn default() -> VillagerProfession
Returns the “default value” for a type. Read more
source§impl Encode for VillagerProfession
impl Encode for VillagerProfession
source§impl Hash for VillagerProfession
impl Hash for VillagerProfession
source§impl Ord for VillagerProfession
impl Ord for VillagerProfession
source§fn cmp(&self, other: &VillagerProfession) -> Ordering
fn cmp(&self, other: &VillagerProfession) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
source§impl PartialEq for VillagerProfession
impl PartialEq for VillagerProfession
source§impl PartialOrd for VillagerProfession
impl PartialOrd for VillagerProfession
impl Copy for VillagerProfession
impl Eq for VillagerProfession
impl StructuralPartialEq for VillagerProfession
Auto Trait Implementations§
impl Freeze for VillagerProfession
impl RefUnwindSafe for VillagerProfession
impl Send for VillagerProfession
impl Sync for VillagerProfession
impl Unpin for VillagerProfession
impl UnwindSafe for VillagerProfession
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> DynEq for T
impl<T> DynEq for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].