Struct valence_entity::cow::CowEntityBundle
source · pub struct CowEntityBundle {Show 43 fields
pub cow_entity: CowEntity,
pub animal_entity: AnimalEntity,
pub passive_entity: PassiveEntity,
pub passive_child: Child,
pub path_aware_entity: PathAwareEntity,
pub mob_entity: MobEntity,
pub mob_mob_flags: MobFlags,
pub living_entity: LivingEntity,
pub living_absorption: Absorption,
pub living_attributes: EntityAttributes,
pub living_attributes_tracker: TrackedEntityAttributes,
pub living_active_status_effects: ActiveStatusEffects,
pub living_living_flags: LivingFlags,
pub living_health: Health,
pub living_potion_swirls_color: PotionSwirlsColor,
pub living_potion_swirls_ambient: PotionSwirlsAmbient,
pub living_stuck_arrow_count: StuckArrowCount,
pub living_stinger_count: StingerCount,
pub living_sleeping_position: SleepingPosition,
pub entity: Entity,
pub entity_flags: Flags,
pub entity_air: Air,
pub entity_custom_name: CustomName,
pub entity_name_visible: NameVisible,
pub entity_silent: Silent,
pub entity_no_gravity: NoGravity,
pub entity_pose: Pose,
pub entity_frozen_ticks: FrozenTicks,
pub kind: EntityKind,
pub id: EntityId,
pub uuid: UniqueId,
pub layer: EntityLayerId,
pub old_layer: OldEntityLayerId,
pub position: Position,
pub old_position: OldPosition,
pub look: Look,
pub head_yaw: HeadYaw,
pub on_ground: OnGround,
pub velocity: Velocity,
pub statuses: EntityStatuses,
pub animations: EntityAnimations,
pub object_data: ObjectData,
pub tracked_data: TrackedData,
}
Expand description
The bundle of components for spawning cow
entities.
Fields§
§cow_entity: CowEntity
§animal_entity: AnimalEntity
§passive_entity: PassiveEntity
§passive_child: Child
§path_aware_entity: PathAwareEntity
§mob_entity: MobEntity
§mob_mob_flags: MobFlags
§living_entity: LivingEntity
§living_absorption: Absorption
§living_attributes: EntityAttributes
§living_attributes_tracker: TrackedEntityAttributes
§living_active_status_effects: ActiveStatusEffects
§living_living_flags: LivingFlags
§living_health: Health
§living_potion_swirls_color: PotionSwirlsColor
§living_potion_swirls_ambient: PotionSwirlsAmbient
§living_stuck_arrow_count: StuckArrowCount
§living_stinger_count: StingerCount
§living_sleeping_position: SleepingPosition
§entity: Entity
§entity_flags: Flags
§entity_air: Air
§entity_custom_name: CustomName
§entity_name_visible: NameVisible
§entity_silent: Silent
§entity_no_gravity: NoGravity
§entity_pose: Pose
§entity_frozen_ticks: FrozenTicks
§kind: EntityKind
§id: EntityId
§uuid: UniqueId
§layer: EntityLayerId
§old_layer: OldEntityLayerId
§position: Position
§old_position: OldPosition
§look: Look
§head_yaw: HeadYaw
§on_ground: OnGround
§velocity: Velocity
§statuses: EntityStatuses
§animations: EntityAnimations
§object_data: ObjectData
§tracked_data: TrackedData
Trait Implementations§
source§impl Bundle for CowEntityBundle
impl Bundle for CowEntityBundle
source§impl Debug for CowEntityBundle
impl Debug for CowEntityBundle
source§impl Default for CowEntityBundle
impl Default for CowEntityBundle
impl DynamicBundle for CowEntityBundle
Auto Trait Implementations§
impl Freeze for CowEntityBundle
impl RefUnwindSafe for CowEntityBundle
impl Send for CowEntityBundle
impl Sync for CowEntityBundle
impl Unpin for CowEntityBundle
impl UnwindSafe for CowEntityBundle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World
].